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COIL TIER is now listed on a new line in recipeviewers #1241
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screret
requested changes
May 11, 2024
src/main/java/com/gregtechceu/gtceu/common/data/GTRecipeTypes.java
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src/main/java/com/gregtechceu/gtceu/common/data/GTRecipeTypes.java
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screret
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May 11, 2024
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if (requiredCoil != null || requiredCoil.getMaterial() != null) { | ||
return LocalizationUtils.format("gtceu.recipe.coil.tier", I18n.get(requiredCoil.getMaterial().getUnlocalizedName())); | ||
} | ||
}) | ||
return ""; | ||
}) |
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fix formatting?
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screret
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May 11, 2024
screret
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May 14, 2024
* COIL TIER is now listed on a new line in recipeviewers * Requested Changes * Formatting Fix
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screret
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May 23, 2024
* COIL TIER is now listed on a new line in recipeviewers * Requested Changes * Formatting Fix
YoungOnionMC
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May 23, 2024
* Updated Dull Material Set ingot.png and ingot_secondary.png (#1238) * Updated Dull Material Set ingot.png and ingot_secondary.png * Removes Unused IngotDoubles * COIL TIER is now listed on a new line in recipeviewers (#1241) * COIL TIER is now listed on a new line in recipeviewers * Requested Changes * Formatting Fix * Refactor recipe handling (#1240) * refactor: extract recipe handling data * refactor: remove expecting rate from GTRecipe.matchRecipe * refactor: use RecipeHandlingData in matchRecipe() as well * refactor: extract most recipe handling and matching from GTRecipe * refactor: adjust visibility in RecipeHandling * refactor: deduplicate code in matchRecipe() / matchTickRecipe() * refactor: move handlerContentsInternal to RecipeHandling * refactor: remove unnecessary params from handleContentsInternal() * refactor: rename RecipeHandling to RecipeRunner * refactor: replace tuples by new ContentSlots class in RecipeRunner * refactor: replace tuples by new ContentSlots externally as well * refactor: rename cont -> content * refactor: use @UnknownNullability * refactor: cleanup, add some javadoc * refactor: reuse RecipeRunner across runs, reinit state as in handle() * Reduce memory usage of GTDynamicDataPack (#1242) * Forgot to do the Coil & Temp Change to the ABS, Whoops (#1245) * stop fluid from force breaking any pipelike (#1254) * stop fluid from force breaking any pipelike * adding the other pipes besides cable, whoops * get isActive to sync to client and fix missing overlay resource paths, in 20.1 (#1249) * get isActive to sync to client and fix missing overlay resource paths. this time in 20.1 😃 * Update WorkableOverlayModel.java * Update WorkableOverlayModel.java * Fix cryptic log warnings on launch/reload (#1244) * Move RotorEfficiency to it's own Parameter in .rotorStats() (#1258) * Move RotorEfficiency to it's own Parameter in .rotorStats() * fixed missing floats, spaces, and too many ()'s * Getters & rotorStats() argument tweaks * fixing floats and spacing * Fixest the one EXTREMELY translucent pixel on the portable_scanner.png (#1256) * misc fixes (#1246) * try to optimize machine trait capability lookup for small amounts of objects * fix hammer drop conversion crashing if the tool has no fortune enchant on it * fix `enableCleanroom` config not doing anything * extra optimization * run datagen * fix QuarkTech:tm: eating your lunchbags fixes #1233 * fix #1211 * fix #1223 * fix getOrComputeUnificationEntry being unbearably slow, fixing many a ore issue fixes #1054 fixes #991 fixes #942 * fix