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Initially a test for a job, small action game with time pressure

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ShowCase

Initially a test for a job, small action game with time pressure

This project utilizes HDRP, Zenject for dependency injection and MemoryPools, Signals for event communication and DOTween for some animations. it also uses Cinemachine for third-person camera control and Standard Assets

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Initially a test for a job, small action game with time pressure

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