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Godot XR Tools 3.1.0

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@BastiaanOlij BastiaanOlij released this 30 Nov 23:06
· 174 commits to master since this release

Please note, This version has a few minor breaking changes compared to 3.0.0 with the new hand system that has been introduced.

  • Improvements to our 2D in 3D viewport for filtering, unshaded, and transparency options
  • Fixed editor preview system for our 2D in 3D viewport
  • Use value based grip input with threshold
  • Improved pointer demo supporting left hand with switching
  • Enhanced pointer laser visibility options for colliding with targets
  • Implement poke feature (finger interaction)
  • Improvements to snap turning
  • Moved staging solution into plugin so it can be re-used
  • Allow setting different animations for hands
  • Added enable/disable to snap-zones
  • Added XR settings as Godot editor plugin and the ability to load and save the settings
  • Added crouching movement provider
  • Modified climbing to use the hand which most recently grabbed the climbing object
  • Added enable/disable to pickup function
  • Added ability to override hand material
  • Added realistic hand models and textures
  • Added ability to override hand animations
  • Added additional search functions to find nodes
  • Added support for viewport 2D in 3D to support 2D scenes instanced in the tree
  • Added sprinting movement provider
  • Added support for setting hand-poses when the hand enters an area
  • Added support for setting grab-points on objects, and the grab-points supporting different hand-poses