GameKit contains feature rich systems and components commonly used in games. Designed with 3D games in mind, however some components may function in 2D as well.
- Improves game performace
- Sequential naming
- Hide pooled GameObjects in the inspector
- Expandable pools.
- Forward & offset spawn direction
- Integrated object pooling
- Spawn events
- Wave system
- Random spawns
- Invinsibility
- Multiple health bars
- Passive regeneration
- Damage/healing
- Stackable effects over time
- Damage/heal/death Events
- Area of effect zones
- Healthbar UI support
- Impact force
- Seeking
- Ricochets
- Integrated with health system
- Integrated object pooling
- Dynamic collision events
- Dynamic activation events
- Integrated with health system
- Integrated with projectiles
- Play/Pause
- FPS Counter
- Slow Motion
- Time Events
- Directional forces
- Sync with WindZone
- Explosion/Implosion
All components can be found under Kitbashery in the component menu:
Online documentation & scripting API is found at:
https://kitbashery.com/docs/game-kit
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