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Rename sounds so they get added to sound events properly #1150

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merged 2 commits into from
Apr 23, 2024

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ctrlaltmilk
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Renames hum.ogg and boiling.ogg to the correct arc.ogg and boiler.ogg, so they get included in their respective sound events.

@ctrlaltmilk ctrlaltmilk requested a review from a team as a code owner April 23, 2024 17:40
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@screret screret merged commit 8e48021 into GregTechCEu:1.20.1 Apr 23, 2024
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screret added a commit that referenced this pull request May 3, 2024
* Fix can not create multiblock by using custom function (#1098)

* fix turbine rotors not getting damaged (#1099)

* fix shutter cover not being registered (#1100)

* More KubeJS utility functions for machines (#1101)

* clean up Content, GTRecipeBuilder

* make research methods accessible from KJS

* add callbacks for machine working/waiting/beforeWorking/afterWorking

* add KubeJS IngredientAction support for item inputs.

* add multiblock tank recipes (#1102)

* add recipe to beforeWorking callback (#1106)

* add filtering to output hatches (#1108)

* make any recipe capability able to have slots like item and fluid do.

* fix OreDataLoader crashing if because of already unfrozen registries if loading failed before

* make `capabilitiesProxy`s use IdentityHashMaps for tables, for faster(?) lookup.

* fix most inputs being marked as per tick

* make recipe types sort inputs based on capability value, for consistent slot layout

* add fluid output hatch filter

* make pump hatch & steam boiler use fluid tags for filtration, for compatibility reasons

* add way to get total amount of "stuff" from an IRecipeHandler, for sorting

* make inputs & outputs be sorted according to 1. if the hatch has contents, and 2. filter priority

* fix quantum tank renderer error

* fix fluid hatch text

* fix fusion reactor being able to run with less than required heat once recipe has started

* update LDLib

* fix GCyM multis using perfect OC, add recipe method for non-consumed fluid inputs, refactor recipe modifiers (#1103)

* add more ore generator types. (#1104)

* add `ClassicVeinGenerator` for the grognards among us

* make VeinGenerator#copy() do deeper copies for safety reasons

* add shortcut in GTOreDefinition for ClassicVeinGenerator

* fix float provider crashing with constant value because of mojank.

* finalize classic generator

* add CuboidVeinGenerator

* finalize cuboid generator

* fix gradual falloff in cuboid vein

* fix network switch crash, data bank chaining (#1114)

* fix network switch sometimes crashing when the GUI is opened

* fix optical cables sometimes not functioning at all

* fix research recipe ids being weird sometimes (e.g. when using GT material items as input)

* fix advanced data access hatch GUI being offcenter

* fix scanner & research station recipes having both inputs and outputs be the output (this was introduced in #1108)

* fix data bank chaining

* fix fluid input hatch UI (#1115)

* add partial NBT input support (#1121)

* make coil material a supplier for safety

* fix KJS machines not being able to have multiple recipe modifiers

* try to add partial nbt support (doesn't work yet.)

* fix recipe lookup finding inputs in proxies, thus doubling input stacks in lookup

* it work

* Use getEnergyStored in cases where energy is available but was not input recently (#1127)

* rework bedrock ore miner (#1124)

* it works except I get a weird codec error...

* it work

* mfw I accidentally swapped fluid & bedrock ore vein event

* fix veined generator crashing on copy because `rareBlocks == null`

* add setter for `RecipeLogic#progress`

* fix miner having way too high of a multiplier

* run data

* fix n mB/s ore

* fix singleblocks not being able to accept items via GUI

* fix singleblocks not being able to accept items via GUI 2: electic boogaloo

* remove useless forge impls of data loaders

* return early if no valid items are found

* Fix that kinetic stress output will never not stop (#1110)

* Fix that kinetic stress output will never not stop

* Add onPaused callback which is called when the WorkableMultiblockMachine set workingEnabled to false

