This is actually my first standalone game made with OpenGL. Thanks to Creepsy for helping with the game engine!
The game is an open-world sandbox game with low-poly graphics. The player can walk around and collect resources to make tool stations and build their own houses to attract NPC's (probably takes a while until this will be implemented). We also try to make this game as realistic as possible (in terms of game mechanics).
Controls:
- R to open resource menu
- S to open settings menu
- placeable buildings & assets
- player, moving around, collecting resources
- minecolonies-like?
- low-poly
- cube terrain
Some code snippets explaining every function of the rendering library. They are stored in the example folder.
- custom_window explains how to create a custom window you can base an application on
- mesh explains how to use the different mesh types (textured and colored)
TODO!!!
Class names: ExampleClass
Function / method names: exampleFunction
Variables names: example_variable
Constants names: EXAMPLE_CONSTANT