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Releases: GregTechCEu/GregTech-Modern

1.20.1-1.6.3 SNAPSHOT 085e73f

04 Jan 10:29
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The latest build of GTM for Minecraft 1.20.1.
Please report any issues.

What's Changed

Changed

GregTechCEu v1.6.2 - MC 1.20.1

29 Dec 15:53
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Version 1.6.2 for 1.20.1

Additions

  • Add High Pressure version of the Steam Miner (This is perfect for early game)
  • Add Production Efficiency Modifier for use in addons/packs

Fixes

  • Fix Cleanroom floor check
  • Fix recipes not maintaining their parallel amount properly, leading to bad chanced outputs
  • Fix Pyrolyse Oven and Multi-Smelter not running recipes properly
  • Fix Distillation Tower machines crashing with Dual Hatch in bottom layer
  • Fix Overclocking Logic not using correct tier for OCs
  • Fix Smart Filter not saving mode
  • Fix Pipes being visually connected to covers but not actually connected
  • Fix KJS replacement ingredient order & custom JSON recipes
  • Fix oil spouts not updating the fluid on generation
  • Fix furnace recipe serialization
  • Fix Cleaning Maintenance Hatch not updating its controller properly
  • Fix Stone Variant maceration having conflicting recipes
  • Fix bucket being voided by TankWidget without enough space

Changes

  • Steam and Plasma turbines no longer require mufflers (Check your turbines!)
  • Update ru_ru.json

GregTechCEu v1.6.1 - MC 1.20.1

22 Dec 09:07
54a4fee
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Version 1.6.1 for 1.20.1

You know the drill...

Fixes

  • Fix crashes caused by the PBF/Primitive Pump
  • Fix KubeJS issues on Servers
  • Fix Multiblock Preview Patterns not registering properly in Recipe Viewers
  • Fix Air Scrubber working when Environmental Hazards config is disabled
  • Fix killing/shearing mobs adding empty NBT tags to items
  • Fix Robot Arms not prioritizing existing stacks in slots
  • Fix Programmable Circuit Page not having a title

Additions

  • Add new Continuous Rainbow Tooltips
  • Add new GT:Refreshed Textures
  • Add new Advanced Jetpack item sprite

Changes

  • Remove Deprecated Dual Hatch config

GregTechCEu v1.6.0 - MC 1.20.1

20 Dec 22:03
567b340
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Version 1.6.0-1.20.1

Caution

BREAKING CHANGES for Addon/Pack Devs

  • Remove Create Integration
  • Rework Recipe Modifiers and Overclocking See here
  • Rework how machines are registered via KJS
  • Refactor Machine and Material block/item classes
  • GTItems.INTEGRATED_CIRCUIT is now named GTItems.PROGRAMMABLE_CIRCUIT
    Ask for help regarding these changes on Discord!
    Some documentation regarding the changes

Additions

  • Add Potion Brewing to Brewery Machines (Now the tooltip makes sense!)
  • Add fluid rendering to select Multiblocks (Lava in your pbf anyone?)
  • Add fill-level fluid rendering to Quantum Tanks
  • Add Circuit Configuration page to Recipe Viewers
    • You can now also view the usages of a single configuration of Programmable Circuit
  • Add the ability for Quantum Storages to hold more than INT_MAX items/fluids
  • Add the ability to use certain non-Cleanroom blocks in the floor of a Cleanroom
    • This is dictated by the cleanroom_floors tag and has some default elevator blocks included
  • Add Rotor Holders for High-Tier Content (For the LGT lovers)
  • Add the Machine Memory Card
  • Add the ability to open Covers with an empty hand (Forgot a screwdriver?)
  • Add molten fluid for Ruridit
  • Add custom recipe category support to KubeJS
  • Add support for untagged items in tag filters
  • Add the ability for batteries to charge items in Curio slots
  • Add more error logging to recipe builders
  • Add tooltip coloring to machines without it
  • Add stone slab cutting recipes
  • Add a recipe for Glass Dust from full-size Flint and Quartz sand dusts

