-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Dragon Discipile WIP #619
Draft
Sagenlicht
wants to merge
44
commits into
master
Choose a base branch
from
DragonDisciple
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Draft
Dragon Discipile WIP #619
Changes from 23 commits
Commits
Show all changes
44 commits
Select commit
Hold shift + click to select a range
54ec304
Dragon Disciple WIP
Sagenlicht 0312673
Updated Dragon Disciple
Sagenlicht b9d12de
Update dragon_disciple.py
Sagenlicht 6e6b68f
Merge branch 'master' into DragonDisciple
Sagenlicht 783606e
Added Ability Boost
Sagenlicht 0cb6e91
Fixed Heritage bug
Sagenlicht 809df43
Fixed Cone Breath Weapon
Sagenlicht 1ad5cfa
Further progress for the DD
Sagenlicht 6e4d1e0
Finished help file for DD
Sagenlicht 7fcad2c
DD: Dropped Blindsense, fixed fire smoke
Sagenlicht d02b5fb
Added Flying Toggle (Nonfunctional yet)
Sagenlicht e641ab5
Moved Flying to seperate condtion
Sagenlicht 2ebb5a7
added Darley Wings Mesh as Wings for the DD
Sagenlicht f77c9dc
Merge branch 'master' into DragonDisciple
Sagenlicht d8ae0ec
Merge branch 'master' into DragonDisciple
7ec38ee
String fixes: DD requirements fit inside scroll box; feat descrition …
b085be2
Added PyObjHndl method anim_goal_throw_spell_w_cast_anim to properly …
9696b90
DD fixes Breath weapon
d1daf13
Merge branch 'DragonDisciple' of https://github.com/GrognardsFromHell…
Sagenlicht 1aabeb1
Update to DD Draconic Heritage Handling
Sagenlicht 2d2d8cb
First Draft of Bonus Spells Feature
Sagenlicht fbbfe61
Merge branch 'master' into DragonDisciple
Sagenlicht 4099c50
Merge branch 'master' into DragonDisciple
67e6a9e
Merge branch 'DragonDisciple' of https://github.com/GrognardsFromHell…
a43fa6a
Forgot to merge the draconic_heritage feat to the DD
Sagenlicht 8f9182e
Added new error codes
Sagenlicht 1586499
Condition hashtable init replacement; added log message for when it o…
96c76ef
Merge branch 'DragonDisciple' of https://github.com/GrognardsFromHell…
b43a73d
reflex throw will now use SpellSaveThrow when used for spell actions,…
e21d766
Added get_caster_class method to python EventObjSpellsPerDay
05c1d8e
Renamed chargeAfterPicker for more accurate meaning
5fe70c7
Minor magic number cleanup from natural attacks review
370c30b
Changed Bonus Spells per Day
Sagenlicht 422d1c4
Update dragon_disciple.py
Sagenlicht 69a037a
Merge pull request #701 from GrognardsFromHell/bugfixes
DudeMcDude e590df5
Fixes animation script particle errors on map load
0a2315f
Merge pull request #702 from GrognardsFromHell/bugfixes
DudeMcDude fdb94bf
Minor wiki help errors
bb602d2
Merge branch 'bugfixes' into develop
b750dd0
Scribe scroll - automated infrastructure instead of the old manual pr…
9b6d579
Fixes crash issue when AI party member casts Dominate Monster (aka 'S…
9eefcb0
Fixes #682
d1b2858
Fixed error in targeting.py will_kos
c4ef9bd
Merge from develop
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,2 @@ | ||
TAG_BREATH_FEATS TAG_FEATS_DES Breath Channeling Feats Dragons and creatures of ~Draconic Heritage~[TAG_DRACONIC_HERITAGE] that have breath weapons can choose these feats, which channel the destructive energy of a breath weapon into some other magical or supernatural effect. Using a breath channeling feat requires a creature to activate its breath weapon and counts of a use of that breath weapon.Breath Feats:[CMD_CHILDREN_SORTED] | ||
