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KungFuDonkey/rayTracer
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Features 2D: Work distribution: - Run on GPU: Sietze - Render circles and squares: Sietze - Colored lightsources: Sietze Features 3D: - Improved visual videlity: Sietze and Tieke - Area lights: Sietze and Tieke - Decouple screen resolution from world size: Sietze and Tieke - Run on GPU: Sietze - Glass sphere: Sietze and Tieke - Reflections: Sietze and Tieke - Player movement: Sietze - Render spheres, planes and triangles: Sietze and Tieke - Colored lightsources: Sietze and Tieke - Multiple scenes: Sietze and Tieke - Mesh rendering: Sietze - Skydome: Sietze Operation: - Arrows: move player - WASD: rotate player - E: go to next scene - Q: go to previous scene Notes: - 5th scene takes long to render, but the result is very nice - Try to move around in the scene, they get much more interesting. - Some scenes have a lot of triangles, so moving is a bit slower Used materials: - https://learnopengl.com/Advanced-Lighting/HDR - https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-rendering-a-triangle/ray-triangle-intersection-geometric-solution - https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-shading/reflection-refraction-fresnel
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