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- Moved shared shader logic to a separate .cginc file and refactored the double buffering logic - Refactored the usage of shader keywords and created #defines for double buffering and usage of StructuredBuffer vs. RWStructuredBuffer - reduced VRAM usage by ~4 times by using byte packing for double buffering - cleaned up most of the C# source code
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Assets/GUI/Icons/Google Icons/modified_warning_FILL1_wght700_GRAD0_opsz48.png.meta
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Assets/GUI/Icons/Google Icons/report_24dp_E8EAED_FILL1_wght700_GRAD0_opsz48.png
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...sources/Palettes/Black,White,Red.png.meta → ...8EAED_FILL1_wght700_GRAD0_opsz48.png.meta
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