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Languages: added Rust [WIP] #3419
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Signed-off-by: Defman21 <[email protected]>
Linting:
Integrations:
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Signed-off-by: Defman21 <[email protected]>
Signed-off-by: Defman21 <[email protected]>
@Naatan since cargo lints the whole project (and you can't lint a file outside of the project because of |
@Defman21 I would go so far as to say it linting the entire project is a deal breaker. It's unlikely we'd merge it into Komodo if that's the case. Linting happens continuously as you type, so having it spin off a super expensive lint each time would be problematic to say the least. Regardless, thanks for the contribution! :) So you know UDL now? ;) |
Okay, I'll delete the entire linting then. And yes, I know UDL now :) |
Actually, after thinking a bit more, I think I'll tweak the linting so it will ignore some of the errors related to import, binary/library based things such as missing |
Hmm, Rust language server supports linting, so I might use it instead of compiling files. |
CodeIntel is something I really want to implement, but the API is closed atm.