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Releases: Imrglop/Latite-Releases

v2.4.0: AutoGG and 1.21.51/1.20.50 version support

10 Jan 20:41
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First release of 2025!

Changelog:

  • 1.21.51/1.20.50 version support (thanks to @marioCST)
  • AutoGG module (only The Hive is supported, but there are AutoGG plugins for Galaxite and Cubecraft on https://latite.net/plugins)

Scripting changelog:

  • New functions/properties:
os.playSound(path)
os.openUri(uri)
fs.move(path1, path2)
client.getScreenManager().registerScreen(screen)
Item.maxDamage
  • Implemented plugin trust system (plugins in the LatiteScripting/Scripts repository can use functions like game.sendChatMessage now)
  • Added Screen class
  • Fixed drawTexture not working with alpha (transparency)

v2.3.3: 1.21.4x Version Update

28 Nov 15:35
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Happy Thanksgiving!

Changelog:

  • 1.21.4x support (thanks to @marioCST!)
  • Various code improvements and new set-score event for Scripting API (thanks to @zzz-mimimi!)

v2.3.1: Hotfix

12 Oct 01:10
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  • Updated Portuguese (BR) Translations
  • Fixed menu scrolling bug

v2.3.0: Translation Update (1.21.31)

11 Oct 22:11
736d510
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Latite Client v2.3.0:

Changelog:

  • 1.20.3x support (thanks to @FreezeEngine!)
  • We have added Translation support!
  • Prevent scrolling in the HudEditor (@WhiteOnGitHub)
  • Various GUI fixes

Thanks to the community, you can use the following languages in the client:

  • Czech (geodas11)
  • Spanish (srhaoo, ellovicky)
  • French (illangell)
  • Japanese (asten_1003)
  • Portuguese (PT, BR) (elevenforever, .js_mo)
  • Chinese (Traditional, Simplified) (mruiaw)
    More languages are currently in the works of being translated!

Scripting changes:

  • fs.delete(path)
  • fs.readDirectorySync(path)

v2.2.0: 1.21.20/1.21.21 Version Update

23 Aug 21:14
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Changelog:

  • Added 1.21.20/1.21.21 version support
  • Added No Hurt Cam
  • Added RGB support to every color setting
  • Re-addded Minimal View Bobbing (might be unstable)
  • Added downloading and installing plugins directly from the website

Scripting changelog:

  • Added event priorities (that are also cross-plugin) when using client events
client.on("receive-chat", ev => {
  clientMessage("called last");
});

client.on("receive-chat", ev => {
  clientMessage("called first");
}, 100 /* priority number */);

client.on("receive-chat", ev => {
  clientMessage("called second");
}, 1 /* priority number */);
  • Entity.getFlag(int flag): boolean

  • Entity.setFlag(int flag, boolean state): void (Experimental and restricted, this can set things like sprinting, can probably make you fly too)

  • Fixed Player.getItem

  • Scripting takes priority over receive-chat
    Here is a list of flags you can use for the flag parameter: https://github.com/LiteLDev/LeviLamina/blob/518109e927c44ec4293921b39fbc893238d1ec46/src/mc/entity/utilities/ActorFlags.h#L4-L126

  • Fixed Module.registerColorSetting requiring string as the 4th parameter

  • Added ClickEvent.wheelDelta (typically -120 for scrolling down and 120 for scrolling up)

  • Added TextModule.getLastText(): string. This allows you to get the post-processed text result of any text module. for example, getModuleByName("FPSDisplay").getLastText() returns 'FPS: 69' (this will depend on the user defined prefix/suffix)

  • Modified ModuleManager.getModuleByName() to return either Module, HudModule, or TextModule correspondingly.

  • Modified ModuleManager.forEach to provide either Module, HudModule, or TextModule correspondingly.

v2.1.0: 1.21 Version Update

20 Jul 00:37
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  • Added 1.21, 1.21.1, 1.21.2 Support
  • Custom Coordinates
  • Movable Coordinates
  • Option to hide bossbar in Movable Bossbar
  • Snapping is enabled by default

For scripting changes, see #plugin-changes

Latite Client v2.0.2

09 Jun 21:14
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  • Fixed freeze crashes when injecting in start screen
  • Server display capability for Discord Rich Presence
  • One log file per day is saved

Scripting:

  • properly capture js errors when require()

  • fix scripting dx renderer flickering

  • rounded rects (radius option in graphics.fillRect)

  • fixed game.getScreenSize()

  • Vec2 game.getFOV()

  • Vec3 game.getCameraPosition()

  • string getEnvironmentVariable(name: string)

Latite Client v2.0.1

12 May 15:50
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Latite Client v2.0.1

  • Option to set custom HUD font
  • Fix ping counter
  • Other small bug fixes
  • Fix center cursor option

Scripting:

  • Added missing Player functions
  • Added Setting.setValue()
  • Added game.getScreenSize()
  • Added Player.getItem(slot)

Latite Client V2

06 May 00:29
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Latite Client V2 full changelog:

Visual Changes

  • Mod Menu re-designed to give it a sleek, more modern look.
  • Noto Sans / Mojangles font replaced with Segoe UI.

Modules

  • Added Health Warn.
  • Added Ping Counter.
  • Added Block Overlay.
  • Added Hurt Colour.
  • Added Command Shortcuts.
  • Added Auto-Text Hotkey.
  • Added Java Debug Info.
  • Temporarily removed Bottom Chat.

Customizability & Settings

General Settings

  • Added option to switch from DirectX12 rendering system to DirectX11 rendering system (this will improve client performance on higher-end devices, especially those with RTX graphics cards, renderdragon shaders and raytracing will not work with this option enabled).
  • Added option to use Minecraft's native renderer to render displayed mods (will increase performance, however they will look very different compared to mods rendered with Latite's renderer).
  • Added option to center cursor upon opening any UI in game or in Latite.
  • Changed default mod menu keybind from INSERT to M.
  • Added option to change the default key to open the mod menu.
  • Added option to change the default key to eject the client from the game.
  • Added option to change the client's accent color.

Module Settings

  • Added custom prefixes and suffixes for all HUD modules.
  • Added outline option for all HUD modules.
  • Added custom alignment settings for all HUD modules.
  • Added custom text size for all HUD modules.
  • Added option to force Minecraft renderer for individual HUD modules.

Other Changes

  • Added plugins - you can now create your own custom mods!
  • Replaced Latite rendering system from native Minecraft rendering system to DirectX.
  • Added custom latite commands - type .help in-game to view the list of commands.
  • Config system added (however you can only access it via Latite commands, there's no config manager yet).
  • Added support for Minecraft versions 1.20.80 and 1.20.81.
  • Removed support for all older versions.

v2.0.0-testing

05 May 23:36
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v2.0.0-testing Pre-release
Pre-release
release 1.6.0