NPC Sheets and Bug Fixes
Pre-release
Pre-release
New Features
NPC Sheet is Live!
- Styled like a hardcopy statblock (except for abilities which are all at the bottom
- Statblock Importing from Paizo statblocks, or starfindersrd.com statblocks that are properly formatted
- I'll update the manual with details on the NPC sheet later tonight
Changes/Additions to Existing Features
- The formatting of collapsed attacks, abilities, and spells has changed. Let me know what you think
- A UPB field has been added to the PC equipment section and the whole section has been reformatted.
- Ammunition fields have been added to weapons (and it is shown in the roll template)
- Spells now have a school field (and it is shown in the roll template)
- Abilities now have a selection drop down for Ex/Su/Sp
- All rolls have switched to a hard coded roll. The macro field has been replaced by the attacher field so that you can change how the roll is being displayed. This field is the last field in the roll and so any fields repeated in the attacher will overwrite the default fields. API commands can be added to rolls by creating a new line in the attacher.
Bug Fixes
- Mods label in the mods field of buffs is now formatted properly
- carried weight now updates based on carry state
- Equipment names are no longer justified bizarrely
- Skill rolls no longer use total mod and misc.
- survival misc attribute is now properly referenced
- Save column headers are properly aligned
- placeholder text for mods now reflects new syntax
- combinations of dice rolls and static buffs for a given type don't roll
- Some complicted buffs would cause syntax errors with the Initiative roll syntax
Known Issues
- The sheet is wider than the default character sheet window in Firefox (haven't tested again in chrome yet)
- There are some missing translations. Please let me know when you see the following syntax:
[some word] <-- This will usually be red