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Xml Example Unit Data
koliva8245 edited this page Apr 7, 2020
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3 revisions
Game version: 2.46.1.75132
<Units>
<AbathurEvolvedMonstrosity name="Evolved Monstrosity" hyperlinkId="AbathurEvolvedMonstrosity" innerRadius="0.375" radius="1" sight="9" speed="4" damageType="Summon">
<Attributes>
<Attribute>Summoned</Attribute>
</Attributes>
<Portraits>
<TargetInfo>storm_ui_ingame_targetinfopanel_unit_abathur_monstrosity.png</TargetInfo>
<Minimap>storm_ui_minimapicon_monstrosity.png</Minimap>
</Portraits>
<Life>
<Amount scale="0.04">1350</Amount>
<RegenRate scale="0">0</RegenRate>
</Life>
<Weapons>
<AbathurEvolveMonstrosityWeapon range="2" period="1">
<Damage scale="0.04">85</Damage>
</AbathurEvolveMonstrosityWeapon>
<AbathurEvolveMonstrosityWeaponMelee range="0.5" period="1">
<Damage scale="0.04">85</Damage>
</AbathurEvolveMonstrosityWeaponMelee>
</Weapons>
<Abilities>
<Mount>
<AbathurMonstrosityDeepTunnel buttonId="AbathurMonstrosityDeepTunnel" name="Deep Tunnel" abilityType="Z">
<Icon>storm_ui_icon_abathur_mount.png</Icon>
<CooldownTooltip>Cooldown: 80 seconds</CooldownTooltip>
<ShortTooltip>Tunnel to a location.</ShortTooltip>
<FullTooltip>Order your Evolved Monstrosity to quickly tunnel to a visible location</FullTooltip>
</AbathurMonstrosityDeepTunnel>
</Mount>
<Action>
<HeroGenericSummonedUnitSpecialCaseInteraction buttonId="SummonedUnitSpecialCaseInteraction" name="Summoned Unit Special Case Interaction" abilityType="Hold">
<Icon>storm_temp_btn-ability-protoss-prismaticbeam-color.png</Icon>
</HeroGenericSummonedUnitSpecialCaseInteraction>
</Action>
</Abilities>
</AbathurEvolvedMonstrosity>
...
</Units>
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