Add multiblock constructors to KJS + lang #2667
Merged
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What
This PR adds a new class
MachineConstructors
which is exposed to KJS as an easy way to use constructors for non-default machine types without having to manually load the class. This class is readily expandable.Also, lang generation has been added to
MultiblockMachineBuilder
so that Kubers can make multiblock lang in-place.Outcome
This incidentally fixes a funny issue where loading the
LargeCombustionEngineMachine
class in a KJS server script will crash the game, as it tries to initialize the static FluidStack before the materials have valid fluids.