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COIL TIER is now listed on a new line in recipeviewers #1241

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merged 3 commits into from
May 12, 2024

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This PR moves the Coil Tier to a separate line in recipe viewers, allowing pack/mod devs to have more space for coil naming
Before :
image
After :
image

@Ghostipedia Ghostipedia requested a review from a team as a code owner May 11, 2024 15:00
@Ghostipedia Ghostipedia requested a review from screret May 11, 2024 15:13
Comment on lines 462 to 466
if (requiredCoil != null || requiredCoil.getMaterial() != null) {
return LocalizationUtils.format("gtceu.recipe.coil.tier", I18n.get(requiredCoil.getMaterial().getUnlocalizedName()));
}
})
return "";
})
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fix formatting?

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sorted

@Ghostipedia Ghostipedia requested a review from screret May 11, 2024 15:39
@stanieldev stanieldev merged commit 6e85d26 into GregTechCEu:1.20.1 May 12, 2024
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screret pushed a commit that referenced this pull request May 14, 2024
* COIL TIER is now listed on a new line in recipeviewers

* Requested Changes

* Formatting Fix
screret pushed a commit that referenced this pull request May 23, 2024
* COIL TIER is now listed on a new line in recipeviewers

* Requested Changes

* Formatting Fix
YoungOnionMC added a commit that referenced this pull request May 23, 2024
* Updated Dull Material Set ingot.png and ingot_secondary.png (#1238)

* Updated Dull Material Set ingot.png and ingot_secondary.png

* Removes Unused IngotDoubles

* COIL TIER is now listed on a new line in recipeviewers (#1241)

* COIL TIER is now listed on a new line in recipeviewers

* Requested Changes

* Formatting Fix

* Refactor recipe handling (#1240)

* refactor: extract recipe handling data

* refactor: remove expecting rate from GTRecipe.matchRecipe

* refactor: use RecipeHandlingData in matchRecipe() as well

* refactor: extract most recipe handling and matching from GTRecipe

* refactor: adjust visibility in RecipeHandling

* refactor: deduplicate code in matchRecipe() / matchTickRecipe()

* refactor: move handlerContentsInternal to RecipeHandling

* refactor: remove unnecessary params from handleContentsInternal()

* refactor: rename RecipeHandling to RecipeRunner

* refactor: replace tuples by new ContentSlots class in RecipeRunner

* refactor: replace tuples by new ContentSlots externally as well

* refactor: rename cont -> content

* refactor: use @UnknownNullability

* refactor: cleanup, add some javadoc

* refactor: reuse RecipeRunner across runs, reinit state as in handle()

* Reduce memory usage of GTDynamicDataPack (#1242)

* Forgot to do the Coil & Temp Change to the ABS, Whoops (#1245)

* stop fluid from force breaking any pipelike (#1254)

* stop fluid from force breaking any pipelike

* adding the other pipes besides cable, whoops

* get isActive to sync to client and fix missing overlay resource paths, in 20.1 (#1249)

* get isActive to sync to client and fix missing overlay resource paths. this time in 20.1 😃

* Update WorkableOverlayModel.java

* Update WorkableOverlayModel.java

* Fix cryptic log warnings on launch/reload (#1244)

* Move RotorEfficiency to it's own Parameter in .rotorStats() (#1258)

* Move RotorEfficiency to it's own Parameter in .rotorStats()

* fixed missing floats, spaces, and too many ()'s

* Getters & rotorStats() argument tweaks

* fixing floats and spacing

* Fixest the one EXTREMELY translucent pixel on the portable_scanner.png (#1256)

* misc fixes (#1246)

* try to optimize machine trait capability lookup for small amounts of objects

* fix hammer drop conversion crashing if the tool has no fortune enchant on it

* fix `enableCleanroom` config not doing anything

* extra optimization

* run datagen

* fix QuarkTech:tm: eating your lunchbags
fixes #1233

* fix #1211

* fix #1223

* fix getOrComputeUnificationEntry being unbearably slow, fixing many a ore issue
fixes #1054
fixes #991
fixes #942

* fix slots' /tick tooltip being dependent on output count instead of whatever's currently being added