* Format code

* fix world accelerator issues (#1126)

* fix world accelerator class formatting
fix world accelerator using 2x energy
fix world accelerator always accelerating BEs even in random tick mode

* remove bad return

* fix LD pipes disconnecting on reload, not working before being rotated once (#1131)

* fix item collector not working after unload & reload; fix item collector requiring KubeJS; fix item collector tooltip being broken (#1132)

* fix research items not rendering in JEI if on a server (#1134)

* fix research items not rendering in JEI if on a server

* fix #1134

* add wood cutter recipes (#1133)

* add wood cutter recipes, remake how we remove & add the wood recipes to match 1.12
fixes #1117
fixes #1051
fixes #1048

* run datagen

* Remove "equality jank" in MapFluidTagIngredient to fix recipes randomly not working when server restarts (#1142)

* fix ABS & large electrolyzer recipes (#1147)

* Remove unused, invalidly-named files so Minecraft stops complaining in a dev environment (#1149)

* Rename sounds so they get added to sound events properly (#1150)

* Add various fluid blocks to tag `minecraft:replaceable` (#1148)

* Fix #1125 (#1151)

* Fix wrench interaction to not care about durability (#1155) (#1156)

* fix treated wood recipe (#1159)

* Override `BE.setChanged` to significantly reduce neighbor updates (#1164)

* Add special lang-generation case for "Iron III Chloride" (#1059) (#1157)

* Add special lang-generation case for "Iron III Chloride" (#1059)

* Relocate fix to its proper place

* Re-add chipped/flawed gem lang keys

* Fix titanium large fluid cell recycling & engine intake casing assembling (#1169)

Fix titanium large fluid cell recycling bug in #1068

Fix engine intake casing assembling bug in #1166

* fix all custom recipe capabilities being removed (#1165)

* update ru.lang (#1173)

* Translated using Weblate (Russian)

Currently translated at 99.8% (5254 of 5261 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

* Translated using Weblate (Russian)

Currently translated at 100.0% (5261 of 5261 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

---------

Co-authored-by: Western01 <[email protected]>

* chore: version & changelog for 1.2.1 (#1175)

* chore: version & changelog

* chore: add decorative blocks to changelog

* better #1176 (#1181)

* added Every Single Missing Block

* fix blank assets..

* fix

* a

* oops

* greg?

* ...

* bruh.

* fix blank assets..

* optimize the shit out of this, remove wack textures, go back to original ones

* rename stone textures (we need smooth variants for dark, light concrete, marble, red granite still)

* run data.

* Update src/main/java/com/gregtechceu/gtceu/common/data/GTBlocks.java

Co-authored-by: Mikerooni <[email protected]>

* Update src/main/java/com/gregtechceu/gtceu/common/data/GTBlocks.java

Co-authored-by: Mikerooni <[email protected]>

---------

Co-authored-by: NemEzanevem <[email protected]>
Co-authored-by: Mikerooni <[email protected]>

* fix errors

* fix errors 2: electric boogaloo

* fix errors 3: return of the compile errors

* run datagen

---------

Co-authored-by: SmallY <[email protected]>
Co-authored-by: Mikerooni <[email protected]>
Co-authored-by: Alex Loving <[email protected]>
Co-authored-by: Yibo Cao <[email protected]>
Co-authored-by: ctrlaltmilk <[email protected]>
Co-authored-by: gjmhmm8 <[email protected]>
Co-authored-by: richie3366 <[email protected]>
Co-authored-by: EliAyase <[email protected]>
Co-authored-by: marisathewitch <[email protected]>
Co-authored-by: Western01 <[email protected]>
Co-authored-by: NemEzanevem <[email protected]>
DimaKuzmin pushed a commit to DimaKuzmin/GregTech-Modern that referenced this pull request Jun 1, 2024
* Fix can not create multiblock by using custom function (GregTechCEu#1098)

* fix turbine rotors not getting damaged (GregTechCEu#1099)

* fix shutter cover not being registered (GregTechCEu#1100)

* More KubeJS utility functions for machines (GregTechCEu#1101)

* clean up Content, GTRecipeBuilder

* make research methods accessible from KJS

* add callbacks for machine working/waiting/beforeWorking/afterWorking

* add KubeJS IngredientAction support for item inputs.

