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Dropship Move Sound Effects & Swamp Tree Icon Fix #3531

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Feb 4, 2024
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1 change: 1 addition & 0 deletions code/modules/halo/flora/swamp_tree.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
/obj/structure/flora/tree/swamp_tree
name = "glowing tree"
desc = "A large, sturdy, glowing tree."
icon = 'code/modules/halo/icons/flora/swamp_tree.dmi'
anchored = 1
density = 1

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8 changes: 8 additions & 0 deletions code/modules/halo/vehicles/types/pelican.dm
Original file line number Diff line number Diff line change
Expand Up @@ -99,6 +99,8 @@

overmap_range = 10

move_sound = 'code/modules/halo/sounds/vehicle_sfx/pelican_move.ogg'
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You can just put these sfx links in the baseline define for the vehicle so it's passed down to subtypes, rather than putting one in each subtype


takeoff_overlay_icon_state = "thrust"
takeoff_sound = 'code/modules/halo/shuttles/pelican_takeoff.ogg'

Expand Down Expand Up @@ -131,6 +133,8 @@
/obj/vehicles/air/overmap/pelican/unsc
faction = "UNSC"

move_sound = 'code/modules/halo/sounds/vehicle_sfx/pelican_move.ogg'

spawn_datum = /datum/mobile_spawn/unsc

/obj/vehicles/air/overmap/pelican/urf
Expand All @@ -140,6 +144,8 @@
desc = "A versatile aircraft used by the UNSC for medium-lift operations of personnel, vehicles and equipment. This one has a red fist painted onto the armor. A 40mm Chain-Gun is mounted on the nose."
faction = "Insurrection"

move_sound = 'code/modules/halo/sounds/vehicle_sfx/pelican_move.ogg'

comp_prof = /datum/component_profile/pelican/urf

ammo_containers = newlist(/obj/item/ammo_magazine/pelican_chaingun)
Expand Down Expand Up @@ -183,6 +189,8 @@
faction = "police"
occupants = list(6,0)

move_sound = 'code/modules/halo/sounds/vehicle_sfx/pelican_move.ogg'

comp_prof = /datum/component_profile/pelican/civ

/obj/item/vehicle_component/health_manager/pelican/civ
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2 changes: 2 additions & 0 deletions code/modules/halo/vehicles/types/phantom_dropship.dm
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,8 @@
takeoff_sound = null
overmap_range = 10

move_sound = 'code/modules/halo/sounds/vehicle_sfx/phantom_move.ogg'

comp_prof = /datum/component_profile/phantom

spawn_datum = /datum/mobile_spawn/covenant
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