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v0.96.8 CUP Preset Update #835

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55 changes: 28 additions & 27 deletions Missionframework/presets/players/cup_acr_desert.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
File: cup_acr_desert.sqf
Author: Eogos - https://github.com/Eogos
Date: 2019-07-22
Last Update: 2020-05-25
Last Update: 2020-09-27
License: MIT License - http://www.opensource.org/licenses/MIT

Description:
Expand All @@ -23,26 +23,26 @@
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
KPLIB_b_fobBuilding = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
KPLIB_b_fobTruck = "CUP_B_T810_Repair_CZ_DES"; // This is the FOB as a vehicle.
KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
KPLIB_b_mobileRespawn = "CUP_B_LR_Ambulance_CZ_D"; // This is the mobile respawn (and medical) truck.
KPLIB_b_potato01 = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Potato 01, a multipurpose mobile respawn as a helicopter.
KPLIB_b_crewUnit = "CUP_B_CZ_Crew_DES"; // This defines the crew for vehicles.
KPLIB_b_heliPilotUnit = "CUP_B_CZ_Pilot_DES"; // This defines the pilot for helicopters.
KPLIB_b_addHeli = "B_Heli_Light_01_F"; // These are the additional helicopters which spawn on the Freedom or at Chimera base.
KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KPLIB_b_logiTruck = "CUP_B_T810_Unarmed_CZ_DES"; // These are the trucks which are used in the logistic convoy system.
KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates.
KPLIB_b_fobBuilding = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
KPLIB_b_fobTruck = "CUP_B_T810_Repair_CZ_DES"; // This is the FOB as a vehicle.
KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
KPLIB_b_mobileRespawn = "CUP_B_LR_Ambulance_CZ_D"; // This is the mobile respawn (and medical) truck.
KPLIB_b_potato01 = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Potato 01, a multipurpose mobile respawn as a helicopter.
KPLIB_b_crewUnit = "CUP_B_CZ_Crew_DES"; // This defines the crew for vehicles.
KPLIB_b_heliPilotUnit = "CUP_B_CZ_Pilot_DES"; // This defines the pilot for helicopters.
KPLIB_b_addHeli = "B_Heli_Light_01_F"; // These are the additional helicopters which spawn on the Freedom or at Chimera base.
KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KPLIB_b_logiTruck = "CUP_B_T810_Unarmed_CZ_DES"; // These are the trucks which are used in the logistic convoy system.
KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates.

/*
--- Friendly classnames ---
Expand Down Expand Up @@ -79,12 +79,12 @@ KPLIB_b_infantry = [
];

KPLIB_b_vehLight = [
["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ
["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ (Open)
["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ (DShKM)
["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ (AGS-30)
["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ (SPG-9)
["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ (Metis-M)
["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ-469
["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ-469 (Open)
["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ-469 (DShKM)
["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ-469 (AGS-30)
["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ-469 (SPG-9)
["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ-469 (Metis-M)
["CUP_B_LR_Transport_CZ_D",200,0,50], // Land Rover 110 (Transport) Desert
["CUP_B_LR_MG_CZ_D",200,40,50], // Land Rover 110 (M2) Desert
["CUP_B_LR_Special_CZ_D",250,100,50], // Land Rover 110 (Special) Desert
Expand Down Expand Up @@ -124,6 +124,7 @@ KPLIB_b_vehAir = [
];

KPLIB_b_vehStatic = [
["CUP_B_SearchLight_static_ACR",10,0,0], // Search Light
["CUP_B_DSHKM_ACR",25,40,0], // DShKM
["CUP_B_AGS_ACR",35,60,0], // AGS-30
["CUP_B_2b14_82mm_ACR",80,150,0], // Podnos 2B14
Expand Down
55 changes: 28 additions & 27 deletions Missionframework/presets/players/cup_acr_woodland.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
File: cup_acr_woodland.sqf
Author: Eogos - https://github.com/Eogos
Date: 2019-07-22
Last Update: 2020-05-25
Last Update: 2020-09-27
License: MIT License - http://www.opensource.org/licenses/MIT

