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dtschump committed Apr 9, 2024
1 parent f9121d8 commit edc58f7
Showing 1 changed file with 38 additions and 31 deletions.
69 changes: 38 additions & 31 deletions CImg.h
Original file line number Diff line number Diff line change
Expand Up @@ -48881,14 +48881,13 @@ namespace cimg_library {
texture._width,texture._height,texture._depth,texture._spectrum,texture._data);
if (is_overlapped(texture))
return draw_line(x0,y0,z0,x1,y1,z1,+texture,tx0,ty0,tx1,ty1,opacity,pattern,init_hatch);

if (std::min(y0,y1)>=height() || std::max(y0,y1)<0 || std::min(x0,x1)>=width() || std::max(x0,x1)<0) return *this;

float iz0 = 1/z0, iz1 = 1/z1;
if (std::min(y0,y1)>=height() || std::max(y0,y1)<0 || std::min(x0,x1)>=width() || std::max(x0,x1)<0)
return *this;
int
w1 = width() - 1, h1 = height() - 1,
dx01 = x1 - x0, dy01 = y1 - y0;
float
iz0 = 1/z0, iz1 = 1/z1,
diz01 = iz1 - iz0,
txz0 = tx0*iz0, txz1 = tx1*iz1,
tyz0 = ty0*iz0, tyz1 = ty1*iz1,
Expand Down Expand Up @@ -48918,11 +48917,14 @@ namespace cimg_library {
const int yy0 = y - y0;
const float
fx = x0 + yy0*slope_x,
fiz = iz0 + yy0*slope_iz,
iz = iz0 + yy0*slope_iz,
ftxz = txz0 + yy0*slope_txz,
ftyz = tyz0 + yy0*slope_tyz;
if (fx>=0 && fx<=w1 && pattern&hatch) {
const int x = (int)(fx + 0.5f), tx = (int)(ftxz/fiz + 0.5f), ty = (int)(ftyz/fiz + 0.5f);
const int
x = (int)(fx + 0.5f),
tx = (int)(ftxz/iz + 0.5f),
ty = (int)(ftyz/iz + 0.5f);
T *const ptrd = is_horizontal?data(y,x):data(x,y);
const tc *const color = &texture._atXY(tx,ty);
cimg_forC(*this,c) {
Expand Down Expand Up @@ -48976,13 +48978,14 @@ namespace cimg_library {
texture._width,texture._height,texture._depth,texture._spectrum,texture._data);
if (is_overlapped(texture))
return draw_line(zbuffer,x0,y0,z0,x1,y1,z1,+texture,tx0,ty0,tx1,ty1,opacity,pattern,init_hatch);
if (std::min(y0,y1)>=height() || std::max(y0,y1)<0 || std::min(x0,x1)>=width() || std::max(x0,x1)<0)
return *this;

if (std::min(y0,y1)>=height() || std::max(y0,y1)<0 || std::min(x0,x1)>=width() || std::max(x0,x1)<0) return *this;

float iz0 = 1/z0, iz1 = 1/z1;
int w1 = width() - 1, h1 = height() - 1;
longT dx01 = (longT)x1 - x0, dy01 = (longT)y1 - y0;
int
w1 = width() - 1, h1 = height() - 1,
dx01 = x1 - x0, dy01 = y1 - y0;
float
iz0 = 1/z0, iz1 = 1/z1,
diz01 = iz1 - iz0,
txz0 = tx0*iz0, txz1 = tx1*iz1,
tyz0 = ty0*iz0, tyz1 = ty1*iz1,
Expand All @@ -48994,37 +48997,41 @@ namespace cimg_library {
cimg::swap(x0,x1,y0,y1,iz0,iz1,txz0,txz1,tyz0,tyz1);
dx01*=-1; dy01*=-1; diz01*=-1; dtxz01*=-1; dtyz01*=-1;
}
const float
slope_x = dy01?(float)dx01/dy01:0,
slope_iz = dy01?(float)diz01/dy01:0,
slope_txz = dy01?(float)dtxz01/dy01:0,
slope_tyz = dy01?(float)dtyz01/dy01:0;

const ulongT twhd = (ulongT)texture._width*texture._height*texture._depth;
static unsigned int hatch = ~0U - (~0U>>1);
if (init_hatch) hatch = ~0U - (~0U>>1);
cimg_init_scanline(opacity);

const int step = y0<=y1?1:-1, cy0 = cimg::cut(y0,0,h1), cy1 = cimg::cut(y1,0,h1) + step;
const longT hdy01 = dy01*cimg::sign(dx01)/2;

dy01+=dy01?0:1;

for (int y = cy0; y!=cy1; y+=step) {
const longT
yy0 = (longT)y - y0,
x = x0 + (dx01*yy0 + hdy01)/dy01;
const int yy0 = y - y0;
const float
iz = iz0 + diz01*yy0/dy01,
txz = txz0 + dtxz01*yy0/dy01,
tyz = tyz0 + dtyz01*yy0/dy01;
tz *const ptrz = is_horizontal?zbuffer.data(y,x):zbuffer.data(x,y);

if (x>=0 && x<=w1 && pattern&hatch && iz>=*ptrz) {
*ptrz = (tz)iz;
const int
tx = (int)cimg::round(txz/iz),
ty = (int)cimg::round(tyz/iz);
T *const ptrd = is_horizontal?data(y,x):data(x,y);
const tc *const color = &texture._atXY(tx,ty);
cimg_forC(*this,c) {
const T val = color[c*twhd];
ptrd[c*_sc_whd] = opacity>=1?val:(T)(val*_sc_nopacity + ptrd[c*_sc_whd]*_sc_copacity);
fx = x0 + yy0*slope_x,
iz = iz0 + yy0*slope_iz,
ftxz = txz0 + yy0*slope_txz,
ftyz = tyz0 + yy0*slope_tyz;
if (fx>=0 && fx<=w1 && pattern&hatch) {
const int x = (int)(fx + 0.5f);
tz *const ptrz = is_horizontal?zbuffer.data(y,x):zbuffer.data(x,y);
if (iz>=*ptrz) {
*ptrz = (tz)iz;
const int
tx = (int)(ftxz/iz + 0.5f),
ty = (int)(ftyz/iz + 0.5f);
T *const ptrd = is_horizontal?data(y,x):data(x,y);
const tc *const color = &texture._atXY(tx,ty);
cimg_forC(*this,c) {
const T val = color[c*twhd];
ptrd[c*_sc_whd] = opacity>=1?val:(T)(val*_sc_nopacity + ptrd[c*_sc_whd]*_sc_copacity);
}
}
}
if (!(hatch>>=1)) hatch = ~0U - (~0U>>1);
Expand Down

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