Fixes

  • Fix crashes caused by invalid GTOreDefinition references after reload (Reloading custom ore veins works now)
  • Fix GT Fluid Attributes (like acidic) not functioning properly in pipes (Your pipes might corrode now)
  • Fix Data Stick not copying distinctness from ME Input Parts
  • Fix EU/t generation GUI text for Large Generators
  • Fix empty crates and drums not stacking with newly crafted ones
  • Fix item pipes "remembering" disconnected destinations
  • Fix crash due to Distillation Tower allowing 0 hatches
  • Fix pattern encoding for Multiblock previews in EMI (Now you can request Multis from AE2)
  • Fix unclear tooltip for LV & MV Macerator
  • Fix various issues and crashes with going over MAX tier in Machines
  • Fix crash with FTB Teams integration
  • Fix Coke Oven Hatch model gaps
  • Fix ME Output Parts being inefficient
  • Fix Visual Prospecting with Xaero's showing ores in the wrong dimension
  • Fix ME Input Buses being extractable
  • Fix Programmed Circuit crashing when used on output parts
  • Fix Advanced QuarkTech™ Suite's fire immunity not working as expected
  • Fix various Tag Filter issues
  • Fix the Shutter Cover(Oops.)
  • Fix Rotor Holders reporting as obstructed when facing up or down
  • Fix incorrect time display on /medicalcondition query
  • Fix pipe interaction box not expanding on empty-hand interaction

Changes

  • Remove the "Compass" guidebook
  • Remove Overclock Factor config options
  • Rework how Spray Paint works on pipes and cables
  • Allow LCR to use any coil (Got a good use for those old EBF coils now)
  • Make Cleanroom require a centered controller
  • Change stone block recipes to not use the laser engraver
  • Improve RAM performance of Ore Generation
  • Add explicit constructor to transfer covers for addons that want to specify custom rates
  • Update translation files

Merry Christmas and Happy Holidays!

~ The GregTech Modern Team

GregTechCEu v1.5.4 - MC 1.20.1

25 Nov 08:30
93d026a
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Version 1.5.4 for 1.20.1

Added

  • Add ability to orient large miners upside down (Nether ores stand no chance)
  • Add higher tier Fisher Machines, which have an improved fishing pool (Free fish anyone?)
  • Add ladder behavior to Frame Boxes (You can make the jungle gym of your dreams)
  • Add ability to scroll to set the Ghost Circuit config in machines
  • Add prospecting information when breaking surface indicators
  • Add directionality to Fluid Filters
  • Add Machine Pausing description to Mallet tooltip
  • Add Machine Pausing to certain specialized machines
  • Add depletion time to Electric Tool tooltips
  • Add Voltage, Amperage, and Capacity information to Energy Hatch tooltips
  • Add Steam Boiler heat information to Jade

Fixed

  • Fix Item Tag Filter bricking worlds (Sorry)
  • Fix fluids dragged from EMI/JEI causing improper behavior in ghost slots
  • Fix chance logic not adjusting roll chance in small parallel situations (This one is for you, Pansmith)
  • Fix battery timer sometimes showing incorrect time units
  • Fix large numbers sometimes being improperly rounded due to localization
  • Fix battery slots allowing more than one battery at a time
  • Fix NVGs giving infinite night vision
  • Fix Recipe Output crash for TOP
  • Fix environmental hazard tooltips showing when disabled
  • Fix ME Parts not handling items/fluids correctly in certain cases
  • Fix cases where machines would not calculate the correct number of parallel recipes to run
  • Fix Large Boilers causing integer overflow

Changed

  • Change Ore Processing Widget to now show the raw ore instead of ore block
  • Rework Fluid Slot behavior - they will now try to fill/drain to your cursor, if possible
  • Remove Distinct functionality from Output Parts
  • Remove ability to machine magnetized materials into magnetic parts

GregTechCEu v1.5.3 - MC 1.20.1

16 Nov 02:57
48363d0
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Version 1.5.3 for 1.20.1

Fixed

  • Fixed recipe deserialization again so that both SP and MP worlds load (#2376)

GregTechCEu v1.5.2 - MC 1.20.1

15 Nov 09:18
aaea9ab
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Version 1.5.2 for Minecraft 1.20.1

Fixed

  • Fix more critical bugs regarding Dedicated Servers (Sorry!)
  • Fix Conveyor and Pump Covers crashing the game when you interacted with the UI
  • Fix Prospector crashing the game when you clicked to add a waypoint in Fluid Mode
  • Fix Multiblock Machines starting up instantly when reformed even when paused
  • Fix Large Miner tooltip showing double the working area
  • Fix duplicate lens maceration recipes
  • Fix Advanced Item/Fluid detectors not actually having RS Latch behavior

Changed

  • Tweak and add various Recipe Categories to declutter the important pages
  • Move Harder Dye recipes into a config option

GregTechCEu v1.5.1 for Minecraft 1.20.1

14 Nov 04:12
197a03b
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Version 1.5.1 for Minecraft 1.20.1

Fixed

  • Fix critical bug affecting Dedicated Servers
  • Fix Large Miner tooltip not displaying its working range
  • Fix Pump and Conveyor String format issue
  • Fix potential pipe collision bug

