Skip to content

Harvey3141/Motive-UE4

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 

Repository files navigation

Motive-UE4

Motive Plugin for the Unreal Engine. Using the NatNet SDK to enable streaming of tracking data from Motive into Unreal.

Installation

  • Create new c++ First Person project
  • Merge the "Content" folder with your project Content folder
  • Copy the plugin "MotiveToUnity" to the "Plugins" folder of your project, if there is no "Plugins" folder, create on.
  • Copy the NatNet .dll from the Third Party/lib folder to the same directory as the editor .exe. (I'm not sure why this is needed and should be fixed)
  • When you start the Unreal Editor, the plugin should compile. If it fails, try Generating project files then rebuilding your project.

Useage

  • Data streaming should be enabled in motive.
  • Add the MotiveReceiveExample blueprint to your scene for an example of how to handle incoming data.
  • The ID parameter of the GetRigidbodyData blueprint node corresponds to the "User Data" value of a ridigid body in Motive.

About

Motive Plugin for Unreal Engine

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published