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Add debug #12
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Add debug #12
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… one screen/camera to follow another Discussion with S.Danish ref=AlainLich/Romeo.jl/pull/3#issuecomment-82925423
…action and calls to OGL lib
Update before pushing mods for debugging
Hi sorry for being so slow...Have you looked into Lumberjack.jl for logging? |
Hi, I had not thought about it, I see that it is in the Require list of GLAbstraction, so did you try it? |
Yes I experimented with it, but then more important things came up... Best, 2015-03-25 21:22 GMT+01:00 AlainLich [email protected]:
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…ent standard virtual function for manip from subscreen mgr Intent is that each RenderObject may export the set of functions to be used for object manipulation in its representation. The virtual interface will have a fixed specification close to OpenGL definitions (model view, projections, viewport etc...). The upshot is if you want to rotate in model space, you will look for the rotateFn (name may still vary), if it exists then it will provide the rotation, if it does not exist, then the object has not been designed with this capability.
Conflicts: src/GLCamera.jl src/GLMatrixMath.jl src/GLTypes.jl src/GLUniforms.jl All resolved by taking the upstream version; this suppresses some of the additional debugging optional printout added 1 month ago.
new modifications, including fix of julia04 tuples
Hi,
the proposed changes permit the user to select debug information printout. I made a similar
pull request in GLWindow. Only tested in Julia 0.4.
function setDebugLevels(flagOn::Bool,level::Int)
2)Level (ORed bit values)
Additional selection of the IO stream for debug output could be added. Will keep a separate addDebug branch for improvements (based for now on my own usage.