TAG_EXTRA_EXHALATION TAG_FEATS_DES TAG_BREATH_FEATS Extra Exhalation You can use your breath weapon one more time per day than normal. Prerequisite: ~Draconic Heritage~[TAG_DRACONIC_HERITAGE], Breath Weapon with limited uses per day Benefit: You can use your breath weapon one additional time per day. The interval you must wait between breaths is 1d4 rounds. Special: You can gain this feat multiple times. Each time you take it, you can breathe one additional time per day. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,12 @@ | ||
TAG_DRAGON_DISCIPLE TAG_PRESTIGE_CLASSES Dragon Disciple The blood of dragons runs through the veins of many races. For some, this heritage manifests as a sorcerous bloodline and a predilection for magic. But a few embrace the dreams, recognizing their allure as a promise. These become dragon disciples, who use their magical power as a catalyst to ignite their dragon blood, realizing its fullest potential.Most Dragon Disciples are barbarian, fighters, or rangers who have dabbed as bards or sorcerers. Occasionally, a serious spellcaster explores the path to further a goal of finding out more about his draconic heritage.Hit Die: d12Requirements:To qualify to become a Dragon Disciple, a character must fulfill all the following criteria. Race: Any non dragon (cannot be already a half-dragon). Skills: Knowledge(Arcana) 8 ranks (not implemented). Languages: Draconic (not implemented). Spellcasting: Ability to cast arcane spells without preparation. Special: The player chooses a dragon variety when taking the first level in this prestige class. Base Attack and Base Save Bonuses: see ~table~[TAG_CLASS_FEATURES_DRAGON_DISCIPLES_TABLES]Class Skills: ~Concentration(Con)~[TAG_CONCENTRATION], Craft(Int), ~Diplomacy(Cha)~[TAG_DIPLOMACY], Escape Artist(Dex), ~Gather Information(Cha)~[TAG_GATHER_INFORMATION], Knowledge(all skills), ~Listen(Wis)~[TAG_LISTEN], Profession(Wis), ~Search(Int)~[TAG_SEARCH], Speak Language(None), ~Spellcraft(Int)~[TAG_SPELLCRAFT], and ~Spot(Wis)~[TAG_SPOT].Skill Points at Each Level: 2 + Int modifierClass Features:[CMD_CHILDREN] | ||
TAG_CLASS_FEATURES_DRAGON_DISCIPLES_TABLES TAG_DRAGON_DISCIPLE Dragon Disciple Base Attack & Base Save Bonuses Level ~BAB~[TAG_LEVEL_BONUSES] ~Fort.~[TAG_FORTITUDE] ~Reflex~[TAG_REFLEX] ~Will~[TAG_WILL] 1 +0 +2 +0 +2 2 +1 +3 +0 +3 3 +2 +3 +1 +3 4 +3 +4 +1 +4 5 +3 +4 +1 +4 6 +4 +5 +2 +5 7 +5 +5 +2 +5 8 +6 +6 +2 +6 9 +6 +6 +3 +6 10 +7 +7 +3 +7 | ||
TAG_CLASS_FEATURES_DRAGON_DISCIPLES_SPELLS_PER_DAY TAG_DRAGON_DISCIPLE Dragon Disciple Bonus Spells Dragon disciples gain bonus spells as they gain levels in this prestige class, as if from having a high ability score at level 1, 2, 4, 5, 6, 8 and 9. A bonus spell can be added to any level of spells the disciple already has the ability to cast.If a character has more than one spellcasting class, he must decide to which class he adds each bonus spell as it is gained. Once a bonus spell has been applied, it cannot be shifted. | ||
TAG_CLASS_FEATURES_DRAGON_DISCIPLES_GRANTED_PROFICIENCIES TAG_DRAGON_DISCIPLE Dragon Disciple Weapon and Armor Proficiency Dragon Disciples gain no weapon or armor proficiencies. | ||
TAG_CLASS_FEATURES_DRAGON_DISCIPLES_HERITAGE TAG_DRAGON_DISCIPLE Dragon Disciple Heritage The player chooses a dragon heritage when taking the first level in this prestige class. This determines the kind of ~Breath Weapon~[TAG_CLASS_FEATURES_DRAGON_DISCIPLES_BREATH_WEAPON] and ~Element Immunity~[TAG_CLASS_FEATURES_DRAGON_DISCIPLES_DRAGON_APOTHEOSIS] the Disciple will get as he progresses in levels. | ||
