This project is a raytracer written in C++. The goal of this project is to
implement a raytracer that can render scenes with spheres
, planes
,
lights
... The raytracer supports features such as translation
, rotation
,
and drop shadows
. The raytracer outputs the rendered image to a PPM file.
- Clone the repository.
git clone [email protected]:Jabolol/raytracer.git .
- Create a build directory.
mkdir build && cd build
- Build the project.
cmake .. -GNinja -DBUILD_DOC=OFF -DBUILD_TEST=OFF
- Run the raytracer with a provided scene.
./raytracer --config ../scenes/cornell.cfg > cornell.ppm
Tip
The config file can be found at config/must.cfg
- sphere
- plane
- translation
- directional light
- ambient light
- flat color
- add primitive to scene
- set up lighting
- set up camera
- output to ppm
Tip
The config file can be found at config/should.cfg
- cylinder
- cone
- rotation
- drop shadows
Tip
The config file can be found at config/could.cfg
- multiple directional lights (0.5)
- colored lights (0.5)
- transparency (0.5)
- reflection (1)
- refraction (1)
- texturing from file (1)
- texturing from procedural chessboard (1)
- texturing from procedural perlin noise (1)
- import a scene in a scene (2)
- set up antialiasing through supersampling (0.5)
- space partitioning (2)
- scene preview using a fast renderer (2)
Tip
The config file can be found at config/bonus.cfg
- quad box
- motion blur
- depth of field
- quadrilaterals
- constant medium (fog)
- tinted dielectric
Tip
The config file can be found at config/cornell.cfg