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* Update zh_cn.json (#1183) * Update for ru_ru lang file (#1188) * Translated using Weblate (Russian) Currently translated at 99.8% (5254 of 5261 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 100.0% (5261 of 5261 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 99.9% (5380 of 5384 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 100.0% (5384 of 5384 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ --------- Co-authored-by: Western01 <[email protected]> * make "natural" decor blocks obtainable (#1187) * remove accidental accesswidener file * fix the damn treated wood textures. again. also add the windmill blocks. * run data * fix ignores * fix ignores, recipe IDs * remove now unused void ore values in GTOreDefinition, make it use IntProviders for size to allow for min & max size. * add stone blobs * fix? wood recipes * cap Z size to make cylinder a ball * fix some lang & other issues with the new wood things, add biome modifier for stone blobs * run datagen * remove "smooth" block type as it's unused and useless and has the same texture as the normal block * add red granite & marble ores * boom booms (#1194) * add non-varargs `attachComponents` for single component additions * make casing blocks invalid for mob spawns * add ITNT, powderbarrel * move stone block loading to be above ores so that the game loads * run datagen * make explosion not drop everything twice, fix renderers * sync explosion to clients if on server, fix dynamite movement, remove exact copy of movement code from GTExplosiveEntity * reviews * ignore existing recipes (#1192) * make TagPrefix get the recipe provider in the generator method to clean up the recipe handlers * make MaterialRecipeHandler not add compression recipes for ignored materials * fix fluid locking (#1196) * Fix when autoBuild, reducing inventory even when block placement fails. (#1179) * fix a bug in cn.lang * fix: when autoBuild, reducing inventory even when block placement fails * change: Do not adjust facing of the blocks already placed * change: Do not adjust facing of the blocks already placed, part 2 * fix laser & optical pipes not dropping anything (#1197) * add back chest recipe replacement (#1198) * Update for ru_ru lang.file (#1199) * Translated using Weblate (Russian) Currently translated at 99.5% (5382 of 5405 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 99.7% (5394 of 5405 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ --------- Co-authored-by: Western01 <[email protected]> * fix KJS bedrock/fluid veins, cable transfer rate in scanner (#1200) * fix: setting the dimenson for bedrock ore and fluid veins in kjs * fix: display correct voltage for average cable transfer (port. scanner) * fix parallel issues (#1201) * remake parallel logic in hopes of it being faster this way * fix multi smelter not overclocking (fixes #1191) * move EU/t logic into EURecipeCapability, also check for tick inputs in ParallelLogic * fix OC display doing an overclock for ULV (#1202) * fix crash if can't parallel (oops,,,), steam machine parallel (#1203) * how'd it not commit these last time,,, (#1204) * fix crash if can't parallel (oops,,,), steam machine parallel * what the fuck how did it not commit these * fix raw ores being able to be smelted into ingots even with NO_SMELTING flag. (#1206) * fixed up treated wood sign creating lang for air (#1215) * fix sign rendering * Fix AveragingPerTickCounter.checkValueState (#1205) * fix chainsaw durability usage (#1218) * Fix mud recipe, use circuit 1 to distinguish it from fertilizer recipe (#1213) (cherry picked from commit d957b0a01e180430ae0bfe2cd4720cabc62da875) * move coil, filter & pss battery maps out of GTBlocks so addons have an easier time adding to them (#1224) * ARMORS (#1210) * remake: feat: start on armor system, netherite + echo stuff * holy shit armor again?!?!??! * more stuff:tm: * this should:tm: do * add manual models for fluids (hoping this'll make them all have the actual textures?) * add manual liquid fuel jetpack model (for fluid), rename all the armor models to match