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Game session
Dmitry edited this page Mar 16, 2020
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In general, game sessions should be as short as 10-15 minutes. A complete and successful playthrough should be somewhere in the range of 10-60 minutes.
A short (1 to 5 minutes) bit of gameplay that either directly benefits the playthrough by completing some immediate goals or provides the player with some insight on their current playthrough.
In general all mini-games should feel like they are “a part of the same game”. Win conditions should be meaningful to each individual playthrough. Failing a mini-game may have different effects on the playthrough, ranging from “bringing closer the hard lose condition” to “temporarily disabling some player choices”. Examples of good implementation:
- FTL
- Crew management
- Time and space awareness
- Map navigation (choosing what happens next)
- Slay the Spire
- Card game
- Deck building game
- Map navigation (choosing what happens next)
- Risk of Rain
- Action platformer
- Gameplay altering mechanics on each character
- Unique boss mechanics
- Unique level mechanics
- The Binding of Isaac
- Twin-stick shooter
- Unique enemy and boss mechanics
- Gameplay altering power-ups (and their combos)
- Factorio
- Iterative resource management
- Iterative space management
- Iterative time management
- Tower defense
- Shoot’em up
- Stardew Valley
- Time management
- Resource management
- Distinct activities (farming, foraging, mining, fishing, animal husbandry, etc)
- Quests
- Katana Zero
- Action platformer
- Unique boss mechanics
- Gameplay altering characters (only 2, but still)
Examples of poor implementation
- Stardew Valley
- Romance
- Casino
- Arcade machines
- World of Warcraft (retail)
- Pet battles
- Archeology
- Garrisons
- Artifact weapons
- Katana Zero
- Bike mini-game
- Space Rangers 2
- Whole RTS part
- Text adventures