A recreation of the popular mobile game BB Tan in Java.
- Squares!
- Triangles!
- Balls!
- PARTICLES!
- Screen shake!
- Manually end rounds!
- Infinite rounds!
- Collision checking using T_Hit, P_Hit and calculations with reflection vectors
In order to run BBTan on your own machine, you will need to compile the source code.
You will have to set the main class to: src/desktop/src/com.ru.tgra.desktop.DesktopLauncher.
At this point you can compile the game, but not run it without crashing. You also have to set the working directory to the src/core/assets directory.
You will need Java 8 in order to compile the game.
Use the mouse to aim and left mouse button to shoot.
Press spacebar to end the round immediately (offers time-saving and strategies).
Press ESC to pause the game.
Press M to toggle the music.
The controls are also displayed on the main menu of the game.
We used JetBrains IntelliJ Idea as our IDE of choice coding this game.
The game uses OpenGL and we use LibGDX in order to access OpenGL functionality.
- IntelliJ Idea - IDE
- LibGDX - OpenGL library
- Java - Language
This project is licensed under the MIT License - see the LICENSE file for details
- 111% for making the amazingly addictive game BB Tan
- Special thanks to Kári Halldórsson for teaching us collision checking and OpenGL.