Note
A reanimate is a technique uses that manipulates a player's character for custom animations or full-body control. This is typically achieved by creating a client-sided rig and welding unanchored parts that exist on server to the rig’s limbs.
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Frequently asked questions and documentation, Click there
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Discord server
--[[
Free Version:
https://www.roblox.com/catalog/4645404679/International-Fedora-Thailand
https://www.roblox.com/catalog/3662265036/International-Fedora-Indonesia
https://www.roblox.com/catalog/4622081834/International-Fedora-China
https://www.roblox.com/catalog/3992084515/International-Fedora-Vietnam
https://www.roblox.com/catalog/4819740796/Robox
Accurate Version:
https://www.roblox.com/catalog/14255560646/Extra-Left-Tan-Arm
https://www.roblox.com/catalog/14255562939/Extra-Right-Tan-Arm
https://www.roblox.com/catalog/17374846953/Extra-Right-Black-Arm
https://www.roblox.com/catalog/17374851733/Extra-Left-Black-Arm
https://www.roblox.com/catalog/13421786478/Extra-Torso-Blocky
]]
KryptonConfiguration = {
ReturnOnDeath = true,
Flinging = true,
FakeRigScale = 1,
SetCharacter = true,
Animations = true,
WaitTime = 0.2501,
TeleportOffsetRadius = 20,
NoCollisions = true,
AntiVoiding = true,
SetSimulationRadius = true,
DisableCharacterScripts = true,
AccessoryFallbackDefaults = true,
OverlayFakeCharacter = true,
NoBodyNearby = true,
LimitHatsPerLimb = true,
ShowClientHats = true,
RigName = "Tetris",
Hats = nil,
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/KadeTheExploiter/Krypton/main/Module.luau"))()
Leader of the project, wrote the entire code
Genesis-Alike Flinging mechanism.
Convinced me to stop relying on Lua optimizations, such as defining variables as they don't make any difference on LuaU VMs, some in general optimization tricks as well.
Advice for shift lock fix, really appreciate it.
Some fundamental tips.