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Add better song of double time enhancement #876

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garrettjoecox
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@garrettjoecox garrettjoecox commented Nov 25, 2024

Allows you to advance to any time up until an hour prior to moon fall. In my testing some of the actor respawns look a little weird when in the frozen state, but snap into place when resuming time. Works with all 3 clock types.

todo:

  • Render the analog stick graphic from shops, and maybe flash the clock to make it more obvious what's happening

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@garrettjoecox garrettjoecox force-pushed the better-song-of-time branch 3 times, most recently from 992634a to b406329 Compare November 25, 2024 16:34
@garrettjoecox garrettjoecox force-pushed the better-song-of-time branch 3 times, most recently from fbc28dd to 184721e Compare November 25, 2024 18:54
@lscholte
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I was just trying this out because I was curious what it would look like. I like what you've done from a gameplay perspective, but one thing that might be awkward is getting to the exact time that I want as I find the analog stick is a bit too sensitive. So if I am say trying to travel to a specific time, I might overshoot and have to go backwards, but might also overshoot that as well. What you have now is great for doing large time jumps though.

I'm not sure how to make this better UX-wise. Perhaps a modifier button like Z to make it a bit less sensitive to the analog stick input?

@garrettjoecox
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Perhaps a modifier button like Z to make it a bit less sensitive to the analog stick input?

I like that idea, I have incorporated this. It's currently not obvious that is an option but I'll probably do another pass on the "UI" of this feature in the future and account for it.

@garrettjoecox garrettjoecox merged commit 1d2a945 into HarbourMasters:develop Dec 6, 2024
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@garrettjoecox garrettjoecox deleted the better-song-of-time branch December 6, 2024 06:46
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2 participants