TAG_CLASS_FEATURES_DRAGON_DISCIPLES_NATURAL_ARMOR_INCREASE TAG_DRAGON_DISCIPLE Dragon Disciple Natural Armor Increase A dragon disciple gains an increase to the character's existing natural armor (if any). At 1st level +1, at 4th level +2, and at 7th level +3. As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. | ||
TAG_CLASS_FEATURES_DRAGON_DISCIPLES_ABILITY_BOOST TAG_DRAGON_DISCIPLE Dragon Disciple Ability Boost As a dragon disciple gains levels in this prestige class, his ability scores increase.Strength +2 on Level 2 and 4.Constitution +2 on Level 6.Intelligence +2 on Level 8.These increases stack and are gained as if through level advancement. | ||
TAG_CLASS_FEATURES_DRAGON_DISCIPLES_CLAWS_AND_BITE TAG_DRAGON_DISCIPLE Dragon Disciple Claws and Bite At 2nd level, a dragon disciple gains claw and bite attacks if he does not already have them. Use the values below or the disciple’s base claw and bite damage values, whichever are greater.A dragon disciple is considered proficient with these attacks. When making a full attack, a dragon disciple uses his full base attack bonus with his bite attack but takes a -5 penalty on claw attacks. The Multiattack feat reduces this penalty to only -2.Size Bite Damage Claw DamageSmall 1d4 1d3Medium 1d6 1d4Large 1d8 1d6 | ||
TAG_CLASS_FEATURES_DRAGON_DISCIPLES_BREATH_WEAPON TAG_DRAGON_DISCIPLE Dragon Disciple Breath Weapon At 3rd level, a dragon disciple gains a minor breath weapon. The type and shape depend on the dragon variety whose heritage he enjoys (see below). Regardless of the ancestor, the breath weapon deals 2d8 points of damage of the appropriate energy type.At 7th level, the damage increases to 4d8, and when a disciple attains dragon apotheosis at 10th level it reaches its full power at 6d8. Regardless of its strength, the breath weapon can be used only once per day. Use all the rules for dragon breath weapons except as specified here.Dragon Heritage Breath WeaponBlack Line of acidBlue Line of lightningGreen Cone of acidRed Cone of fireWhite Cone of ColdBrass Line of FireBronze Line of LightningCopper Line of acidGold Cone of FireSilver Cone of coldThe DC of the breath weapon is 10 + class level + Con modifier.A line-shaped breath weapon is 5 feet high, 5 feet wide, and 60 feet long. A cone-shaped breath weapon is 30 feet long. | ||
TAG_CLASS_FEATURES_DRAGON_DISCIPLES_BLINDSENSE TAG_DRAGON_DISCIPLE Dragon Disciple Blindsense At 5th level, the dragon disciple gains blindsense with a range of 30 feet. Using nonvisual senses the dragon disciple notices things it cannot see. He usually does not need to make Spot or Listen checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.Any opponent the dragon disciple cannot see still has total concealment against him, and the dragon disciple still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 60 feet.Not implemented in ToEE, has no real gameplay effect | ||
TAG_CLASS_FEATURES_DRAGON_DISCIPLES_WINGS TAG_DRAGON_DISCIPLE Dragon Disciple Wings At 9th level, a dragon disciple grows a set of draconic wings. He may now fly at a speed equal to his normal land speed, with average maneuverability.Not implemented in ToEE as there is flight in ToEE! | ||
TAG_CLASS_FEATURES_DRAGON_DISCIPLES_DRAGON_APOTHEOSIS TAG_DRAGON_DISCIPLE Dragon Disciple Dragon Apotheosis At 10th level, a dragon disciple takes on the half-dragon template. His breath weapon reaches full strength (6d8), and he gains +4 to Strength and +2 to Charisma. His natural armor bonus increases to +4, and he acquires low-light vision, 60-foot darkvision, immunity to sleep and paralysis effects, and immunity to the energy type used by his breath weapon.Note: Not implemented: low-light vision, darkvision, half-dragon template. |
