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Re-areas every single ruin (shiptest-ss13#2219)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request removes a bunch of unused areas and re-areas every single ruin to use subtypes of overmap encounter so they get weather <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game weather + consistency + less cruft <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: Ruin areas have been touched, please report any odd happenings /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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_maps/RandomRuins/BeachRuins/beach_crashed_engineer.dmm
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_maps/RandomRuins/BeachRuins/beach_crashed_starwalker.dmm
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_maps/RandomRuins/BeachRuins/beach_knights_rest.dmm
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_maps/RandomRuins/BeachRuins/beach_ocean_town.dmm
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_maps/RandomRuins/BeachRuins/beach_treasure_cove.dmm
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