* fix GT armors being able to take durability damage

* make all "thing-<material>" item names be "<material> thing" instead

* fix ore byproduct tooltips

* run datagen

* shits I added a crash

* Allow addons to filter GT recipes (#1251)

* Allow addons to filter GT recipes

* Change RECIPE_FILTERS to use a `Set` rather than a `List`

* Large Gas Turbine Fixes and Rotor Holder Damage Application (#1260)

* Move RotorEfficiency to it's own Parameter in .rotorStats()

* fixed missing floats, spaces, and too many ()'s

* Getters & rotorStats() argument tweaks

* fixing floats and spacing

* Turbine Fixes & Damage and Deaths

* Add zh_tw translation (#1262)

* Add zh_tw translation

Translated from zh_cn by a script
Replace some words for small differences between zh_tw and zh_cn

* Update zh_tw.json

* add in-world oil sprouts (#1263)

* start on oil sprouts

* add GUI overlay texture for in-world fluids

* tweak the rarity a bit

* Update for ru lang (#1269)

* Translated using Weblate (Russian)

Currently translated at 99.5% (5382 of 5405 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

* Translated using Weblate (Russian)

Currently translated at 99.7% (5394 of 5405 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

* Translated using Weblate (Russian)

Currently translated at 99.7% (5416 of 5427 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

* Translated using Weblate (Russian)

Currently translated at 99.5% (5401 of 5424 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

* Translated using Weblate (Russian)

Currently translated at 99.7% (5411 of 5424 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

---------

Co-authored-by: Western01 <[email protected]>

* Debuff for hazardous materials (#905)

* Added properties for poisonous materials and damage logic

* Added more poison properties to existing materials

* Implemented configurable poison effects

* Added hazardous tooltip + rename poison to hazard

* Config option to toggle hazards

* More poison types and applied to more materials

* Implemented PPE tag for armor/equipment

* Added properties for poisonous materials and damage logic

* Added more poison properties to existing materials

* Implemented configurable poison effects

* Added hazardous tooltip + rename poison to hazard

* Config option to toggle hazards

* More poison types and applied to more materials

* Implemented PPE tag for armor/equipment

* implemented PPE (hazmat suit)

* removed redundant tag

* removed duplicate in config?

* formatting and reverted accidental mess ups

* Added tag for custom PPE

* Made hazmat suit textures less "flat"

* fixed up the ppe tag

---------

Co-authored-by: rmi <[email protected]>

* added formatting to various spots that display numbers >999 (#1270)

* fix lasers not saving contents (#1273)

* fix lasers not saving contents and fix laser/AT lang

* oops

* fix parallel bugs (#1286)

* fix fluid parallels
fixes #1282
fixes #1222

* fix #1266

* fix #1279

* fix crash

* added a energy use config option for the prospector's scanner tool (#1275)

* added a config option to change the energy use of the prospector's scanners.

* fixed a typo I made in the config option for the prospector energy use multiplier

* HighTier MultiAmp and Substation Hatches (#1289)

* fix(RecipeTypes): fix npm problem. (#1274)

* fix(RecipeTypes): fix npm problem when ebf_temp higher than Highest level coil given temp

* feat(ICoilType): ALL_COILS_TEMPERATURE_SORTED lazy get

Prevent premature loading of ICoilType from causing `ALL_COILS_TEMPERATURE_SORTED` to be an empty list

* Update ru_ru.json (#1280)

Change all latin 'c' to cyrillic 'c' (jei search issues)

* Remove unnecessary naming restriction. (#1284)

* Fluid Pipe Jade compat (#1288)

* Fluid Pipe Jade compat

* fix the fluid id

* 1.2.3 (#1293)

* fix errors

---------

Co-authored-by: Ghostipedia <[email protected]>
Co-authored-by: Mikerooni <[email protected]>
Co-authored-by: embeddedt <[email protected]>
Co-authored-by: YoungOnion <[email protected]>
Co-authored-by: ctrlaltmilk <[email protected]>
Co-authored-by: IamNotBrianZ <[email protected]>
Co-authored-by: marisathewitch <[email protected]>
Co-authored-by: Western01 <[email protected]>
Co-authored-by: Markh3tr <[email protected]>
Co-authored-by: rmi <[email protected]>
Co-authored-by: htmlcsjs <[email protected]>
Co-authored-by: carterz30cal <[email protected]>
Co-authored-by: DancingSnow <[email protected]>
Co-authored-by: Igneaalis <[email protected]>
Co-authored-by: NicholasBaldwinSE <[email protected]>
DimaKuzmin pushed a commit to DimaKuzmin/GregTech-Modern that referenced this pull request Jun 1, 2024
* Updated Dull Material Set ingot.png and ingot_secondary.png (GregTechCEu#1238)

