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[Rando] Treesanity, randomizing overworld trees. #5003
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…into develop Merging upstream.
…into develop Merge upstream.
soh/soh/Enhancements/randomizer/location_access/overworld/market.cpp
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soh/soh/Enhancements/randomizer/location_access/overworld/zora_river.cpp
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soh/soh/Enhancements/randomizer/location_access/overworld/lon_lon_ranch.cpp
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soh/soh/Enhancements/randomizer/location_access/overworld/zoras_fountain.cpp
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Noticed I was using the wrong hint format for some checks, fixed that as well. |
Moved tree locations to separate file.
Just finished up the last thing I wanted to work on, trees instantly reverting to their normal appearance once a check has been collected, if there are no other remarks I feel finished with the first iteration of treesanity. |
@turbofist on discord someone was asking about trees:
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This is intended, these trees are not recognized as individual actors as they are spawned from other actors, I will see if there is something that can be done about this eventually, and I will make this more clear in the rando menu description. |
…g why some trees are intentionally not randomized.
Adds Treesanity, shuffles items into trees, roll into them to obtain the item.
Trees have a special appearence when holding items.