Releases: Imrglop/Latite-Releases
v2.4.0: AutoGG and 1.21.51/1.20.50 version support
First release of 2025!
Changelog:
- 1.21.51/1.20.50 version support (thanks to @marioCST)
- AutoGG module (only The Hive is supported, but there are AutoGG plugins for Galaxite and Cubecraft on https://latite.net/plugins)
Scripting changelog:
- New functions/properties:
os.playSound(path)
os.openUri(uri)
fs.move(path1, path2)
client.getScreenManager().registerScreen(screen)
Item.maxDamage
- Implemented plugin trust system (plugins in the LatiteScripting/Scripts repository can use functions like
game.sendChatMessage
now) - Added
Screen
class - Fixed drawTexture not working with alpha (transparency)
v2.3.3: 1.21.4x Version Update
Happy Thanksgiving!
Changelog:
- 1.21.4x support (thanks to @marioCST!)
- Various code improvements and new set-score event for Scripting API (thanks to @zzz-mimimi!)
v2.3.1: Hotfix
- Updated Portuguese (BR) Translations
- Fixed menu scrolling bug
v2.3.0: Translation Update (1.21.31)
Latite Client v2.3.0:
Changelog:
- 1.20.3x support (thanks to @FreezeEngine!)
- We have added Translation support!
- Prevent scrolling in the HudEditor (@WhiteOnGitHub)
- Various GUI fixes
Thanks to the community, you can use the following languages in the client:
- Czech (geodas11)
- Spanish (srhaoo, ellovicky)
- French (illangell)
- Japanese (asten_1003)
- Portuguese (PT, BR) (elevenforever, .js_mo)
- Chinese (Traditional, Simplified) (mruiaw)
More languages are currently in the works of being translated!
Scripting changes:
- fs.delete(path)
- fs.readDirectorySync(path)
v2.2.0: 1.21.20/1.21.21 Version Update
Changelog:
- Added 1.21.20/1.21.21 version support
- Added No Hurt Cam
- Added RGB support to every color setting
- Re-addded Minimal View Bobbing (might be unstable)
- Added downloading and installing plugins directly from the website
Scripting changelog:
- Added event priorities (that are also cross-plugin) when using client events
client.on("receive-chat", ev => {
clientMessage("called last");
});
client.on("receive-chat", ev => {
clientMessage("called first");
}, 100 /* priority number */);
client.on("receive-chat", ev => {
clientMessage("called second");
}, 1 /* priority number */);
-
Entity.getFlag(int flag): boolean
-
Entity.setFlag(int flag, boolean state): void (Experimental and restricted, this can set things like sprinting, can probably make you fly too)
-
Fixed Player.getItem
-
Scripting takes priority over
receive-chat
Here is a list of flags you can use for the flag parameter: https://github.com/LiteLDev/LeviLamina/blob/518109e927c44ec4293921b39fbc893238d1ec46/src/mc/entity/utilities/ActorFlags.h#L4-L126 -
Fixed
Module.registerColorSetting
requiring string as the 4th parameter -
Added
ClickEvent.wheelDelta
(typically -120 for scrolling down and 120 for scrolling up) -
Added
TextModule.getLastText(): string
. This allows you to get the post-processed text result of any text module. for example,getModuleByName("FPSDisplay").getLastText()
returns'FPS: 69'
(this will depend on the user defined prefix/suffix) -
Modified
ModuleManager.getModuleByName()
to return eitherModule
,HudModule
, orTextModule
correspondingly. -
Modified
ModuleManager.forEach
to provide eitherModule
,HudModule
, orTextModule
correspondingly.
v2.1.0: 1.21 Version Update
- Added 1.21, 1.21.1, 1.21.2 Support
- Custom Coordinates
- Movable Coordinates
- Option to hide bossbar in Movable Bossbar
- Snapping is enabled by default
For scripting changes, see #plugin-changes
Latite Client v2.0.2
- Fixed freeze crashes when injecting in start screen
- Server display capability for Discord Rich Presence
- One log file per day is saved
Scripting:
-
properly capture js errors when require()
-
fix scripting dx renderer flickering
-
rounded rects (radius option in graphics.fillRect)
-
fixed game.getScreenSize()
-
Vec2 game.getFOV()
-
Vec3 game.getCameraPosition()
-
string getEnvironmentVariable(name: string)
Latite Client v2.0.1
Latite Client v2.0.1
- Option to set custom HUD font
- Fix ping counter
- Other small bug fixes
- Fix center cursor option
Scripting:
- Added missing Player functions
- Added Setting.setValue()
- Added game.getScreenSize()
- Added Player.getItem(slot)
Latite Client V2
Latite Client V2 full changelog:
Visual Changes
- Mod Menu re-designed to give it a sleek, more modern look.
- Noto Sans / Mojangles font replaced with Segoe UI.
Modules
- Added Health Warn.
- Added Ping Counter.
- Added Block Overlay.
- Added Hurt Colour.
- Added Command Shortcuts.
- Added Auto-Text Hotkey.
- Added Java Debug Info.
- Temporarily removed Bottom Chat.
Customizability & Settings
General Settings
- Added option to switch from DirectX12 rendering system to DirectX11 rendering system (this will improve client performance on higher-end devices, especially those with RTX graphics cards, renderdragon shaders and raytracing will not work with this option enabled).
- Added option to use Minecraft's native renderer to render displayed mods (will increase performance, however they will look very different compared to mods rendered with Latite's renderer).
- Added option to center cursor upon opening any UI in game or in Latite.
- Changed default mod menu keybind from
INSERT
toM
. - Added option to change the default key to open the mod menu.
- Added option to change the default key to eject the client from the game.
- Added option to change the client's accent color.
Module Settings
- Added custom prefixes and suffixes for all HUD modules.
- Added outline option for all HUD modules.
- Added custom alignment settings for all HUD modules.
- Added custom text size for all HUD modules.
- Added option to force Minecraft renderer for individual HUD modules.
Other Changes
- Added plugins - you can now create your own custom mods!
- Replaced Latite rendering system from native Minecraft rendering system to DirectX.
- Added custom latite commands - type
.help
in-game to view the list of commands. - Config system added (however you can only access it via Latite commands, there's no config manager yet).
- Added support for Minecraft versions 1.20.80 and 1.20.81.
- Removed support for all older versions.
v2.0.0-testing
release 1.6.0