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complete overhaul
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KimoriWasTaken committed Dec 1, 2021
1 parent d9f39dd commit 18b06a8
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Showing 53 changed files with 2,610 additions and 14,480 deletions.
19 changes: 6 additions & 13 deletions ValheimClient/BepInEx/config/BepInEx.cfg
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Expand Up @@ -6,16 +6,6 @@
# Default value: true
EnableAssemblyCache = true

[Chainloader]

## If enabled, hides BepInEx Manager GameObject from Unity.
## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
## Use this only if you know what this option means, as it can affect functionality of some older plugins.
##
# Setting type: Boolean
# Default value: false
HideManagerGameObject = false

[Harmony.Logger]

## Specifies which Harmony log channels to listen to.
Expand All @@ -31,7 +21,7 @@ LogChannels = Warn, Error
## Enables showing unity log messages in the BepInEx logging system.
# Setting type: Boolean
# Default value: true
UnityLogListening = true
UnityLogListening = false

## If enabled, writes Standard Output messages to Unity log
## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
Expand Down Expand Up @@ -67,15 +57,18 @@ ShiftJisEncoding = false
# Acceptable values: Auto, ConsoleOut, StandardOut
StandardOutType = Auto

## If enabled, forces to use custom BepInEx TTY driver for handling terminal output on unix.
# Setting type: Boolean
# Default value: false
ForceBepInExTTYDriver = true

## Which log levels to show in the console output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info

ForceBepInExTTYDriver = true

[Logging.Disk]

## Include unity log messages in log file output.
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7 changes: 1 addition & 6 deletions ValheimClient/BepInEx/config/HookGenPatcher.cfg
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@@ -1,12 +1,7 @@
[General]
[General]

## Assembly names to make mmhooks for, separate entries with : ,
# Setting type: String
# Default value: Assembly-CSharp.dll
MMHOOKAssemblyNames = assembly_googleanalytics.dll,assembly_guiutils.dll,assembly_lux.dll,assembly_postprocessing.dll,assembly_simplemeshcombine.dll,assembly_steamworks.dll,assembly_sunshafts.dll,assembly_utils.dll,assembly_valheim.dll

## Hash file using contents instead of size. Minor perfomance impact.
# Setting type: Boolean
# Default value: false
Preciser filehashing = false

2 changes: 1 addition & 1 deletion ValheimClient/BepInEx/config/ValheimLegends.cfg
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Expand Up @@ -395,7 +395,7 @@ Ability3_Hotkey_Combo =
## This value multiplied on overall ability use energy cost
# Setting type: Single
# Default value: 1
vl_svr_energyCostMultiplier = 0.7
vl_svr_energyCostMultiplier = 1

## This value multiplied on overall cooldown time of abilities
# Setting type: Single
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12 changes: 6 additions & 6 deletions ValheimClient/BepInEx/config/ch.easy.develope.vh.diving.mod.cfg
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Expand Up @@ -58,12 +58,12 @@ owBIPosY = 150
## Breathe indicator reduction per tick
# Setting type: Single
# Default value: 4
breatheDrain = 0.5
breatheDrain = 1

## Min stamina drain while diving
# Setting type: Single
# Default value: 0.7
c_swimStaminaDrainMinSkill = 0.4
c_swimStaminaDrainMinSkill = 0.7

## Max stamina drain while diving
# Setting type: Single
Expand All @@ -73,12 +73,12 @@ c_swimStaminaDrainMaxSkill = 0.8
## Overwrite stamina restore value per tick when take rest in water
# Setting type: Boolean
# Default value: false
ow_staminaRestoreValue = true
ow_staminaRestoreValue = false

## Stamina restore value per tick when take rest in water
# Setting type: Single
# Default value: 0.7
ow_staminaRestorPerTick = 1
ow_staminaRestorPerTick = 0.7

[Water]

Expand All @@ -95,15 +95,15 @@ ow_staminaRestorPerTick = 1
## ow_color_brightness_factor must be a negative value
# Setting type: Single
# Default value: -0.0092
ow_color_brightness_factor = -0.009
ow_color_brightness_factor = -0.0092

## Set fog density based on swimdepth
##
## Correction:
## RenderSettings.fogDensity = RenderSettings.fogDensity + (char_swim_debth * ow_fogdensity_factor)
# Setting type: Single
# Default value: 0.00092
ow_fogdensity_factor = 0.001
ow_fogdensity_factor = 0.00092

## Set min. fog density.
# Setting type: Single
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26 changes: 26 additions & 0 deletions ValheimClient/BepInEx/config/com.github.dalayeth.Networkfix.cfg
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@@ -0,0 +1,26 @@
## Settings file was created by plugin Network Fix v1.1.1
## Plugin GUID: com.github.dalayeth.Networkfix

[Default]

# Setting type: Boolean
# Default value: true
Enabled = true

[Networking]

## The max send queue possible. Game default: 10,240.
# Setting type: Int32
# Default value: 30720
MaxSendQueueSize = 20480

## Minimum send rate clamp. This value will control the min allowed sending rate that bandwidth estimation is allowed to reach. Game default: 153,600
# Setting type: Int32
# Default value: 524288
SendRateMin = 307200

## Maximum send rate clamp. This value will control the max allowed sending rate that bandwidth estimation is allowed to reach. Game default: 153,600
# Setting type: Int32
# Default value: 524288
SendRateMax = 307200

20 changes: 0 additions & 20 deletions ValheimClient/BepInEx/config/com.plumga.Clutter.cfg

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