A set of Space Engineers scripts to produce and track info about blueprint and components building.
Import the solution in Visual Studio 2019 with Malware's Development Kit for Space Engineers (MDK-SE) installed. Version 16.8 or higher is required if you want to use the most recent version of MDK-SE that supports VS 2019. Note that the most recent MDK-SE requires VS 2022, but I haven't updated the projects yet for VS 2022 (it should be trivial anyway if you want to try).
Projector2Assembler: queue all the components needed to build a blueprint on your assembler.
Available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1488278599
Projector2LCD: show info about missing components, ingots and ores for your blueprint.
Available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1500259551
Assembler Needs Calculator: show info about missing ingots and ores for your assemblers.
Available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1501171322
BlockDefinitionExtractor: a Python script to extract block definitions necessary to use Projector2Assembler and Projector2LCD with modded games that include non-vanilla blocks. You can download a self-contained version of the script in the Releases page. Installing Python is NOT needed to run the exe version. Visual C++ Redistributable for Visual Studio 2015 may be needed if you are using Windows versions older than Windows 10 (i.e. Win 7/8, etc.). If you have problems, you can still run the script manually with Python on command line.