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GameWithNoName

Description

This is actually my first standalone game made with OpenGL. Thanks to Creepsy for helping with the game engine!

The game is an open-world sandbox game with low-poly graphics. The player can walk around and collect resources to make tool stations and build their own houses to attract NPC's (probably takes a while until this will be implemented). We also try to make this game as realistic as possible (in terms of game mechanics).

Controls:

  • R to open resource menu
  • S to open settings menu

Ideas / TODO's

  • placeable buildings & assets
  • player, moving around, collecting resources
  • minecolonies-like?
  • low-poly
  • cube terrain

Example Code

Some code snippets explaining every function of the rendering library. They are stored in the example folder.

  • custom_window explains how to create a custom window you can base an application on
  • mesh explains how to use the different mesh types (textured and colored)

Formatting Conventions

TODO!!!

Class names: ExampleClass
Function / method names: exampleFunction
Variables names: example_variable
Constants names: EXAMPLE_CONSTANT

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