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NFSToolHB

NFSLocaleToolHB (Need for Speed Locale Tool Histogram Binary) is a tool designed to decompile and compile localization's binary and histogram chunk files for games based on Frostbite game engine.

Examples of usage

The aforementioned game lacks Russian localization since the release. The game also has poor support of Cyrillic characters — only handful of them were encoded into the game for a simple task of displaying songs' track names, rendering the ability to edit the in-game text in Frosty Tool Suite impossible.
NFSLocaleToolHB solves this issue by editing all of the files outside of Frosty Editor and importing them back afterwards, bypassing all checks for histogram characters encoding integrity during mod's compilation. Also, having working Ё and ё is a welcome addition, which official localizations lack and overlook during the development.

Usage

  1. Generate a list of characters:
  NFSLocaleToolHB -cl chars_list.txt
  1. Export the game's locale histogram chunk, then compile a new histogram chunk using generated list of characters and game's histogram chunk:
  NFSLocaleToolHB -hg histogram.chunk chars_list.txt newhistogram.chunk
  1. Extract the locale text from game's binary chunk using new histogram chunk:
  NFSLocaleToolHB -t nfsunbound.chunk newhistogram.chunk nfsunbound.chunk.txt

You will be provided with .ids and .txt files that contain hash names and in-game text tied to hashes respectively.

  1. Edit whatever you need to edit.
    If you're adding a new string into a text, make sure its hash is placed in its appropriate place (and not in the end of file), or else you risk mixing up all of the in-game text and it ending up in inappropriate places.

  2. Compile a binary chunk with new edits using new histogram and edited text file:

  NFSLocaleToolHB.exe -b nfsunbound.chunk.txt newhistogram.chunk nfsunbound.chunk.ids newnfsunbound.chunk
  1. All you have to do next is import new chunks into the game's database via Frosty Editor and edit BinaryChunkSize in game's FsUITextDatabase language asset.
    Make sure FsLocalization Loader (FsLocalizationPlugin) and Localized String Editor (LocalizedStringPlugin) plugins are not present in Frosty Editor, or else it crashes during the export.

Documentation

Binary chunk file structure

Name Data type Size (in bytes) Comment
magic uint32 4 0x39000
fileSize uint32 4 file size - 8
listSize uint32 4 total amount of entries
dataOffset uint32 4 start offset + 8 (hash pairs)
stringsOffset uint32 4 string list offset + 8
section cstring CString (zero terminated) section name
000000 byte 128 zero bytes
hash pair list uint32, uint32 8 hash and string list offset
string list cstring CString list collection of all strings

Histogram chunk file structure

Name Data type Size (in bytes) Comment
magic uint32 4 0x39001
fileSize uint32 4 file size - 8
dataOffSize uint32 4 256
000000 byte 256 zero bytes
section uint16 256 section chars
byte other

Credits

This repository contains code (which was edited for production purposes) from NFSFBLocale tool made by @LinkOFF7.

Disclaimer

Neither this project or pieces of code, nor authors are affiliated with Electronic Arts and/or DICE.
Need for Speed™ is a registered trademark of Electronic Arts. Frostbite™ is a registered trademark of EA Digital Illusions Creative Entertainment (DICE)

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