slots' /tick tooltip being dependent on output count instead of whatever's currently being added * fix GT armors being able to take durability damage * make all "thing-<material>" item names be "<material> thing" instead * fix ore byproduct tooltips * run datagen * shits I added a crash * Allow addons to filter GT recipes (#1251) * Allow addons to filter GT recipes * Change RECIPE_FILTERS to use a `Set` rather than a `List` * Large Gas Turbine Fixes and Rotor Holder Damage Application (#1260) * Move RotorEfficiency to it's own Parameter in .rotorStats() * fixed missing floats, spaces, and too many ()'s * Getters & rotorStats() argument tweaks * fixing floats and spacing * Turbine Fixes & Damage and Deaths * Add zh_tw translation (#1262) * Add zh_tw translation Translated from zh_cn by a script Replace some words for small differences between zh_tw and zh_cn * Update zh_tw.json * add in-world oil sprouts (#1263) * start on oil sprouts * add GUI overlay texture for in-world fluids * tweak the rarity a bit * Update for ru lang (#1269) * Translated using Weblate (Russian) Currently translated at 99.5% (5382 of 5405 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 99.7% (5394 of 5405 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 99.7% (5416 of 5427 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 99.5% (5401 of 5424 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 99.7% (5411 of 5424 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ --------- Co-authored-by: Western01 <[email protected]> * Debuff for hazardous materials (#905) * Added properties for poisonous materials and damage logic * Added more poison properties to existing materials * Implemented configurable poison effects * Added hazardous tooltip + rename poison to hazard * Config option to toggle hazards * More poison types and applied to more materials * Implemented PPE tag for armor/equipment * Added properties for poisonous materials and damage logic * Added more poison properties to existing materials * Implemented configurable poison effects * Added hazardous tooltip + rename poison to hazard * Config option to toggle hazards * More poison types and applied to more materials * Implemented PPE tag for armor/equipment * implemented PPE (hazmat suit) * removed redundant tag * removed duplicate in config? * formatting and reverted accidental mess ups * Added tag for custom PPE * Made hazmat suit textures less "flat" * fixed up the ppe tag --------- Co-authored-by: rmi <[email protected]> * added formatting to various spots that display numbers >999 (#1270) * fix lasers not saving contents (#1273) * fix lasers not saving contents and fix laser/AT lang * oops * fix parallel bugs (#1286) * fix fluid parallels fixes #1282 fixes #1222 * fix #1266 * fix #1279 * fix crash * added a energy use config option for the prospector's scanner tool (#1275) * added a config option to change the energy use of the prospector's scanners. * fixed a typo I made in the config option for the prospector energy use multiplier * HighTier MultiAmp and Substation Hatches (#1289) * fix(RecipeTypes): fix npm problem. (#1274) * fix(RecipeTypes): fix npm problem when ebf_temp higher than Highest level coil given temp * feat(ICoilType): ALL_COILS_TEMPERATURE_SORTED lazy get Prevent premature loading of ICoilType from causing `ALL_COILS_TEMPERATURE_SORTED` to be an empty list * Update ru_ru.json (#1280) Change all latin 'c' to cyrillic 'c' (jei search issues) * Remove unnecessary naming restriction. (#1284) * Fluid Pipe Jade compat (#1288) * Fluid Pipe Jade compat * fix the fluid id * 1.2.3 (#1293) * fix errors --------- Co-authored-by: Ghostipedia <[email protected]> Co-authored-by: Mikerooni <[email protected]> Co-authored-by: embeddedt <[email protected]> Co-authored-by: YoungOnion <[email protected]> Co-authored-by: ctrlaltmilk <[email protected]> Co-authored-by: IamNotBrianZ <[email protected]> Co-authored-by: marisathewitch <[email protected]> Co-authored-by: Western01 <[email protected]> Co-authored-by: Markh3tr <[email protected]> Co-authored-by: rmi <[email protected]> Co-authored-by: htmlcsjs <[email protected]> Co-authored-by: carterz30cal <[email protected]> Co-authored-by: DancingSnow <[email protected]> Co-authored-by: Igneaalis <[email protected]> Co-authored-by: NicholasBaldwinSE <[email protected]>
DimaKuzmin
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Jun 1, 2024
* Updated Dull Material Set ingot.png and ingot_secondary.png (GregTechCEu#1238) * Updated Dull Material Set ingot.png and ingot_secondary.png * Removes Unused IngotDoubles * COIL TIER is now listed on a new line in recipeviewers (GregTechCEu#1241) * COIL TIER is now listed on a new line in recipeviewers * Requested Changes * Formatting Fix * Refactor recipe handling (GregTechCEu#1240) * refactor: extract recipe handling data * refactor: remove expecting rate from GTRecipe.matchRecipe * refactor: use RecipeHandlingData in matchRecipe() as well * refactor: extract most recipe handling and matching from GTRecipe * refactor: adjust visibility in RecipeHandling * refactor: deduplicate code in matchRecipe() / matchTickRecipe() * refactor: move handlerContentsInternal to RecipeHandling * refactor: remove unnecessary params from handleContentsInternal() * refactor: rename RecipeHandling to RecipeRunner * refactor: replace tuples by new ContentSlots class in RecipeRunner * refactor: replace tuples by new ContentSlots externally as well * refactor: rename cont -> content * refactor: use @UnknownNullability * refactor: cleanup, add some javadoc * refactor: reuse RecipeRunner across runs, reinit state as in handle() * Reduce memory usage of GTDynamicDataPack (GregTechCEu#1242) * Forgot to do the Coil & Temp Change to the ABS, Whoops (GregTechCEu#1245) * stop fluid from force breaking any pipelike (GregTechCEu#1254) * stop fluid from force breaking any pipelike * adding the other pipes besides cable, whoops * get isActive to sync to client and fix missing overlay resource paths, in 20.1 (GregTechCEu#1249) * get isActive to sync to client and fix missing overlay resource paths. this time in 20.1 😃 * Update WorkableOverlayModel.java * Update WorkableOverlayModel.java * Fix cryptic log warnings on launch/reload (GregTechCEu#1244) * Move RotorEfficiency to it's own Parameter in .rotorStats() (GregTechCEu#1258) * Move RotorEfficiency to it's own Parameter in .rotorStats() * fixed missing floats, spaces, and too many ()'s * Getters & rotorStats() argument tweaks * fixing floats and spacing * Fixest the one EXTREMELY translucent pixel on the portable_scanner.png (GregTechCEu#1256) * misc fixes (GregTechCEu#1246) * try to optimize machine trait capability lookup for small amounts of objects * fix hammer drop conversion crashing if the tool has no fortune enchant on it * fix `enableCleanroom` config not doing anything * extra optimization * run datagen * fix QuarkTech:tm: eating your lunchbags fixes GregTechCEu#1233 * fix GregTechCEu#1211 * fix GregTechCEu#1223 * fix getOrComputeUnificationEntry being unbearably slow, fixing many a ore issue fixes GregTechCEu#1054 fixes GregTechCEu#991 fixes GregTechCEu#942 * fix slots' /tick tooltip being dependent on output count instead of whatever's currently being added * fix GT armors being able to take durability damage * make all "thing-<material>" item names be "<material> thing" instead * fix ore byproduct tooltips * run datagen * shits I added a crash * Allow addons to filter GT recipes (GregTechCEu#1251) * Allow addons to filter GT recipes * Change RECIPE_FILTERS to use a `Set` rather than a `List` * Large Gas Turbine Fixes and Rotor Holder Damage Application (GregTechCEu#1260) * Move RotorEfficiency to it's own Parameter in .rotorStats() * fixed missing floats, spaces, and too many ()'s * Getters & rotorStats() argument tweaks * fixing floats and spacing * Turbine Fixes & Damage and Deaths * Add zh_tw translation (GregTechCEu#1262) * Add zh_tw translation Translated from zh_cn by a script Replace some words for small differences