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Motive-UE4

Motive Plugin for the Unreal Engine. Using the NatNet SDK to enable streaming of tracking data from Motive into Unreal.

Installation

  • Create new c++ First Person project
  • Merge the "Content" folder with your project Content folder
  • Copy the plugin "MotiveToUnity" to the "Plugins" folder of your project, if there is no "Plugins" folder, create on.
  • Copy the NatNet .dll from the Third Party/lib folder to the same directory as the editor .exe. (I'm not sure why this is needed and should be fixed)
  • When you start the Unreal Editor, the plugin should compile. If it fails, try Generating project files then rebuilding your project.

Useage

  • Data streaming should be enabled in motive.
  • Add the MotiveReceiveExample blueprint to your scene for an example of how to handle incoming data.
  • The ID parameter of the GetRigidbodyData blueprint node corresponds to the "User Data" value of a ridigid body in Motive.