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dense obstruction cover ratings, density, and desc changes
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X0-11 committed Jul 14, 2024
1 parent 0c59667 commit 64932c1
Showing 1 changed file with 17 additions and 7 deletions.
24 changes: 17 additions & 7 deletions code/modules/halo/structures/dense_obstructions.dm
Original file line number Diff line number Diff line change
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icon_state = "bush_1"
climb_desc = "manouver past"
plane = ABOVE_HUMAN_PLANE
density = 1
opacity = 1
alpha = 150
pixel_x = 0
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//Variants//
/obj/structure/destructible/dense_obstruction/flora_assorted
name = "dense flora"
desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower."
desc = "Hard to see through, but easy to move through. Provides minimal protection against gunfire. Can be destroyed with enough concentrated firepower."
icon = 'code/modules/halo/flora/ausflora.dmi'
icon_state = "fern_1"
density = 0
cover_rating = 20
states_ignore = list() //States in the provided icon file to ignore whilst randomising tree type.
max_offset = 7
min_offset = -7
obstruction_num = 4

/obj/structure/destructible/dense_obstruction/flora_jungle
name = "dense flora"
desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower."
desc = "Hard to see through, but easy to move through. Provides minimal protection against gunfire. Can be destroyed with enough concentrated firepower."
icon = 'code/modules/halo/flora/jungleflora.dmi'
icon_state = "bush_1"
density = 0
cover_rating = 20
states_ignore = list("rocks_1","rocks_2","rocks_3","rocks_4") //States in the provided icon file to ignore whilst randomising tree type.
max_offset = 10
min_offset = -10
obstruction_num = 6

/obj/structure/destructible/dense_obstruction/flora_jungle_large
name = "dense flora"
desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower."
desc = "Hard to see through, and hard to move through. Provides minimal protection against gunfire. Can be destroyed with enough concentrated firepower."
icon = 'code/modules/halo/flora/swamp_ausflora_large.dmi'
icon_state = "bush_1"
pixel_x = -16
cover_rating = 30
states_ignore = list("rocks_1","rocks_2","rocks_3","rocks_4") //States in the provided icon file to ignore whilst randomising tree type.
max_offset = 10
min_offset = -10
obstruction_num = 3

/obj/structure/destructible/dense_obstruction/rocks
name = "boulders"
desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower."
desc = "Hard to see through, and hard to move through. Provides significant protection against gunfire. Can be destroyed with enough concentrated firepower."
icon = 'code/modules/halo/flora/jungleflora.dmi'
icon_state = "rocks_1"
cover_rating = 60
states_ignore = list("bush_1","bush_2","bush_3") //States in the provided icon file to ignore whilst randomising tree type.
max_offset = 10
min_offset = -10
obstruction_num = 5

/obj/structure/destructible/dense_obstruction/rocks_large
name = "boulders"
desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower."
desc = "Hard to see through, and hard to move through. Provides significant protection against gunfire. Can be destroyed with enough concentrated firepower."
icon = 'code/modules/halo/flora/swamp_ausflora_large.dmi'
icon_state = "rocks_1"
pixel_x = -16
cover_rating = 60
states_ignore = list("bush_1","bush_2","bush_3") //States in the provided icon file to ignore whilst randomising tree type.
max_offset = 10
min_offset = -10
obstruction_num = 3

/obj/structure/destructible/dense_obstruction/trees
name = "dense trees"
desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower."
desc = "Hard to see through, and hard to move through. Provides excellent protection against gunfire. Can be destroyed with enough concentrated firepower."
icon = 'code/modules/halo/flora/jungletree.dmi'
icon_state = "tree_1"
cover_rating = 80
states_ignore = list() //States in the provided icon file to ignore whilst randomising tree type.
pixel_x = -32
pixel_y = -6
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/obj/structure/destructible/dense_obstruction/trees_large
name = "dense trees"
desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower."
desc = "Hard to see through, and hard to move through. Provides excellent protection against gunfire. Can be destroyed with enough concentrated firepower."
icon = 'code/modules/halo/flora/jungletreelarge.dmi'
icon_state = "tree_1"
cover_rating = 80
states_ignore = list() //States in the provided icon file to ignore whilst randomising tree type.
pixel_x = -64
pixel_y = -16
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