* add multiblock tank recipes (GregTechCEu#1102)

* add recipe to beforeWorking callback (GregTechCEu#1106)

* add filtering to output hatches (GregTechCEu#1108)

* make any recipe capability able to have slots like item and fluid do.

* fix OreDataLoader crashing if because of already unfrozen registries if loading failed before

* make `capabilitiesProxy`s use IdentityHashMaps for tables, for faster(?) lookup.

* fix most inputs being marked as per tick

* make recipe types sort inputs based on capability value, for consistent slot layout

* add fluid output hatch filter

* make pump hatch & steam boiler use fluid tags for filtration, for compatibility reasons

* add way to get total amount of "stuff" from an IRecipeHandler, for sorting

* make inputs & outputs be sorted according to 1. if the hatch has contents, and 2. filter priority

* fix quantum tank renderer error

* fix fluid hatch text

* fix fusion reactor being able to run with less than required heat once recipe has started

* update LDLib

* fix GCyM multis using perfect OC, add recipe method for non-consumed fluid inputs, refactor recipe modifiers (GregTechCEu#1103)

* add more ore generator types. (GregTechCEu#1104)

* add `ClassicVeinGenerator` for the grognards among us

* make VeinGenerator#copy() do deeper copies for safety reasons

* add shortcut in GTOreDefinition for ClassicVeinGenerator

* fix float provider crashing with constant value because of mojank.

* finalize classic generator

* add CuboidVeinGenerator

* finalize cuboid generator

* fix gradual falloff in cuboid vein

* fix network switch crash, data bank chaining (GregTechCEu#1114)

* fix network switch sometimes crashing when the GUI is opened

* fix optical cables sometimes not functioning at all

* fix research recipe ids being weird sometimes (e.g. when using GT material items as input)

* fix advanced data access hatch GUI being offcenter

* fix scanner & research station recipes having both inputs and outputs be the output (this was introduced in GregTechCEu#1108)

* fix data bank chaining

* fix fluid input hatch UI (GregTechCEu#1115)

* add partial NBT input support (GregTechCEu#1121)

* make coil material a supplier for safety

* fix KJS machines not being able to have multiple recipe modifiers

* try to add partial nbt support (doesn't work yet.)

* fix recipe lookup finding inputs in proxies, thus doubling input stacks in lookup

* it work

* Use getEnergyStored in cases where energy is available but was not input recently (GregTechCEu#1127)

* rework bedrock ore miner (GregTechCEu#1124)

* it works except I get a weird codec error...

* it work

* mfw I accidentally swapped fluid & bedrock ore vein event

* fix veined generator crashing on copy because `rareBlocks == null`

* add setter for `RecipeLogic#progress`

* fix miner having way too high of a multiplier

* run data

* fix n mB/s ore

* fix singleblocks not being able to accept items via GUI

* fix singleblocks not being able to accept items via GUI 2: electic boogaloo

* remove useless forge impls of data loaders

* return early if no valid items are found

* Fix that kinetic stress output will never not stop (GregTechCEu#1110)

* Fix that kinetic stress output will never not stop

* Add onPaused callback which is called when the WorkableMultiblockMachine set workingEnabled to false

* Format code

* fix world accelerator issues (GregTechCEu#1126)

* fix world accelerator class formatting
fix world accelerator using 2x energy
fix world accelerator always accelerating BEs even in random tick mode

* remove bad return

* fix LD pipes disconnecting on reload, not working before being rotated once (GregTechCEu#1131)

