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Entity Revamp, Capture Zones, Working Radar, Inventory Fixes #13

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merged 4 commits into from
Aug 23, 2024

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theokyr
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@theokyr theokyr commented Aug 22, 2024

#5 Snazzy Ammo Counter, Radar Fix, Simple Xhair, Simplified Inventory (no images yet)
#9 Some issues still persist but working kinda better
#2 Capture Zone logic and capturing
#1 Added GameService to handle events with libevent

theokyr and others added 4 commits August 23, 2024 02:03
* Update README.md

* test map blockout

* refactor: player/inventory/weapon changes and fixes. almost works but arms get stuck in air sometimes

* refactor: bot ai, character entity, game service

* feat(assets): fix prefabs

* fix(entity): don't throw on entity damage

* feat: ammo panel fix, player ui/hotbar improvements

* feat: weapon reload with R and cool ammo panel styles!

* refactor(npc): move botai/spotai out of entity

* feat(ui): move inventory panel to center

* feat: capture zone updates and radar fixes

* feat: game finish update

* feat(ui): capture and radar fixes

* feat(ui): radar dot and stuff

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Co-authored-by: KETALx <[email protected]>
# Conflicts:
#	Assets/prefabs/weapons/weapon_bolt.prefab
@KETALx KETALx merged commit 7ca03a1 into KETALx:main Aug 23, 2024
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2 participants