Extra patch notes from 1.5.0

  • Fix Long Distance Pipelines having issues with the endpoints
  • Fix covers being buggy when placed using the 3D Machine GUI
  • Fix ME parts crashing if you point an AE bus into them
  • Fix covers not updating if you change the neighboring block
  • Various QoL features have been added
    • Locked output hatches will be prioritized for machine output
    • Fluid Tanks in machine UIs now show GT fluid properties
    • Filled Fluid Cells now show GT fluid properties
    • Creative Tanks and Chests now show an infinity symbol
    • Creative Tanks and Chests can now be set and cleared using your held item (or lack thereof)
    • Creative Tanks now fully fill your held item if it can
    • Quantum Chests now store all valid items in your inventory on double right-click

GregTechCEu v1.5.0 for Minecraft 1.20.1

13 Nov 04:00
3d3f91b
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Version 1.5.0 for Minecraft 1.20.1

!! BREAKING CHANGES for Addon Devs

  • We have moved from using LDLib's IFluidTransfer and IItemTransfer to Forge's native IFluidHandler and IItemHandler. This includes the FluidStack class.
  • If you made use of these at all, you may have to make the according changes. See the PRs here and here.

Added

  • Add selective voiding and ME Output Hatch capabilities to the Distillation Towers (4000B of Nitrogen going straight to the ME system)
    • You can now leave out hatches on layers, which will cause that layer's outputs to be completely voided.
  • Add the ability to pause machines after they complete a recipe cycle (You can upgrade your EBF without voiding ingredients)
    • Done via shift + right-click with a soft mallet
  • Add Smart Filters that filter materials based on the selected mode (Electrolyzer, Sifter, and Centrifuge) (Your oreproc is saved)
  • Add Visual Prospecting, which marks your minimap when you prospect or find surface indicators (Ores are on your map now!)
    • You can also click on a vein in your prospector to create a waypoint
  • Add Recipe Categories for recycling recipes (No need to sift through 1000 pages of arc furnace recipes)
  • Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers (Mental math may not be your strong suit)
  • Add Power Substation battery capacity to the tooltip
  • Add coloring to the Power Substation UI
  • Add OP bypass for machine ownership
  • Add Fusion Tier to recipes in Recipe Viewers
  • Add BlastBuilder and Vacuum Freezer recipe overrides (for addon/pack devs)
  • Add more information to Large Turbine tooltip

Fixed

  • Fix Large/Extreme Combustion Engines consuming excess oxygen and lubricant (Maybe your freezer can keep up now)
  • Fix Large/Extreme Combustion Engines not consuming enough fuel per cycle (Sorry Moni players)
  • Fix Research Stations halving computation cost when overclocked
    • They now give you a partial discount if you overclock them
  • Fix tape slot in Maintenance Hatches (We require more tape)
  • Fix GT Axe Tree Felling behavior (Sorry, not sorry, no free trees)
  • Fix Research Stations allowing more than two energy hatches
  • Fix rare gems not being able to be macerated
  • Fix Large Bronze Boiler GUI
  • Fix Power Substation in-world preview
  • Fix Power Substation display when there is no input or output
  • Fix Aluminium Cell not showing its contained fluid in its texture
  • Fix input/output tooltip mismatch
  • Fix ME Part IO category
  • Fix Cables emitting smoke on first tick
  • Fix multi output lines not showing on a per item time evaluation
  • Fix bonemeal and bone dust recipe collision

Changed

  • Rework the Tag Filter so that it actually works (Jank begone)
  • Change various material blast temperatures; Nichrome now requires EV to blast
  • Swap Red and Blue Steel composition and usage - you will need to change any autocrafting patterns
  • Change non-consumable recipe ingredients to catalysts - this will exclude it from AE2 patterns and EMI crafting trees
  • Change Jade to show proper mB/t for Steam Machines (Your steam machines are not that hungry, I promise)
  • Swap emitter/sensor ingredient for Laser Input/Output Hatches
  • Change EV-tier Voltage Coil material to Platinum
  • Change Wooden Tank Valve recipe to use copper rotor instead of lead rotor
  • Change Machine Ownership Config Wording
  • Hide converters if they're disabled
  • Increase density of Realgar in Copper/Tin Veins
  • Change Tungstensteel heating components with RTM Alloy ones
  • Change the gas-filter texture to be semi-isometric like circuits/lenses/etc

Misc

  • Add debug option for superflat ore gen
  • Update zh_cn.json
  • Update jp_jp.json
  • Update zh_tw.json
  • Update ru_ru.json

1.21-1.4.7 SNAPSHOT 20241106

06 Nov 10:36
da603d5
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The latest build of GTM for Minecraft 1.21.
Please report any issues.

What's Changed