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A check for if the amount is zero and/or the GameObject is null should be added to ObjectPools.cs
When pools are created a null reference error will be thrown if a pool can't create any GameObjects when it should be skipped.
The text was updated successfully, but these errors were encountered:
TolinSimpson
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A check for if the amount is zero and/or the GameObject is null should be added to ObjectPools.cs
When pools are created a null reference error will be thrown if a pool can't create any GameObjects when it should be skipped.
The text was updated successfully, but these errors were encountered: