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Updated engine version number
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Klemmbaustein committed Jul 3, 2024
1 parent ee42bff commit 4cf8c5b
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Showing 3 changed files with 3 additions and 4 deletions.
1 change: 0 additions & 1 deletion CHANGES.md
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Expand Up @@ -308,4 +308,3 @@
- Fixed some issues with point lights.
- Fixed issues with shadows.
- Fixed an issue with the default movement.

2 changes: 1 addition & 1 deletion EngineSource/Engine/EngineProperties.h
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ namespace Project
void OnLaunch();
extern const char* ProjectName;
}
#define VERSION_STRING "1.10.15"
#define VERSION_STRING "1.11.0"
#define OPENGL_MIN_REQUIRED_VERSION "GL_VERSION_4_2"

/**
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4 changes: 2 additions & 2 deletions Tools/ProjectGenerator/ProjectFiles/Code/Default/Objects.cpp
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Expand Up @@ -10,7 +10,7 @@ T* Objects::SpawnObject(Transform ObjectTransform, uint64_t NetID)
return dynamic_cast<T*>(NewObject->Start(NewObject->GetObjectDescription().Name, ObjectTransform, NetID));
}

bool Objects::DestroyObject(WorldObject* Object)
bool Objects::DestroyObject(SceneObject* Object)
{
if (Object)
{
Expand All @@ -20,7 +20,7 @@ bool Objects::DestroyObject(WorldObject* Object)
return false;
}

WorldObject* Objects::SpawnObjectFromID(uint32_t ID, Transform ObjectTransform, uint64_t NetID)
SceneObject* Objects::SpawnObjectFromID(uint32_t ID, Transform ObjectTransform, uint64_t NetID)
{
switch (ID)
{
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