Description:
Expand All @@ -23,26 +23,26 @@
The same classnames for different purposes may cause various unpredictable issues with player actions.
Or not, just don't try!
*/
KPLIB_b_fobBuilding = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
KPLIB_b_fobTruck = "CUP_B_T810_Repair_CZ_WDL"; // This is the FOB as a vehicle.
KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
KPLIB_b_mobileRespawn = "CUP_B_LR_Ambulance_CZ_W"; // This is the mobile respawn (and medical) truck.
KPLIB_b_potato01 = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Potato 01, a multipurpose mobile respawn as a helicopter.
KPLIB_b_crewUnit = "CUP_B_CZ_Crew_WDL"; // This defines the crew for vehicles.
KPLIB_b_heliPilotUnit = "CUP_B_CZ_Pilot_WDL"; // This defines the pilot for helicopters.
KPLIB_b_addHeli = "B_Heli_Light_01_F"; // These are the additional helicopters which spawn on the Freedom or at Chimera base.
KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KPLIB_b_logiTruck = "CUP_B_T810_Unarmed_CZ_WDL"; // These are the trucks which are used in the logistic convoy system.
KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates.
KPLIB_b_fobBuilding = "Land_Cargo_HQ_V1_F"; // This is the main FOB HQ building.
KPLIB_b_fobBox = "B_Slingload_01_Cargo_F"; // This is the FOB as a container.
KPLIB_b_fobTruck = "CUP_B_T810_Repair_CZ_WDL"; // This is the FOB as a vehicle.
KPLIB_b_arsenal = "B_supplyCrate_F"; // This is the virtual arsenal as portable supply crates.
KPLIB_b_mobileRespawn = "CUP_B_LR_Ambulance_CZ_W"; // This is the mobile respawn (and medical) truck.
KPLIB_b_potato01 = "CUP_B_Mi171Sh_Unarmed_ACR"; // This is Potato 01, a multipurpose mobile respawn as a helicopter.
KPLIB_b_crewUnit = "CUP_B_CZ_Crew_WDL"; // This defines the crew for vehicles.
KPLIB_b_heliPilotUnit = "CUP_B_CZ_Pilot_WDL"; // This defines the pilot for helicopters.
KPLIB_b_addHeli = "B_Heli_Light_01_F"; // These are the additional helicopters which spawn on the Freedom or at Chimera base.
KPLIB_b_addBoat = "B_Boat_Transport_01_F"; // These are the boats which spawn at the stern of the Freedom.
KPLIB_b_logiTruck = "CUP_B_T810_Unarmed_CZ_WDL"; // These are the trucks which are used in the logistic convoy system.
KPLIB_b_smallStorage = "ContainmentArea_02_sand_F"; // A small storage area for resources.
KPLIB_b_largeStorage = "ContainmentArea_01_sand_F"; // A large storage area for resources.
KPLIB_b_logiStation = "Land_RepairDepot_01_tan_F"; // The building defined to unlock FOB recycling functionality.
KPLIB_b_airControl = "B_Radar_System_01_F"; // The building defined to unlock FOB air vehicle functionality.
KPLIB_b_slotHeli = "Land_HelipadSquare_F"; // The helipad used to increase the GLOBAL rotary-wing cap.
KPLIB_b_slotPlane = "Land_TentHangar_V1_F"; // The hangar used to increase the GLOBAL fixed-wing cap.
KPLIB_b_crateSupply = "CargoNet_01_box_F"; // This defines the supply crates, as in resources.
KPLIB_b_crateAmmo = "B_CargoNet_01_ammo_F"; // This defines the ammunition crates.
KPLIB_b_crateFuel = "CargoNet_01_barrels_F"; // This defines the fuel crates.

/*
--- Friendly classnames ---
Expand Down Expand Up @@ -79,12 +79,12 @@ KPLIB_b_infantry = [
];

KPLIB_b_vehLight = [
["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ
["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ (Open)
["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ (DShKM)
["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ (AGS-30)
["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ (SPG-9)
["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ (Metis-M)
["CUP_B_UAZ_Unarmed_ACR",100,0,50], // UAZ-469
["CUP_B_UAZ_Open_ACR",100,0,50], // UAZ-469 (Open)
["CUP_B_UAZ_MG_ACR",100,40,50], // UAZ-469 (DShKM)
["CUP_B_UAZ_AGS30_ACR",100,60,50], // UAZ-469 (AGS-30)
["CUP_B_UAZ_SPG9_ACR",100,80,50], // UAZ-469 (SPG-9)
["CUP_B_UAZ_METIS_ACR",100,100,50], // UAZ-469 (Metis-M)
["CUP_B_LR_Transport_CZ_W",200,0,50], // Land Rover 110 (Transport) Woodland
["CUP_B_LR_MG_CZ_W",200,40,50], // Land Rover 110 (M2) Woodland
["CUP_B_LR_Special_CZ_W",250,100,50], // Land Rover 110 (Special) Woodland
Expand Down Expand Up @@ -121,6 +121,7 @@ KPLIB_b_vehAir = [
];

KPLIB_b_vehStatic = [
["CUP_B_SearchLight_static_ACR",10,0,0], // Search Light
["CUP_B_DSHKM_ACR",25,40,0], // DShKM
["CUP_B_AGS_ACR",35,60,0], // AGS-30
["CUP_B_2b14_82mm_ACR",80,150,0], // Podnos 2B14
Expand Down
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