This is PostEffect package(HLSL).
- InvertColor
- Zoom
- RGBShift
- Glitch
- GridFlash
- VerticalSymmetry
- HorizontalSymmetry
- Mosaic
- Tile
- FeedBack
- SobelEdge
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Please see ExampleScene!
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PostEffectApply.cs attach camera
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- Select SwitchMode(in PostEffectApply).
- HumanMode : A player can select effect myselef.
- AutoMode : Effects are randomly selected every PostEffectApply.EffectSpan(in inspector).
- Momentary-HumanMode is a player can select effect myselef, and effect returns default after the lapse of the effect time. You can material some EffectTime and other parameters in inspector.