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Bomber 03-06-21

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@JanSeliv JanSeliv released this 08 Jun 23:56
· 873 commits to master since this release
74aaf16

Detailed list of changes made between 31-01-21 and 03-06-21:

  • Completely updated the Maya level:
  • Added the Water level of the Pirate character:
  • Added settings:
  • Eyelids blinking for every character:
  • New dance animation:
  • Manually created LOD1 (~5k tris) for every character:
  • Automatic generated LOD1-LOD4 for every background static meshes.
  • Added new cheats:
  • Bomber.Player.SetGodMode VALUE
    Enable or disable the God mode to make a controllable player to be undestroyable.
    Bomber.Player.SetGodMode 1 (enable)
    Bomber.Player.SetGodMode 0 (disable)
  • Bomber.Player.SetSetting TAG?VALUE
    Override the setting value, where the Tag can be specified as substring ('Close' instead of 'Settings.Button.CloseSettings' etc.)
    Bomber.UI.SetSetting Close (close settings)
    Bomber.UI.SetSetting VSync?1 (enable VSync)
    Bomber.UI.SetSetting Shadows?2 (set medium shadow quality)
    Bomber.UI.SetSetting Shadows?Low,Medium,High (change quality names)
    Bomber.UI.SetSetting Audio?0.5 (set volume in a half)
    Bomber.UI.SetSetting Title?Bomber (name the window as Bomber)
    Bomber.UI.SetSetting Player?JanSeliv (set nickname as JanSeliv)
  • Added gamepad input controls, the game can be played by a gamepad.
  • Reset level by R or backspace if the End-Game subwidget is opened.
  • Created the AI data asset.
  • Decreased the size for all UI textures.
  • Added more JavaDoc descriptions for headers.
  • Fixed all cooking warnings.
  • Fixed carousel lagging during rotation.
  • Fixed beard physics for the Pirate character.
  • Fixed stretching dress for the Maya character.
  • Fixed marking all levels to be saved on opening the editor.
  • Fixed player is able to open the End-Game sub widget during OnStarting state: show that widget only in InGame game state.
  • Fixed pivot for the mouse cursor widget.
  • Fixed memory leaking for nickname and mouse cursor widgets.
  • Fixed payer can increase the max amount of bombs by picking up new bomb items when old bombs were not exploded yet.
  • Fixed level actor can't be added to the level by drag-and-drop if the persistent level is not set as current.
  • Fixed level actors do not change its meshes on switching the level.
  • Code improvements.