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V1.93

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@KillzXGaming KillzXGaming released this 15 Aug 00:55
· 7 commits to master since this release

KCollisionLibrary

Changelog

V1.94

  • Fix invalid format/float parse error for .obj importing

V1.92

  • Split .obj faces by meshes from collision materials.

V1.91

  • Optimize .obj more fixing some collision issues.

V1.9

  • Fix multiple subdivisions not shifting offsets for the model octree key values. May fix falling through issues.

V1.7

  • Optimizations made to .obj to fix some division issues from dupe triangles.
  • Fix model octree loading.
  • Fix model octree order causing issues falling through the ground for advanced high poly division.

V1.4

  • Fix reading .obj with different floating separators (like commas) in certain cultures.

V1.3

  • Add little endian Mario Galaxy preset for 3D All Stars. Improve Galaxy 1 preset.

V1.2

  • Fix obj collision generation with NaN position values.

V1.1

  • Added support for Mario Galaxy and Mario 3D Land material presets (.ba files).

Features

  • Supports all versions. GCN, WII, DS, 3DS Wii U, and Switch
  • Supports multiple model subdivisions for V2 KCL (WiiU/Switch) allowing for high poly collision models.
  • Can go even higher than 65k polygons for V2 KCL (WiiU/Switch).
  • Can easily load and save KCL binaries, change endianness, version, etc.
  • Supports mapping material attributes by .obj files (COL_## for material name, ## is hex value).
  • KCL importer GUI which can load various game material and collision presets and export .obj files.

Planned

  • Functional collision handling for in tool editors (currently somewhat functional but needs improvements).
  • Automatic .obj triangulation.

Notes

  • You must triangulate imported .obj files so your model is made of triangles only.
  • Wii U and Switch only support very high poly collisions Older platforms will still be limited to 16k polygons due to limitations of the file format.
  • Make sure the collision is scaled correctly. You shouldn't import a small collision and scale it in some map editor, that can cause lag.

Credits

Library by Syroot & KillXGaming.

Thanks to Syroot/Ray Koopa for the original library base.

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If you'd like to contribute, feel free to create custom material presets. Guide