modern IDs * run datagen * fixes (holy shit it work) (gotta figure out what the /**/ commented code is doing) * fix keys being wack * fix armor damaging * fix armor protection display, durability/power bars * fix some other direct usages of ComponentItem instead of IComponentItem, fix jetpack movement * fix FluidRecipeHandler not reporting its tank count correctly * clean up unnecessary PowerlessJetpack code * fix PowerlessJetpack recipe matching not having an EU out at all * fix QuarkTech:tm: pants giving flight?? * fix uses of wrong container sync method * fix armor attribute modifier values * remove new materials (no uses lol) * fix some crashes (#1226) * fix prod crash * fix bedrock ore crash that sometimes happened * Fixes (#1207) * fix: update lang for portable scanner * fix: machine controller works with indirect redstone signal as well now * refactor: cleanup LargeTurbineMachine * chore: version and changelog * chore: remove unnecessary changelog entry * chore: changelog * fix errors part 1 * fix errors part 2 --------- Co-authored-by: iouter <[email protected]> Co-authored-by: marisathewitch <[email protected]> Co-authored-by: Western01 <[email protected]> Co-authored-by: MOYINGCrystal <[email protected]> Co-authored-by: Mikerooni <[email protected]> Co-authored-by: YoungOnion <[email protected]> Co-authored-by: richie3366 <[email protected]>
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# ChangeLog | ||
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Version: 1.2.1 | ||
Version: 1.2.2 | ||
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### ADDITIONS: | ||
- Ported decorative blocks from 1.12 | ||
- Added filtering to Output Hatches | ||
- Added several utility functions to KJS | ||
- Added more ore generator types (Classic & Cuboid) | ||
- Added partial NBT support for recipe inputs | ||
- Added Wood Cutter recipes | ||
- Ported Powder Barrels, Industrial TNT and Dynamite from 1.12 | ||
- Ported Armor from 1.12 | ||
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### CHANGES: | ||
- Reworked Bedrock Ores | ||
- Note that it is now entirely up to pack developers to register Bedrock Ore Veins! | ||
- Added certain fluid blocks to the minecraft:replaceable tag | ||
- Updated Russian translation | ||
- Moved coils, filters, PSS battery maps out of GTBlocks, to make it easier for addons to add to them | ||
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### FIXES: | ||
- Fixed some Multiblock builders not working in KJS | ||
- Fixed Turbine Rotors not being damaged | ||
- Fixed Shutter Covers not being registered | ||
- Fixed missing Multiblock Tank recipes | ||
- Fixed GCyM Multiblocks using Perfect Overclocking | ||
- Fixed crash related to the Network Switch Multiblock | ||
- Fixed Data Bank chaining | ||
- Fixed HPCA energy consumption for energy that wasn't input recently | ||
- Fixed Kinetic Output Boxes never stopping | ||
- Fixed World Accelerators using too much energy and always accelerating Block Entities | ||
- Fixed connectivity for Long Distance Pipes | ||
- Fixed Item Collector (now works after reload, no longer requires KJS, fixed tooltip) | ||
- Fixed Research items not rendering in JEI when playing on a server | ||
- Fixed recipes randomly not working after server restarts | ||
- Fixed recipes for ABS & Large Electrolyzer using the wrong wires | ||
- Fixed sounds for Arc Furnace & Boilers not being registered properly | ||
- Fixed Parallel Control Hatch behavior when the recipe voltage matches the machine voltage | ||
- Fixed Wrench interactions in certain situations | ||
- Fixed recipe for Treated Wood | ||
- Fixed KJS Research recipes not registering | ||
- Fixed machines and pipes causing excessive updates to neighboring blocks | ||
- Fixed language entry for Iron III Chloride | ||
- Fixed recycling recipe for Titanium Fluid Cells | ||
- Fixed recipe for Engine Intake Casing | ||
- Fixed any custom recipe capabilities being removed when KJS is installed | ||
- Made natural decor blocks obtainable | ||
- Fixed compression recipes being generated for ignored materials | ||
- Fixed fluid locking | ||
