Skip to content

Commit

Permalink
Fix broken link in README and link to docs repo
Browse files Browse the repository at this point in the history
  • Loading branch information
Laupetin authored Dec 23, 2023
1 parent 6ca9485 commit 20e3712
Showing 1 changed file with 7 additions and 2 deletions.
9 changes: 7 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ It can also load existing zones and reuse their assets from in-memory.
Only a subset of assets can be read from disk however, depending on the game.

Additionally, there are a couple of libraries and tools.
A full list of the subcomponents can be found [here](./docs/OatComponents.md).
A full list of the subcomponents can be found [here](https://openassettools.dev/guide/components.html).

## Using the tools

Expand Down Expand Up @@ -77,9 +77,14 @@ You now run `make` manually or use `./scripts/make_release.sh` or `./scripts/mak

The resulting binaries can be found in `build/bin/<Debug_x86|Release_x86>`.

## Documentation

The documentation can be found on the [OpenAssetTools.dev page](https://openassettools.dev).
It is hosted on Github Pages and its source can be found in the (OAT-Docs Repository)[https://github.com/Laupetin/OAT-Docs].

## Legal

OAT source code is licensed under [GPLv3](./LICENSE).

Extracting the contents of game files does not grant you any rights to them.
All rights remain to their respective owners.
All rights remain to their respective owners.

0 comments on commit 20e3712

Please sign in to comment.