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Releases: Kurohyou/Starfinder-Character-Sheet

Statblock Wonkiness

10 Apr 17:38
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Bug Fixes

  • Statblock importer was not handling some aspects of more complicated statblocks.

SFS Statblock import

09 Apr 16:03
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Bug Fixes

  • The importer was requiring an XP entry in the statblock to be imported. SFS statblocks do not have XP listed. This has been fixed.

No More Crashes, Stable menus

09 Apr 05:05
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Bug Fixes

  • Weapons that were not in a category for half weapon specialization were crashing the sheetworkers. This has been fixed Thanks Akvo and Toha on the Discord Channel
  • Menus would break if the character's name changed, but no other change was made Thanks Stonesnake from the Roll for Combat podcast
  • The total attack displayed wouldn't update correctly if it would change to a +0 Thanks Stonesnake from the Roll for Combat podcast

Known Issues

  • There appears to be an issue with some sheetworkers running when a sheet is popped out.
  • Weapon range is defaulting to 5
  • The needler pistol is missing from the internal item compendium

Importing elementals and dragons

24 Mar 03:45
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Bug Fixes

  • Fixed regex pattern that wasn't recognizing some statblocks

Accessible Daily Uses and Crews Acting Out

20 Mar 04:29
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Bug Fixes

  • The daily uses fields for abilities were not styled correctly. They can now be accessed and edited.
  • The menus for NPC starships had a typo in their macros resulting in an inability to roll checks for most crew positions.

Whispers in Space and Misplaced Blast Doors

12 Mar 02:40
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Bug Fixes

  • Ship rolls will now whisper according to the whisper state set in the settings page
  • The shields info display no longer prevents access to inputs around it (specifically the tier attribute)

v0.041519659152

26 Feb 19:31
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Bugs Fixed

  • The glow display errors in chrome have been fixed on the sheet. The starship grid display and roll template glow are still being worked on
  • Encumbrance is now triggered based on the FAQ
  • The mod syntax now allows multi word attribute values to be used to conditionally apply a mod
  • Starship sheets can now be linked to characters with names containing non alphanumeric characters
  • Captain Rolls are now affected by Life Support system status
  • The weight of computers has been fixed in the item compendium
  • Several weapons' crit effects had extra inline roll brackets that caused issues. These have been corrected.

OGL Compatibility Complete

17 Feb 17:20
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This update makes several changes to the sheet to bring it into adherence to the Open Gaming License.

Bug Fixes, Starships, Now Entering Beta

09 Feb 02:22
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New Features

Starship Sheet is Live!

  • Automatic handling for system statuses.
  • Link your starship to your character for easy rolling of ship related skills. Enter character names of those fulfilling each role. Separate multiple entries with a comma. If using an NPC ship, enter skill/npc name to be used followed by +/-X and separate multiple skills/npc names with a comma.

Internal Compendium

  • There is now an internal compendium of all of the CRB equipment.
  • Items will be added to your inventory with all stats (including mods) properly configured for the sheet
  • Weapons will add attacks as well (including parsing of solarion weapon crystals - Weapon crystal attacks display very ugly on the sheet atm)

Changes/Additions to Existing Features

  • Ability and Spell fields are now buffable (DC, attack, damage)
  • Caster Level is now displayed on the spells sheet, and is buffable (buffing caster level will not affect what spell levels are displayed)
  • Encumbrance now applies the appropriate maximum dexterity and ACP effects.

Bug Fixes

  • Attack attribute dropdowns do not default to @{strength} correctly
  • NPC initiative is not rolling properly - need to add handling for misc so it equals the init mod - the ability score.
  • Saves same as initiative
  • Same for acrobatics
  • ACP is not included in skill rolls
  • Pseudo tabs don't work in chrome

Known Issues

  • There is an issue with how the windows version of chrome handles the sheet's styling. The corner border highlights for sections do not place correctly in Windows Chrome.

Project Status

  • The user's guide will be updated in the next few days.
  • This marks the start of stage 4 of the sheet's development, otherwise known as the beta.
  • The sheet has been submitted to the repo. If it is accepted, it should show up as an option in your game settings some time next week (just in time for Valentine's Day).
  • A new Character Sheets Forum Thread has been created for the Starfinder HUD now that it is moving to a public release. All further updates on the Roll20 Community Forums will be through that thread.
  • The Starfinder Github Repository has been reformatted. There is now a production branch (versions of the sheet that have been submitted to the Roll20 repo), and a development branch(WIP code).

NPC Sheets and Bug Fixes

09 Dec 01:40
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Pre-release

New Features

NPC Sheet is Live!

  • Styled like a hardcopy statblock (except for abilities which are all at the bottom
  • Statblock Importing from Paizo statblocks, or starfindersrd.com statblocks that are properly formatted
  • I'll update the manual with details on the NPC sheet later tonight

Changes/Additions to Existing Features

  • The formatting of collapsed attacks, abilities, and spells has changed. Let me know what you think
  • A UPB field has been added to the PC equipment section and the whole section has been reformatted.
  • Ammunition fields have been added to weapons (and it is shown in the roll template)
  • Spells now have a school field (and it is shown in the roll template)
  • Abilities now have a selection drop down for Ex/Su/Sp
  • All rolls have switched to a hard coded roll. The macro field has been replaced by the attacher field so that you can change how the roll is being displayed. This field is the last field in the roll and so any fields repeated in the attacher will overwrite the default fields. API commands can be added to rolls by creating a new line in the attacher.

Bug Fixes

  • Mods label in the mods field of buffs is now formatted properly
  • carried weight now updates based on carry state
  • Equipment names are no longer justified bizarrely
  • Skill rolls no longer use total mod and misc.
  • survival misc attribute is now properly referenced
  • Save column headers are properly aligned
  • placeholder text for mods now reflects new syntax
  • combinations of dice rolls and static buffs for a given type don't roll
  • Some complicted buffs would cause syntax errors with the Initiative roll syntax

Known Issues

  • The sheet is wider than the default character sheet window in Firefox (haven't tested again in chrome yet)
  • There are some missing translations. Please let me know when you see the following syntax:
    [some word] <-- This will usually be red