- Fixed items being voided when Multiblock auto-building fails | ||
- Fixed missing drops for Laser Pipes and Optical Pipes | ||
- Fixed missing harder chest recipes | ||
- Fixed setting the dimension for Bedrock Ore Veins and Fluid Veins in KJS | ||
- Fixed energy transfer display in the Portable Scanner | ||
- Fixed parallel issues, multi smelter not overclocking | ||
- Fixed Overclocking display for ULV in recipe viewers | ||
- Fixed parallel processing for steam machines | ||
- Fixed machine controllers not working for indirectly powered blocks | ||
- Fixed raw ores being smeltable into ingots even with the NO_SMELTING flag | ||
- Fixed language entries for treated/rubber wood signs | ||
- Fixed sign rendering | ||
- Fixed wire throughput counting | ||
- Fixed chainsaw durability usage | ||
- Fixed recipe conflict between mud and fertilizer recipes |
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src/generated/resources/assets/gtceu/blockstates/dark_concrete_windmill_a.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/dark_concrete_windmill_a" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/dark_concrete_windmill_b.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/dark_concrete_windmill_b" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/industrial_tnt.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/industrial_tnt" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/light_concrete_windmill_a.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/light_concrete_windmill_a" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/light_concrete_windmill_b.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/light_concrete_windmill_b" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/marble_windmill_a.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/marble_windmill_a" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/marble_windmill_b.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/marble_windmill_b" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/powderbarrel.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/powderbarrel" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/red_granite_windmill_a.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/red_granite_windmill_a" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/red_granite_windmill_b.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/red_granite_windmill_b" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/rubber_trapdoor.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/rubber_trapdoor" | ||
"facing=east,half=bottom,open=false": { | ||
"model": "gtceu:block/rubber_trapdoor_bottom", | ||
"y": 90 | ||
}, | ||
"facing=east,half=bottom,open=true": { | ||
"model": "gtceu:block/rubber_trapdoor_open", | ||
"y": 90 | ||
}, | ||
"facing=east,half=top,open=false": { | ||
"model": "gtceu:block/rubber_trapdoor_top", | ||
"y": 90 | ||
}, | ||
"facing=east,half=top,open=true": { | ||
"model": "gtceu:block/rubber_trapdoor_open", | ||
"x": 180, | ||
"y": 270 | ||
}, | ||
"facing=north,half=bottom,open=false": { | ||
"model": "gtceu:block/rubber_trapdoor_bottom" | ||
}, | ||
"facing=north,half=bottom,open=true": { | ||
"model": "gtceu:block/rubber_trapdoor_open" | ||
}, | ||
"facing=north,half=top,open=false": { | ||
"model": "gtceu:block/rubber_trapdoor_top" | ||
}, | ||
"facing=north,half=top,open=true": { | ||
"model": "gtceu:block/rubber_trapdoor_open", | ||
"x": 180, | ||
"y": 180 | ||
}, | ||
"facing=south,half=bottom,open=false": { | ||
"model": "gtceu:block/rubber_trapdoor_bottom", | ||
"y": 180 | ||
}, | ||
"facing=south,half=bottom,open=true": { | ||
"model": "gtceu:block/rubber_trapdoor_open", | ||
"y": 180 | ||
}, | ||
"facing=south,half=top,open=false": { | ||
"model": "gtceu:block/rubber_trapdoor_top", | ||
"y": 180 | ||
}, | ||
"facing=south,half=top,open=true": { | ||
"model": "gtceu:block/rubber_trapdoor_open", | ||
"x": 180 | ||
}, | ||
"facing=west,half=bottom,open=false": { | ||
"model": "gtceu:block/rubber_trapdoor_bottom", | ||
"y": 270 | ||
}, | ||
"facing=west,half=bottom,open=true": { | ||