2 changes: 2 additions & 0 deletions
2
tpdatasrc/tpgamefiles/mes/spell_ext/dragon_disciple_breath_weapons.mes
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,2 @@ | ||
{3231} {Dragon Disciple Cone Breath} | ||
{3232} {Dragon Disciple Line Breath} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
140 changes: 92 additions & 48 deletions
140
tpdatasrc/tpgamefiles/rules/char_class/class023_dragon_disciple.py
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,98 +1,142 @@ | ||
from toee import * | ||
import char_class_utils | ||
import char_editor | ||
from heritage_feat_utils import getDraconicHeritageColourString | ||
|
||
################################################### | ||
|
||
def GetConditionName(): | ||
return "Dragon Disciple" | ||
return "Dragon Disciple" | ||
|
||
def GetSpellCasterConditionName(): | ||
return "Dragon Disciple Spellcasting" | ||
return "Dragon Disciple Spellcasting" | ||
|
||
def GetCategory(): | ||
return "Core 3.5 Ed Prestige Classes" | ||
return "Core 3.5 Ed Prestige Classes" | ||
|
||
def GetClassDefinitionFlags(): | ||
return CDF_CoreClass | ||
return CDF_CoreClass | ||
|
||
def GetClassHelpTopic(): | ||
return "TAG_DRAGON_DISCIPLES" | ||
return "TAG_DRAGON_DISCIPLES" | ||
|
||
classEnum = stat_level_dragon_disciple | ||
|
||
################################################### | ||
|
||
|
||
class_feats = { | ||
1: ("Dragon Disciple Natural Armor",), | ||
2: ("Dragon Disciple Claws and Bite",), | ||
3: ("Dragon Disciple Breath Weapon",), | ||
9: ("Dragon Disciple Wings",), | ||
10: ("Dragon Disciple Dragon Apotheosis",) | ||
} | ||
|
||
class_skills = (skill_alchemy, skill_concentration, skill_craft, skill_diplomacy, skill_escape_artist, skill_gather_information, skill_knowledge_all, skill_listen, skill_profession, skill_search, skill_spellcraft, skill_spot) | ||
|
||
def IsEnabled(): | ||
return 1 | ||
return 1 | ||
|
||
def GetHitDieType(): | ||
return 12 | ||
return 12 | ||
|
||
def GetSkillPtsPerLevel(): | ||
return 2 | ||
return 2 | ||
def GetBabProgression(): | ||
return base_attack_bonus_type_martial | ||
return base_attack_bonus_type_martial | ||
|
||
def IsFortSaveFavored(): | ||
return 1 | ||
return 1 | ||
|
||
def IsRefSaveFavored(): | ||
return 0 | ||
return 0 | ||
|
||
def IsWillSaveFavored(): | ||
return 1 | ||
return 1 | ||
def GetSpellListType(): | ||
return spell_list_type_none # dragon disciples only advance bonus spells | ||
return spell_list_type_none # dragon disciples only advance bonus spells | ||
|
||
def IsClassSkill(skillEnum): | ||
return char_class_utils.IsClassSkill(class_skills, skillEnum) | ||
return char_class_utils.IsClassSkill(class_skills, skillEnum) | ||
|
||
def IsClassFeat(featEnum): | ||
return char_class_utils.IsClassFeat(class_feats, featEnum) | ||
return char_class_utils.IsClassFeat(class_feats, featEnum) | ||
|
||
def GetClassFeats(): | ||
return class_feats | ||
return class_feats | ||
|
||
def IsAlignmentCompatible( alignment): | ||
return 1 | ||
return 1 | ||
|
||
def CanCastInnateArcane(obj): #todo: generalize | ||
if obj.stat_level_get(stat_level_bard) > 0: | ||
return 1 | ||
if obj.stat_level_get(stat_level_sorcerer) > 0: | ||
return 1 | ||
return 0 | ||
def SpeaksDraconic( obj ): | ||
return 1 # languages not implemented in ToEE | ||
if obj.stat_level_get(stat_level_bard) > 0: | ||
return 1 | ||
if obj.stat_level_get(stat_level_sorcerer) > 0: | ||
return 1 | ||
return 0 | ||
def SpeaksDraconic(obj): | ||
