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Issues: Kromster80/knights_province
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Issues list
Map order in menu contradicts column sort icons on reentering the menu
area: ui
UI and UX
severity: low
type: bug
#505
opened Feb 28, 2025 by
AndreiCherniaev
Road and field plans can have gaps
area: game
area: mapeditor
severity: low
type: flaw
#502
opened Feb 27, 2025 by
Kromster80
Allow to uproot grain fields that are not sowed yet
area: game
severity: low
type: flaw
#494
opened Feb 15, 2025 by
Kromster80
Allow for trackbars in UI messages
area: ui
UI and UX
severity: low
type: improvement
#493
opened Feb 10, 2025 by
Kromster80
Add swan animal
area: assets
Sprites, Models, Textures, Animations, etc.
severity: low
type: improvement
#481
opened Jan 20, 2025 by
Kromster80
Launcher can fail patching if it can not access game exe for writing
area: tools
Launcher, ScriptValidator, TranslationManager
severity: low
type: flaw
#479
opened Jan 16, 2025 by
Kromster80
Update T2 helmets
area: assets
Sprites, Models, Textures, Animations, etc.
severity: low
type: improvement
#477
opened Jan 13, 2025 by
Kromster80
Create in-game Wiki / Encyclopedia
area: game
area: ui
UI and UX
severity: low
type: idea
Something that needs to be thought through
#475
opened Jan 11, 2025 by
Kromster80
Scroll development controls
area: gameapp
General game application
severity: low
type: flaw
#474
opened Jan 10, 2025 by
AndreiCherniaev
Add Actions.CinematicTalkingHead without pausing the game
area: scripting
severity: medium
type: improvement
#473
opened Jan 5, 2025 by
Kromster80
Add more flag colors on to skeleton units
area: assets
Sprites, Models, Textures, Animations, etc.
severity: medium
type: flaw
#472
opened Jan 5, 2025 by
Kromster80
Allow to place house plans on top of wood/stone stockpiles and use them as house building materials
area: game
severity: low
type: idea
Something that needs to be thought through
#470
opened Jan 5, 2025 by
Kromster80
Porters would not take wood from stockpiles to complete the Camp in destroyed town
area: game
severity: low
type: idea
Something that needs to be thought through
#469
opened Jan 5, 2025 by
Kromster80
Sheep may be pushed out of the pasture if it gets paved with roads
area: game
severity: low
type: bug
#467
opened Jan 2, 2025 by
Kromster80
Set a lower limit on number of warriors per hour AI should train
area: mapeditor
area: ui
UI and UX
type: flaw
#463
opened Dec 1, 2024 by
Kromster80
Show highscore date in the highscores table
area: KT
Knights Tavern
area: ui
UI and UX
severity: low
type: improvement
#461
opened Dec 1, 2024 by
Kromster80
Sounds need to be prioritized grouped and picked better
area: game
severity: medium
type: flaw
#458
opened Nov 12, 2024 by
Kromster80
Porters could not deliver gold to School when entrance is blocked
area: game
severity: low
type: bug
#457
opened Nov 10, 2024 by
Kromster80
Bears do not properly attack builder that builds the road
area: game
severity: low
type: bug
#456
opened Nov 10, 2024 by
Kromster80
Wares distribution menu could be more visually representative
area: ui
UI and UX
severity: low
type: idea
Something that needs to be thought through
#454
opened Nov 9, 2024 by
Kromster80
Add more flag colors on to T2 units
area: assets
Sprites, Models, Textures, Animations, etc.
severity: low
type: idea
Something that needs to be thought through
#453
opened Nov 9, 2024 by
Kromster80
Add transition terrain surfaces for fir needles and short grass
area: assets
Sprites, Models, Textures, Animations, etc.
severity: low
type: idea
Something that needs to be thought through
#452
opened Nov 9, 2024 by
Kromster80
Show porters with wares they carry on their HUD avatars
area: ui
UI and UX
severity: low
type: improvement
#451
opened Nov 9, 2024 by
Kromster80
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