* fix item collector not working after unload & reload; fix item collector requiring KubeJS; fix item collector tooltip being broken (GregTechCEu#1132)

* fix research items not rendering in JEI if on a server (GregTechCEu#1134)

* fix research items not rendering in JEI if on a server

* fix GregTechCEu#1134

* add wood cutter recipes (GregTechCEu#1133)

* add wood cutter recipes, remake how we remove & add the wood recipes to match 1.12
fixes GregTechCEu#1117
fixes GregTechCEu#1051
fixes GregTechCEu#1048

* run datagen

* Remove "equality jank" in MapFluidTagIngredient to fix recipes randomly not working when server restarts (GregTechCEu#1142)

* fix ABS & large electrolyzer recipes (GregTechCEu#1147)

* Remove unused, invalidly-named files so Minecraft stops complaining in a dev environment (GregTechCEu#1149)

* Rename sounds so they get added to sound events properly (GregTechCEu#1150)

* Add various fluid blocks to tag `minecraft:replaceable` (GregTechCEu#1148)

* Fix GregTechCEu#1125 (GregTechCEu#1151)

* Fix wrench interaction to not care about durability (GregTechCEu#1155) (GregTechCEu#1156)

* fix treated wood recipe (GregTechCEu#1159)

* Override `BE.setChanged` to significantly reduce neighbor updates (GregTechCEu#1164)

* Add special lang-generation case for "Iron III Chloride" (GregTechCEu#1059) (GregTechCEu#1157)

* Add special lang-generation case for "Iron III Chloride" (GregTechCEu#1059)

* Relocate fix to its proper place

* Re-add chipped/flawed gem lang keys

* Fix titanium large fluid cell recycling & engine intake casing assembling (GregTechCEu#1169)

Fix titanium large fluid cell recycling bug in GregTechCEu#1068

Fix engine intake casing assembling bug in GregTechCEu#1166

* fix all custom recipe capabilities being removed (GregTechCEu#1165)

* update ru.lang (GregTechCEu#1173)

* Translated using Weblate (Russian)

Currently translated at 99.8% (5254 of 5261 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

* Translated using Weblate (Russian)

Currently translated at 100.0% (5261 of 5261 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

---------

Co-authored-by: Western01 <[email protected]>

* chore: version & changelog for 1.2.1 (GregTechCEu#1175)

* chore: version & changelog

* chore: add decorative blocks to changelog

* better GregTechCEu#1176 (GregTechCEu#1181)

* added Every Single Missing Block

* fix blank assets..

* fix

* a

* oops

* greg?

* ...

* bruh.

* fix blank assets..

* optimize the shit out of this, remove wack textures, go back to original ones

* rename stone textures (we need smooth variants for dark, light concrete, marble, red granite still)

* run data.

* Update src/main/java/com/gregtechceu/gtceu/common/data/GTBlocks.java

Co-authored-by: Mikerooni <[email protected]>

* Update src/main/java/com/gregtechceu/gtceu/common/data/GTBlocks.java

Co-authored-by: Mikerooni <[email protected]>

---------

Co-authored-by: NemEzanevem <[email protected]>
Co-authored-by: Mikerooni <[email protected]>

* fix errors

* fix errors 2: electric boogaloo

* fix errors 3: return of the compile errors

* run datagen

---------

Co-authored-by: SmallY <[email protected]>
Co-authored-by: Mikerooni <[email protected]>
Co-authored-by: Alex Loving <[email protected]>
Co-authored-by: Yibo Cao <[email protected]>
Co-authored-by: ctrlaltmilk <[email protected]>
Co-authored-by: gjmhmm8 <[email protected]>
Co-authored-by: richie3366 <[email protected]>
Co-authored-by: EliAyase <[email protected]>
Co-authored-by: marisathewitch <[email protected]>
Co-authored-by: Western01 <[email protected]>
Co-authored-by: NemEzanevem <[email protected]>
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2 participants