2.1.2-beta
2.1.2
BETA RELEASE
Featured Changes:
-
Energy Converters
- Added Energy Converters (like the CEU mod for GTCE)
- By default, they are disabled
- The RF <-> EU ratio is configurable, and separated between the 2 conversion modes. By default, it is 4 FE -> 1 EU for both ways
- Differences from the CEU mod:
- Converters no longer have Battery slots
- Converters now have 5 sides for FE input or output
- No more CEU/CEF, use a Soft Hammer to switch between modes (like Transformers)
-
Optional Voiding Modes on Multiblocks
- Multiblocks now have modes to selectively enable voiding outputs
- Can choose between the following modes:
- Void Nothing (default, original behavior before this change)
- Void Items (void any excess items output by recipes)
- Void Fluids (void any excess fluids output by recipes)
- Void Items and Fluids (void any excess outputs by recipes)
-
Default UI Coloration Config
- A new config value has been added to colorize GT UIs like GT5 had
- Default to the classic GT5 blue color, but any color can be chosen (including 0xFFFFFF, for the CE coloration)
-
Fix and optimize many issues with Covers (especially when placed onto Pipes)
-
Redesigned the Clipboard UI (in-inventory and placed in-world)
-
New overlays for Input/Output Hatches and Buses
-
Fix GT GUIs taking longer and longer to open as the world stays open
-
Fix Fluid Prospector and Fluid Rig server-sided crash
-
Added Fertilizer
-
Allow Robot Arm Supply Exact mode to supply over 64 items
-
Fixed Ore Dictionary Filter server-sided crash
-
Reworked internals of the Crafting Station, should perform better and have less issues
-
Fix stack overflow issue with Compact Machines
-
Fix Steam Venting sound not stopping when the machine is muffled
-
Fix Assembly Line and Distillation Tower having no maximum count on Energy Hatches
-
Removed the Sodium Loop
-
Fix Distillation Tower requiring too large of a hatch on some layers
-
Added XP to smelting GT ores
-
Rework Polycaprolactam processing
-
Fix GT Shovels not being able to make Path Blocks
-
Fixed many, many recipe conflicts in the chemical reactor
-
Buffed GT Coal Ore to crush to 2x the normal amount (instead of default amount)
-
New textures for Jetpack Thruster items
-
Fix crash in the TextField widget
-
Fix LuV+ Field Generators using the wrong wires
-
Fix some buttons in UIs having a delay before the tooltip appears
-
Fix potential crash related to Stone Types
-
Add ability for stone types to be added for other mods
-
Added more zh_cn localization
-
Fix maintenance problems not occurring
-
Fix muffler particles having little positional variance
-
Changed prices of Fluid Prospector Terminal App
-
Fixed Heat, Electric, and Frost damage sources ignoring armor
-
Fix issues with user-entered number in Creative Chest/Tank
-
Fix Flint having no decomposition recipe
-
Fix Rubber Planks and Treated Planks not having a burn time
-
Fixed wires not being paintable with a Spray Can
-
Fixed Steam Machines not using the correct duration for all recipes
-
Fixed Miner/Fluid Rig front overlay getting desynced
-
Fixed issue with sounds getting cut off when too many are playing
-
Fixed
/gt shader_reload
command -
Fixed a few Material tooltips (Polyethylene, Nickel-Zinc Ferrite, Sugar, Liquid Air)
-
Fixed finding elements from CraftTweaker
-
Fixed issues with Terminal text encoding
-
Fix enchanted items in the Crafting Station getting the "glint" effect over the entire slot
-
Allow Dust and Gem Materials to make Wires
-
Added UU-Matter, to be used in the future
-
Removed Graphene Ingot and Fluid
-
Nerfed the amount of Sticky Resin acquired from Rubber Trees
-
Fixed Catalyst order with Steam Machines in JEI
-
Fixed issues with Stone Types
-
Fixed GT Fluid slots sometimes drawing a Fluid incorrectly
-
Internal: Added flag to force generate a block (useful for Dust-only Materials)
-
Internal: Added
PostMaterialEvent
which runs after all Materials are added (GT, Addons, and CT) -
Internal: Fixed the
NO_SMELTING
flag not always working -
Internal: Reworked how Not-Consumed inputs are stored internally. Allows for recipes to have any amount of input for not-consumed items/fluids
-
Internal: Deprecated
GTValues#isModLoaded()
, use the similarly named method from Forge'sLoader
class instead -
Internal: Reworked how Fluids are registered (#542)
-
Internal: JEI Preview world no longer gets ticked