* Updated Dull Material Set ingot.png and ingot_secondary.png

* Removes Unused IngotDoubles

* COIL TIER is now listed on a new line in recipeviewers (GregTechCEu#1241)

* COIL TIER is now listed on a new line in recipeviewers

* Requested Changes

* Formatting Fix

* Refactor recipe handling (GregTechCEu#1240)

* refactor: extract recipe handling data

* refactor: remove expecting rate from GTRecipe.matchRecipe

* refactor: use RecipeHandlingData in matchRecipe() as well

* refactor: extract most recipe handling and matching from GTRecipe

* refactor: adjust visibility in RecipeHandling

* refactor: deduplicate code in matchRecipe() / matchTickRecipe()

* refactor: move handlerContentsInternal to RecipeHandling

* refactor: remove unnecessary params from handleContentsInternal()

* refactor: rename RecipeHandling to RecipeRunner

* refactor: replace tuples by new ContentSlots class in RecipeRunner

* refactor: replace tuples by new ContentSlots externally as well

* refactor: rename cont -> content

* refactor: use @UnknownNullability

* refactor: cleanup, add some javadoc

* refactor: reuse RecipeRunner across runs, reinit state as in handle()

* Reduce memory usage of GTDynamicDataPack (GregTechCEu#1242)

* Forgot to do the Coil & Temp Change to the ABS, Whoops (GregTechCEu#1245)

* stop fluid from force breaking any pipelike (GregTechCEu#1254)

* stop fluid from force breaking any pipelike

* adding the other pipes besides cable, whoops

* get isActive to sync to client and fix missing overlay resource paths, in 20.1 (GregTechCEu#1249)

* get isActive to sync to client and fix missing overlay resource paths. this time in 20.1 😃

* Update WorkableOverlayModel.java

* Update WorkableOverlayModel.java

* Fix cryptic log warnings on launch/reload (GregTechCEu#1244)

* Move RotorEfficiency to it's own Parameter in .rotorStats() (GregTechCEu#1258)

* Move RotorEfficiency to it's own Parameter in .rotorStats()

* fixed missing floats, spaces, and too many ()'s

* Getters & rotorStats() argument tweaks

* fixing floats and spacing

* Fixest the one EXTREMELY translucent pixel on the portable_scanner.png (GregTechCEu#1256)

* misc fixes (GregTechCEu#1246)

* try to optimize machine trait capability lookup for small amounts of objects

* fix hammer drop conversion crashing if the tool has no fortune enchant on it

* fix `enableCleanroom` config not doing anything

* extra optimization

* run datagen

* fix QuarkTech:tm: eating your lunchbags
fixes GregTechCEu#1233

* fix GregTechCEu#1211

* fix GregTechCEu#1223

* fix getOrComputeUnificationEntry being unbearably slow, fixing many a ore issue
fixes GregTechCEu#1054
fixes GregTechCEu#991
fixes GregTechCEu#942

* fix slots' /tick tooltip being dependent on output count instead of whatever's currently being added

* fix GT armors being able to take durability damage

* make all "thing-<material>" item names be "<material> thing" instead

* fix ore byproduct tooltips

* run datagen

* shits I added a crash

* Allow addons to filter GT recipes (GregTechCEu#1251)

* Allow addons to filter GT recipes

* Change RECIPE_FILTERS to use a `Set` rather than a `List`

* Large Gas Turbine Fixes and Rotor Holder Damage Application (GregTechCEu#1260)

* Move RotorEfficiency to it's own Parameter in .rotorStats()

* fixed missing floats, spaces, and too many ()'s

* Getters & rotorStats() argument tweaks

* fixing floats and spacing

* Turbine Fixes & Damage and Deaths

* Add zh_tw translation (GregTechCEu#1262)