return 1 # languages not implemented in ToEE | ||
|
||
def KnowledgeArcanaCheck( obj ): | ||
# if (obj.skill_ranks_get(skill_knowledge_arcana) < 8): #knowledge skill not implemented in ToEE | ||
# return 0 | ||
if obj.stat_level_get(stat_level) < 5: # a replacement for checking knowledge arcana | ||
return 0 | ||
return 1 | ||
|
||
def ObjMeetsPrereqs( obj ): | ||
return 0 # WIP | ||
|
||
if not KnowledgeArcanaCheck(obj): | ||
return 0 | ||
if (not obj.has_feat(feat_cleave) ): | ||
return 0 | ||
if (not obj.has_feat(feat_power_attack) ): | ||
return 0 | ||
if (not CanCastInnateArcane(obj)): | ||
return 0 | ||
# if (not obj.has_feat(feat_improved_sunder) ): # sunder not yet implemented | ||
# return 0 | ||
#if (not obj.d20_query('EVIL_OUTSIDER_CONTACTED')): | ||
# return 0 | ||
return 1 | ||
# if (obj.skill_ranks_get(skill_knowledge_arcana) < 8): #knowledge skill not implemented in ToEE | ||
# return 0 | ||
if obj.stat_level_get(stat_level) < 5: # a replacement for checking knowledge arcana | ||
return 0 | ||
return 1 | ||
|
||
def DragonRaceCheck(obj): | ||
#Can't check if character is half-dragon; it does not exist in ToEE | ||
if obj.is_category_type(mc_type_dragon): | ||
return 1 | ||
return 0 | ||
|
||
def ObjMeetsPrereqs(obj): | ||
if not KnowledgeArcanaCheck(obj): | ||
return 0 | ||
elif not CanCastInnateArcane(obj): | ||
return 0 | ||
elif not SpeaksDraconic(obj): | ||
return 0 | ||
#elif DragonRaceCheck: | ||
# return 0 | ||
return 1 | ||
|
||
|
||
# Levelup | ||
def alreadyHasDraconicHeritage(obj): | ||
hasDraconicHeritageFeat = False | ||
for heritage in range(heritage_draconic_black, heritage_draconic_white + 1): | ||
colourString = getDraconicHeritageColourString(heritage) | ||
if char_editor.has_feat("Draconic Heritage {}".format(colourString)): | ||
hasDraconicHeritageFeat = True | ||
break | ||
return True if hasDraconicHeritageFeat else False | ||
|
||
def IsSelectingFeatsOnLevelup(obj): | ||
newLvl = char_editor.stat_level_get(classEnum) | ||
if newLvl == 1: | ||
if alreadyHasDraconicHeritage(obj): | ||
return 0 | ||
elif newLvl not in [2, 4, 5, 6, 8, 9]: | ||
return 0 | ||
return 1 | ||
|
||
def LevelupGetBonusFeats(obj): | ||
newLvl = char_editor.stat_level_get(classEnum) | ||
bonus_feats = [] | ||
if newLvl == 1: | ||
bonus_feats.append("Draconic Heritage") | ||
elif newLvl in [2, 4, 5, 6, 8, 9]: | ||
bonus_feats.append("Bonus Spell") | ||
|
||
bonFeatInfo = [] | ||
for ft in bonus_feats: | ||
featInfo = char_editor.FeatInfo(ft) | ||
featInfo.feat_status_flags |= 4 # always pickable | ||
bonFeatInfo.append(featInfo) | ||
char_editor.set_bonus_feats(bonFeatInfo) | ||
return | ||
|
28 changes: 28 additions & 0 deletions
28
tpdatasrc/tpgamefiles/rules/d20_actions/action02302_dragon_disciple_breath_attack.py
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,28 @@ | ||
from toee import * | ||
import tpactions | ||
import tpdp | ||
|
||
|
||
def GetActionName(): | ||
return "Dragon Disciple Breath Attack" | ||
|
||
|
||
def GetActionDefinitionFlags(): | ||
return D20ADF_MagicEffectTargeting | D20ADF_QueryForAoO | D20ADF_TriggersCombat | ||
|
||
|
||
def GetTargetingClassification(): | ||
return D20TC_CastSpell | ||
|
||
|
||
def GetActionCostType(): | ||
return D20ACT_Standard_Action | ||
|
||
|
||
def AddToSequence(d20action, action_seq, tb_status): | ||
if d20action.performer.d20_query(Q_Prone): | ||
d20aGetup = d20action | ||
d20aGetup.action_type = tpdp.D20ActionType.StandUp | ||
action_seq.add_action(d20aGetup) | ||
action_seq.add_action(d20action) | ||