between zh_tw and zh_cn * Update zh_tw.json * add in-world oil sprouts (GregTechCEu#1263) * start on oil sprouts * add GUI overlay texture for in-world fluids * tweak the rarity a bit * Update for ru lang (GregTechCEu#1269) * Translated using Weblate (Russian) Currently translated at 99.5% (5382 of 5405 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 99.7% (5394 of 5405 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 99.7% (5416 of 5427 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 99.5% (5401 of 5424 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ * Translated using Weblate (Russian) Currently translated at 99.7% (5411 of 5424 strings) Translation: Gregicality/GregTech Modern Translate-URL: http://weblate.pantsu.moe/projects/gregicality/gregtech-modern/ru/ --------- Co-authored-by: Western01 <[email protected]> * Debuff for hazardous materials (GregTechCEu#905) * Added properties for poisonous materials and damage logic * Added more poison properties to existing materials * Implemented configurable poison effects * Added hazardous tooltip + rename poison to hazard * Config option to toggle hazards * More poison types and applied to more materials * Implemented PPE tag for armor/equipment * Added properties for poisonous materials and damage logic * Added more poison properties to existing materials * Implemented configurable poison effects * Added hazardous tooltip + rename poison to hazard * Config option to toggle hazards * More poison types and applied to more materials * Implemented PPE tag for armor/equipment * implemented PPE (hazmat suit) * removed redundant tag * removed duplicate in config? * formatting and reverted accidental mess ups * Added tag for custom PPE * Made hazmat suit textures less "flat" * fixed up the ppe tag --------- Co-authored-by: rmi <[email protected]> * added formatting to various spots that display numbers >999 (GregTechCEu#1270) * fix lasers not saving contents (GregTechCEu#1273) * fix lasers not saving contents and fix laser/AT lang * oops * fix parallel bugs (GregTechCEu#1286) * fix fluid parallels fixes GregTechCEu#1282 fixes GregTechCEu#1222 * fix GregTechCEu#1266 * fix GregTechCEu#1279 * fix crash * added a energy use config option for the prospector's scanner tool (GregTechCEu#1275) * added a config option to change the energy use of the prospector's scanners. * fixed a typo I made in the config option for the prospector energy use multiplier * HighTier MultiAmp and Substation Hatches (GregTechCEu#1289) * fix(RecipeTypes): fix npm problem. (GregTechCEu#1274) * fix(RecipeTypes): fix npm problem when ebf_temp higher than Highest level coil given temp * feat(ICoilType): ALL_COILS_TEMPERATURE_SORTED lazy get Prevent premature loading of ICoilType from causing `ALL_COILS_TEMPERATURE_SORTED` to be an empty list * Update ru_ru.json (GregTechCEu#1280) Change all latin 'c' to cyrillic 'c' (jei search issues) * Remove unnecessary naming restriction. (GregTechCEu#1284) * Fluid Pipe Jade compat (GregTechCEu#1288) * Fluid Pipe Jade compat * fix the fluid id * 1.2.3 (GregTechCEu#1293) * fix errors --------- Co-authored-by: Ghostipedia <[email protected]> Co-authored-by: Mikerooni <[email protected]> Co-authored-by: embeddedt <[email protected]> Co-authored-by: YoungOnion <[email protected]> Co-authored-by: ctrlaltmilk <[email protected]> Co-authored-by: IamNotBrianZ <[email protected]> Co-authored-by: marisathewitch <[email protected]> Co-authored-by: Western01 <[email protected]> Co-authored-by: Markh3tr <[email protected]> Co-authored-by: rmi <[email protected]> Co-authored-by: htmlcsjs <[email protected]> Co-authored-by: carterz30cal <[email protected]> Co-authored-by: DancingSnow <[email protected]> Co-authored-by: Igneaalis <[email protected]> Co-authored-by: NicholasBaldwinSE <[email protected]>
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What
This PR moves the Coil Tier to a separate line in recipe viewers, allowing pack/mod devs to have more space for coil naming
Before :
After :