Set base_path to directory of bundle file #90
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(See #74) Currently, something like
will fail with
KeyError: "No such asset: 'sharedassets0.resource'"
, whilecd extracted unityextract --all data.unity3d
will work. This patch sets
base_path
to the same directory where the loaded Unity3D file is (by default), and mentions that Unity3D files can reference external files (for people who didn't know, like me).