return AEC_OK |
18 changes: 18 additions & 0 deletions
18
tpdatasrc/tpgamefiles/rules/d20_actions/action02303_dragon_disciple_toogle_fly.py
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
from toee import * | ||
import tpactions | ||
|
||
def GetActionName(): | ||
return "Dragon Disciple Toogle Fly" | ||
|
||
def GetActionDefinitionFlags(): | ||
return D20ADF_None | ||
|
||
def GetTargetingClassification(): | ||
return D20TC_Target0 | ||
|
||
def GetActionCostType(): | ||
return D20ACT_NULL | ||
|
||
def AddToSequence(d20action, action_seq, tb_status): | ||
action_seq.add_action(d20action) | ||
return AEC_OK |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
name: Bonus Spell (Bard 0) | ||
flags: 9 | ||
prereqs: 8 1 | ||
description: Grants a Bard bonus Spell per Day for Spell Level 0 | ||
prereq descr: | ||
parent: Bonus Spell |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
name: Bonus Spell (Bard 1) | ||
flags: 9 | ||
prereqs: 8 2 | ||
description: Grants a Bard bonus Spell per Day for Spell Level 1 | ||
prereq descr: | ||
parent: Bonus Spell |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
name: Bonus Spell (Bard 2) | ||
flags: 9 | ||
prereqs: 8 4 | ||
description: Grants a Bard bonus Spell per Day for Spell Level 2 | ||
prereq descr: | ||
parent: Bonus Spell |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
name: Bonus Spell (Bard 3) | ||
flags: 9 | ||
prereqs: 8 7 | ||
description: Grants a Bard bonus Spell per Day for Spell Level 3 | ||
prereq descr: | ||
parent: Bonus Spell |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
name: Bonus Spell (Sorcerer 0) | ||
flags: 9 | ||
prereqs: 16 1 | ||
description: Grants a Sorcerer bonus Spell per Day for Spell Level 0 | ||
prereq descr: | ||
parent: Bonus Spell |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
name: Bonus Spell (Sorcerer 1) | ||
flags: 9 | ||
prereqs: 16 1 | ||
description: Grants a Sorcerer bonus Spell per Day for Spell Level 1 | ||
prereq descr: | ||
parent: Bonus Spell |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
name: Bonus Spell (Sorcerer 2) | ||
flags: 9 | ||
prereqs: 16 4 | ||
description: Grants a Sorcerer bonus Spell per Day for Spell Level 2 | ||
prereq descr: | ||
parent: Bonus Spell |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
name: Bonus Spell (Sorcerer 3) | ||
flags: 9 | ||
prereqs: 16 6 | ||
description: Grants a Sorcerer bonus Spell per Day for Spell Level 3 | ||
prereq descr: | ||
parent: Bonus Spell |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
name: Bonus Spell (Wizard 0) | ||
flags: 9 | ||
prereqs: 17 1 | ||
description: Grants a Wizard bonus Spell per Day for Spell Level 0 | ||
prereq descr: | ||
parent: Bonus Spell |
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I've changed get_cur_seq to return a reference rather than a copy. I vaguely recall someone needed this change, pinging @dolio @Sagenlicht @anatoliy-savchak @doug1234
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It wasn't me, though I do use get_cur_seq in quite a few python actions.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
As you might recall I've recently added a hook for bonus spell slots; are you able to make use of that?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I am sure I can :)
Thanks alot for the new anim_goal, can't wait to use them for a lot of different things :)
I did postpone my work on the DD due to some Breath Weapon issues, will resume with the DD tomorrow and will try to add the bonus spells.