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Queue3.cpp
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Queue3.cpp
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#include <iostream>
using namespace std;
#define MAX_SIZE 10
struct Deque {
int data[MAX_SIZE];
int front;
int rear;
};
void initializeDeque(Deque* p) {
p->front = -1;
p->rear = -1;
}
bool isFull(Deque* p) {
return ((p->front == 0 && p->rear == MAX_SIZE - 1) || (p->front == p->rear + 1));
}
bool isEmpty(Deque* p) {
return (p->front == -1);
}
void insertFront(Deque* p, int x) {
if (isFull(p)) {
cout << "Deque is full\n";
return;
}
if (p->front == -1) {
p->front = p->rear = 0;
}
else if (p->front == 0) {
p->front = MAX_SIZE - 1;
}
else {
p->front = p->front - 1;
}
p->data[p->front] = x;
cout << "Inserted " << x << " at front\n";
}
void insertRear(Deque* p, int x) {
if (isFull(p)) {
cout << "Deque is full\n";
return;
}
if (p->front == -1) {
p->front = p->rear = 0;
}
else if (p->rear == MAX_SIZE - 1) {
p->rear = 0;
}
else {
p->rear = p->rear + 1;
}
p->data[p->rear] = x;
cout << "Inserted " << x << " at rear\n";
}
void deleteFront(Deque* p) {
if (isEmpty(p)) {
cout << "Deque is empty\n";
return;
}
cout << "Deleted " << p->data[p->front] << " from front\n";
if (p->front == p->rear) {
p->front = p->rear = -1;
}
else if (p->front == MAX_SIZE - 1) {
p->front = 0;
}
else {
p->front = p->front + 1;
}
}
void deleteRear(Deque* p) {
if (isEmpty(p)) {
cout << "Deque is empty\n";
return;
}
cout << "Deleted " << p->data[p->rear] << " from rear\n";
if (p->front == p->rear) {
p->front = p->rear = -1;
}
else if (p->rear == 0) {
p->rear = MAX_SIZE - 1;
}
else {
p->rear = p->rear - 1;
}
}
void display(Deque* p) {
if (isEmpty(p)) {
cout << "Deque is empty\n";
return;
}
cout << "Deque elements: ";
int i = p->front;
while (true) {
cout << p->data[i] << " ";
if (i == p->rear)
break;
i = (i + 1) % MAX_SIZE;
}
cout << endl;
}
int main() {
Deque dq;
initializeDeque(&dq);
insertRear(&dq, 10);
insertRear(&dq, 20);
insertFront(&dq, 5);
insertFront(&dq, 3);
display(&dq);
deleteRear(&dq);
display(&dq);
deleteFront(&dq);
display(&dq);
insertFront(&dq, 15);
insertRear(&dq, 25);
display(&dq);
return 0;
}