Skip to content

Worldguard Support

Klyser8 edited this page Oct 30, 2020 · 1 revision

Worldguard & Karma Overload

If Karma Overload detects Worldguard on the server it is running on, new Worldguard flags will be added. Below is a table of the Worldguard flags added by Karma Overload:

Actions related flags

Worldguard Flag Flag Value Flag's effect
karma-action-passive boolean Whether Karma can change through the source: PASSIVE
karma-action-friendly-mob-killing boolean Whether Karma can change by slaying friendly mobs
karma-action-friendly-mob-hitting boolean Whether Karma can change by hitting friendly mobs
karma-action-passive-mob-killing boolean Whether Karma can change by slaying passive mobs
karma-action-hostile-mob-killing boolean Whether Karma can change by slaying hostile mobs
karma-action-player-hitting boolean Whether Karma can change by hitting players
karma-action-player-killing boolean Whether Karma can change by killing players
karma-action-trading boolean Whether Karma can change through the source: TRADE
karma-action-bartering boolean Whether Karma can change through the source: BARTER
karma-action-taming boolean Whether Karma can change through the source: TAME
karma-action-feeding boolean Whether Karma can change through the source: FEED
karma-action-server-voting boolean Whether Karma can change through the source: VOTING
karma-action-eating boolean Whether Karma can change through the source: FOOD
karma-action-block-placing boolean Whether Karma can change by placing blocks
karma-action-block-breaking boolean Whether Karma can change by breaking blocks
karma-action-messaging boolean Whether Karma can change through the source: CHAT
karma-action-advancement boolean Whether Karma can change through the source: ADVANCEMENT

Effects related flags

Worldguard Flag Flag Value Flag's effect
karma-effect-exp-multiplier boolean Whether experience gained should change based on the player's Alignment
karma-effect-karma-multiplier boolean Whether Karma changed should change based on the player's Alignment
karma-effect-loot-generation boolean Whether extra loot should be generated based on the player's Alignment
karma-effect-lightning boolean Whether lightning should have a chance to hit a player based on their Alignment
karma-effect-mob-anger boolean Whether 'angerable' mobs should get angry when near a player (Based on their Alignment)
karma-effect-mineral-regen boolean Whether mining a mineral should have a possibility to mine it multiple times (Based on Alignment)
karma-effect-mineral-fail boolean Whether mining a mineral should have a chance to delete the drop (Based on Alignment)