"model": "gtceu:block/rubber_trapdoor_open", | ||
"y": 270 | ||
}, | ||
"facing=west,half=top,open=false": { | ||
"model": "gtceu:block/rubber_trapdoor_top", | ||
"y": 270 | ||
}, | ||
"facing=west,half=top,open=true": { | ||
"model": "gtceu:block/rubber_trapdoor_open", | ||
"x": 180, | ||
"y": 90 | ||
} | ||
} | ||
} |
2 changes: 1 addition & 1 deletion
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src/generated/resources/assets/gtceu/blockstates/rubber_wall_sign.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/rubber_wall_sign" | ||
"model": "gtceu:block/rubber_sign" | ||
} | ||
} | ||
} |
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src/generated/resources/assets/gtceu/blockstates/smooth_dark_concrete.json
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src/generated/resources/assets/gtceu/blockstates/smooth_light_concrete.json
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src/generated/resources/assets/gtceu/blockstates/smooth_marble.json
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src/generated/resources/assets/gtceu/blockstates/smooth_red_granite.json
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65 changes: 63 additions & 2 deletions
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src/generated/resources/assets/gtceu/blockstates/treated_wood_trapdoor.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/treated_wood_trapdoor" | ||
"facing=east,half=bottom,open=false": { | ||
"model": "gtceu:block/treated_wood_trapdoor_bottom", | ||
"y": 90 | ||
}, | ||
"facing=east,half=bottom,open=true": { | ||
"model": "gtceu:block/treated_wood_trapdoor_open", | ||
"y": 90 | ||
}, | ||
"facing=east,half=top,open=false": { | ||
"model": "gtceu:block/treated_wood_trapdoor_top", | ||
"y": 90 | ||
}, | ||
"facing=east,half=top,open=true": { | ||
"model": "gtceu:block/treated_wood_trapdoor_open", | ||
"x": 180, | ||
"y": 270 | ||
}, | ||
"facing=north,half=bottom,open=false": { | ||
"model": "gtceu:block/treated_wood_trapdoor_bottom" | ||
}, | ||
"facing=north,half=bottom,open=true": { | ||
"model": "gtceu:block/treated_wood_trapdoor_open" | ||
}, | ||
"facing=north,half=top,open=false": { | ||
"model": "gtceu:block/treated_wood_trapdoor_top" | ||
}, | ||
"facing=north,half=top,open=true": { | ||
"model": "gtceu:block/treated_wood_trapdoor_open", | ||
"x": 180, | ||
"y": 180 | ||
}, | ||
"facing=south,half=bottom,open=false": { | ||
"model": "gtceu:block/treated_wood_trapdoor_bottom", | ||
"y": 180 | ||
}, | ||
"facing=south,half=bottom,open=true": { | ||
"model": "gtceu:block/treated_wood_trapdoor_open", | ||
"y": 180 | ||
}, | ||
"facing=south,half=top,open=false": { | ||
"model": "gtceu:block/treated_wood_trapdoor_top", | ||
"y": 180 | ||
}, | ||
"facing=south,half=top,open=true": { | ||
"model": "gtceu:block/treated_wood_trapdoor_open", | ||
"x": 180 | ||
}, | ||
"facing=west,half=bottom,open=false": { | ||
"model": "gtceu:block/treated_wood_trapdoor_bottom", | ||
"y": 270 | ||
}, | ||
"facing=west,half=bottom,open=true": { | ||
"model": "gtceu:block/treated_wood_trapdoor_open", | ||
"y": 270 | ||
}, | ||
"facing=west,half=top,open=false": { | ||
"model": "gtceu:block/treated_wood_trapdoor_top", | ||
"y": 270 | ||
}, | ||
"facing=west,half=top,open=true": { | ||
"model": "gtceu:block/treated_wood_trapdoor_open", | ||
"x": 180, | ||
"y": 90 | ||
} | ||
} | ||
} |
2 changes: 1 addition & 1 deletion
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src/generated/resources/assets/gtceu/blockstates/treated_wood_wall_sign.json
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{ | ||
"variants": { | ||
"": { | ||
"model": "gtceu:block/treated_wood_wall_sign" | ||
"model": "gtceu:block/treated_wood_sign" | ||
} | ||
} | ||
} |
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], | ||
"page": "gtceu:generation/basalt", | ||
"position": [ | ||
-250, | ||
-150, | ||
150 | ||
], | ||
"pre_nodes": [ | ||
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], | ||
"page": "gtceu:generation/deepslate", | ||
"position": [ | ||
-250, | ||
-150, | ||
100 | ||
], | ||
"pre_nodes": [ | ||
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