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Adds relayed laser projectiles (BeeStation#2670)
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Co-authored-by: Bokkiewokkie <[email protected]>
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2 people authored and IndusRobot committed Dec 16, 2024
1 parent 3cfd584 commit 4ff3f7e
Showing 1 changed file with 34 additions and 1 deletion.
35 changes: 34 additions & 1 deletion nsv13/code/modules/overmap/weapons/projectiles_fx.dm
Original file line number Diff line number Diff line change
Expand Up @@ -563,12 +563,31 @@ Misc projectile types, effects, think of this as the special FX file.
tracer_type = /obj/effect/projectile/tracer/disabler
muzzle_type = /obj/effect/projectile/muzzle/disabler
impact_type = /obj/effect/projectile/impact/disabler
relay_projectile_type = /obj/item/projectile/beam/laser/heavylaser/phaser/relayed

/obj/item/projectile/beam/laser/heavylaser/phaser/relayed
projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE
flag = "laser"
damage = 80 //let's give them a chance to live, instead of smiting them with the full wraith of the Enterprise

/obj/item/projectile/beam/laser/heavylaser/phaser/relayed/on_hit(atom/target, blocked)
. = ..()
explosion(get_turf(target), 0, 2, 4, 6, flame_range = 4) //I halved the BSA's explosion, and then poked it some myself - big boom

/obj/item/projectile/beam/laser/phaser/pd
name = "point defense phaser"
damage = 60 // Doesn't scale with power input, but fires fairly quickly especially when upgraded
icon = 'nsv13/icons/obj/projectiles_nsv.dmi'
icon_state = "pdphaser"
icon_state = "pdphaser"
relay_projectile_type = /obj/item/projectile/beam/laser/phaser/pd/relayed

/obj/item/projectile/beam/laser/phaser/pd/relayed
projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE
flag = "laser"

/obj/item/projectile/beam/laser/phaser/pd/relayed/on_hit(atom/target, blocked)
. = ..()
explosion(get_turf(target), 0, 0, 2, 3, flame_range = 2) //weak, but still damaging... I hope

/obj/item/projectile/beam/laser/point_defense
name = "laser pointer"
Expand All @@ -581,11 +600,25 @@ Misc projectile types, effects, think of this as the special FX file.
tracer_type = /obj/effect/projectile/tracer/xray
muzzle_type = /obj/effect/projectile/muzzle/xray
impact_type = /obj/effect/projectile/impact/xray
relay_projectile_type = /obj/item/projectile/beam/laser/point_defense/relayed

/obj/item/projectile/beam/laser/point_defense/relayed
projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE
flag = "laser"

//Designed to be spammed like crazy, but can be buffed to do extremely solid damage when you overclock the guns.
/obj/item/projectile/beam/laser/phaser
damage = 30
flag = "overmap_medium"
relay_projectile_type = /obj/item/projectile/beam/laser/phaser/relayed

/obj/item/projectile/beam/laser/phaser/relayed
projectile_piercing = PASSGLASS|PASSGRILLE|PASSTABLE
flag = "laser"

/obj/item/projectile/beam/laser/phaser/relayed/on_hit(atom/target, blocked)
. = ..()
explosion(get_turf(target), 0, 0, 2, 3, flame_range = 2) //weak, but still damaging... I hope

/obj/item/projectile/bullet/broadside
name = "broadside shell"
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