* Add zh_tw translation

Translated from zh_cn by a script
Replace some words for small differences between zh_tw and zh_cn

* Update zh_tw.json

* add in-world oil sprouts (GregTechCEu#1263)

* start on oil sprouts

* add GUI overlay texture for in-world fluids

* tweak the rarity a bit

* Update for ru lang (GregTechCEu#1269)

* Translated using Weblate (Russian)

Currently translated at 99.5% (5382 of 5405 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

* Translated using Weblate (Russian)

Currently translated at 99.7% (5394 of 5405 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

* Translated using Weblate (Russian)

Currently translated at 99.7% (5416 of 5427 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

* Translated using Weblate (Russian)

Currently translated at 99.5% (5401 of 5424 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

* Translated using Weblate (Russian)

Currently translated at 99.7% (5411 of 5424 strings)

Translation: Gregicality/GregTech Modern
Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/

---------

Co-authored-by: Western01 <[email protected]>

* Debuff for hazardous materials (GregTechCEu#905)

* Added properties for poisonous materials and damage logic

* Added more poison properties to existing materials

* Implemented configurable poison effects

* Added hazardous tooltip + rename poison to hazard

* Config option to toggle hazards

* More poison types and applied to more materials

* Implemented PPE tag for armor/equipment

* Added properties for poisonous materials and damage logic

* Added more poison properties to existing materials

* Implemented configurable poison effects

* Added hazardous tooltip + rename poison to hazard

* Config option to toggle hazards

* More poison types and applied to more materials

* Implemented PPE tag for armor/equipment

* implemented PPE (hazmat suit)

* removed redundant tag

* removed duplicate in config?

* formatting and reverted accidental mess ups

* Added tag for custom PPE

* Made hazmat suit textures less "flat"

* fixed up the ppe tag

---------

Co-authored-by: rmi <[email protected]>

* added formatting to various spots that display numbers >999 (GregTechCEu#1270)

* fix lasers not saving contents (GregTechCEu#1273)

* fix lasers not saving contents and fix laser/AT lang

* oops

* fix parallel bugs (GregTechCEu#1286)

* fix fluid parallels
fixes GregTechCEu#1282
fixes GregTechCEu#1222

* fix GregTechCEu#1266

* fix GregTechCEu#1279

* fix crash

* added a energy use config option for the prospector's scanner tool (GregTechCEu#1275)

* added a config option to change the energy use of the prospector's scanners.

* fixed a typo I made in the config option for the prospector energy use multiplier

* HighTier MultiAmp and Substation Hatches (GregTechCEu#1289)

* fix(RecipeTypes): fix npm problem. (GregTechCEu#1274)

* fix(RecipeTypes): fix npm problem when ebf_temp higher than Highest level coil given temp

* feat(ICoilType): ALL_COILS_TEMPERATURE_SORTED lazy get

Prevent premature loading of ICoilType from causing `ALL_COILS_TEMPERATURE_SORTED` to be an empty list

* Update ru_ru.json (GregTechCEu#1280)

Change all latin 'c' to cyrillic 'c' (jei search issues)

* Remove unnecessary naming restriction. (GregTechCEu#1284)

* Fluid Pipe Jade compat (GregTechCEu#1288)

* Fluid Pipe Jade compat

* fix the fluid id

* 1.2.3 (GregTechCEu#1293)

* fix errors

---------

Co-authored-by: Ghostipedia <[email protected]>
Co-authored-by: Mikerooni <[email protected]>
Co-authored-by: embeddedt <[email protected]>
Co-authored-by: YoungOnion <[email protected]>
Co-authored-by: ctrlaltmilk <[email protected]>
Co-authored-by: IamNotBrianZ <[email protected]>
Co-authored-by: marisathewitch <[email protected]>
Co-authored-by: Western01 <[email protected]>
Co-authored-by: Markh3tr <[email protected]>
Co-authored-by: rmi <[email protected]>
Co-authored-by: htmlcsjs <[email protected]>
Co-authored-by: carterz30cal <[email protected]>
Co-authored-by: DancingSnow <[email protected]>
Co-authored-by: Igneaalis <[email protected]>
Co-authored-by: NicholasBaldwinSE <[email protected]>
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3 participants