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Worldguard Support
Klyser8 edited this page Oct 30, 2020
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If Karma Overload detects Worldguard on the server it is running on, new Worldguard flags will be added. Below is a table of the Worldguard flags added by Karma Overload:
Worldguard Flag | Flag Value | Flag's effect |
---|---|---|
karma-action-passive | boolean | Whether Karma can change through the source: PASSIVE |
karma-action-friendly-mob-killing | boolean | Whether Karma can change by slaying friendly mobs |
karma-action-friendly-mob-hitting | boolean | Whether Karma can change by hitting friendly mobs |
karma-action-passive-mob-killing | boolean | Whether Karma can change by slaying passive mobs |
karma-action-hostile-mob-killing | boolean | Whether Karma can change by slaying hostile mobs |
karma-action-player-hitting | boolean | Whether Karma can change by hitting players |
karma-action-player-killing | boolean | Whether Karma can change by killing players |
karma-action-trading | boolean | Whether Karma can change through the source: TRADE |
karma-action-bartering | boolean | Whether Karma can change through the source: BARTER |
karma-action-taming | boolean | Whether Karma can change through the source: TAME |
karma-action-feeding | boolean | Whether Karma can change through the source: FEED |
karma-action-server-voting | boolean | Whether Karma can change through the source: VOTING |
karma-action-eating | boolean | Whether Karma can change through the source: FOOD |
karma-action-block-placing | boolean | Whether Karma can change by placing blocks |
karma-action-block-breaking | boolean | Whether Karma can change by breaking blocks |
karma-action-messaging | boolean | Whether Karma can change through the source: CHAT |
karma-action-advancement | boolean | Whether Karma can change through the source: ADVANCEMENT |
Worldguard Flag | Flag Value | Flag's effect |
---|---|---|
karma-effect-exp-multiplier | boolean | Whether experience gained should change based on the player's Alignment |
karma-effect-karma-multiplier | boolean | Whether Karma changed should change based on the player's Alignment |
karma-effect-loot-generation | boolean | Whether extra loot should be generated based on the player's Alignment |
karma-effect-lightning | boolean | Whether lightning should have a chance to hit a player based on their Alignment |
karma-effect-mob-anger | boolean | Whether 'angerable' mobs should get angry when near a player (Based on their Alignment) |
karma-effect-mineral-regen | boolean | Whether mining a mineral should have a possibility to mine it multiple times (Based on Alignment) |
karma-effect-mineral-fail | boolean | Whether mining a mineral should have a chance to delete the drop (Based on Alignment) |