model.h & mesh.h merged to one file and optimized! #41
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I have updated the model.h file to also have the code from mesh.h and it
is very fast this way... i have found that in my game engine i can
easily load a sphere containing over 500.000 tris / polys and still run
the engine fluently :) i have been able to add more and more of these
spheres so now it is satisfying. i have been able to add up to 30 of these spheres depending on what shader i use :)