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Мержовое.
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SmiLeYre committed Mar 13, 2024
1 parent ee93000 commit e689725
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Showing 24 changed files with 35 additions and 43 deletions.
2 changes: 1 addition & 1 deletion _maps/RandomRuins/SpaceRuins/skelter.dmm
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Expand Up @@ -3257,7 +3257,7 @@
},
/obj/structure/closet,
/obj/effect/turf_decal/bot,
/obj/item/circlegame,
/obj/item/hand_item/circlegame,
/turf/open/floor/plasteel/dark,
/area/ruin/space/has_grav/skelter/storage)
"hE" = (
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4 changes: 2 additions & 2 deletions _maps/map_files/BoxStation/BoxStation.dmm
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Expand Up @@ -50609,7 +50609,7 @@
c_tag = "Brig Infirmary";
dir = 4
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel,
/area/security/brig)
"jva" = (
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/obj/machinery/light{
dir = 8
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel,
/area/security/brig)
"jwW" = (
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2 changes: 1 addition & 1 deletion _maps/map_files/BoxedInStation/BoxedInStation.dmm
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Expand Up @@ -45103,7 +45103,7 @@
pixel_x = 3;
pixel_y = -3
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/obj/item/clothing/head/helmet/brigdoc,
/obj/machinery/recharger{
pixel_x = 6;
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4 changes: 2 additions & 2 deletions _maps/map_files/Deltastation/DeltaStation2.dmm
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Expand Up @@ -77886,7 +77886,7 @@
/obj/effect/turf_decal/tile/red{
dir = 8
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/white,
/area/security/brig)
"hiL" = (
Expand Down Expand Up @@ -123125,7 +123125,7 @@
/obj/effect/turf_decal/tile/red{
dir = 8
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/white,
/area/security/brig)
"vqE" = (
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11 changes: 4 additions & 7 deletions _maps/map_files/IceBox/IceBoxStation.dmm
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Expand Up @@ -41085,7 +41085,7 @@
/obj/structure/window/reinforced,
/obj/structure/rack,
/obj/item/clothing/head/helmet/brigdoc,
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
"omG" = (
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/obj/machinery/computer/slot_machine,
/turf/open/floor/wood,
/area/command/meeting_room)
"ujO" = (
/turf/open/floor/wood,
/area/commons/fitness/recreation)
"ukr" = (
/obj/machinery/cryopod/tele,
/turf/open/floor/carpet,
Expand Down Expand Up @@ -102399,7 +102396,7 @@ nuh
nuh
ndk
dqd
ujO
dqd
eTv
ouJ
ouJ
Expand Down Expand Up @@ -102656,7 +102653,7 @@ rTU
rTU
rTU
izm
ujO
dqd
eTv
eBV
ouJ
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yhF
ylK
rjz
ujO
dqd
eTv
jDE
ouJ
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4 changes: 2 additions & 2 deletions _maps/map_files/KiloStation/KiloStation.dmm
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Expand Up @@ -80946,7 +80946,7 @@
c_tag = "Security Infirmary";
dir = 8
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/white,
/area/security/warden)
"cLy" = (
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/obj/structure/extinguisher_cabinet{
pixel_x = 24
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/white,
/area/security/warden)
"jMz" = (
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4 changes: 2 additions & 2 deletions _maps/map_files/LambdaStation/lambda.dmm
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Expand Up @@ -10959,7 +10959,7 @@
/obj/effect/turf_decal/tile/red{
dir = 1
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/white,
/area/security/brig)
"auo" = (
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/obj/machinery/light/small{
dir = 4
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/white,
/area/security/brig)
"avj" = (
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4 changes: 2 additions & 2 deletions _maps/map_files/MetaStation/MetaStation.dmm
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Expand Up @@ -66360,7 +66360,7 @@
/obj/item/clothing/glasses/hud/security/sunglasses,
/obj/item/clothing/suit/armor/vest/alt,
/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/white,
/area/security/brig)
"mlA" = (
Expand Down Expand Up @@ -90265,7 +90265,7 @@
/obj/item/clothing/glasses/hud/security/sunglasses,
/obj/item/clothing/suit/armor/vest/alt,
/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/white,
/area/security/brig)
"xnd" = (
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2 changes: 1 addition & 1 deletion _maps/map_files/OmegaStation/OmegaStation.dmm
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Expand Up @@ -35841,7 +35841,7 @@
},
/obj/structure/closet/secure_closet/brigdoc,
/obj/item/clothing/head/helmet/brigdoc,
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/obj/machinery/light{
dir = 8
},
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Expand Up @@ -53293,7 +53293,7 @@
c_tag = "Brig Infirmary";
dir = 4
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/mineral/plastitanium/red,
/area/security/brig)
"fFR" = (
Expand Down Expand Up @@ -56821,7 +56821,7 @@
/obj/machinery/light{
dir = 8
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/mineral/plastitanium/red,
/area/security/brig)
"kmw" = (
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2 changes: 1 addition & 1 deletion _maps/map_files/PrisonStation/PrisonStation.dmm
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Expand Up @@ -1828,7 +1828,7 @@
/obj/item/clothing/glasses/hud/security/sunglasses,
/obj/item/clothing/suit/armor/vest/alt,
/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/obj/item/defibrillator/loaded,
/obj/item/stock_parts/cell/bluespacereactor,
/turf/open/floor/plasteel/dark,
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4 changes: 2 additions & 2 deletions _maps/map_files/PubbyStation/PubbyStation.dmm
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Expand Up @@ -51040,7 +51040,7 @@
/obj/effect/turf_decal/tile/red{
dir = 8
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/white,
/area/security/brig)
"dYe" = (
Expand Down Expand Up @@ -62054,7 +62054,7 @@
/obj/structure/window/reinforced{
dir = 4
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/white,
/area/security/brig)
"tyL" = (
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4 changes: 2 additions & 2 deletions _maps/map_files/RatvarStation/RatvarStation.dmm
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Expand Up @@ -66393,7 +66393,7 @@
/obj/item/clothing/glasses/hud/security/sunglasses,
/obj/item/clothing/suit/armor/vest/alt,
/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/clockwork/reebe,
/area/security/brig)
"nZS" = (
Expand Down Expand Up @@ -82231,7 +82231,7 @@
/obj/item/clothing/glasses/hud/security/sunglasses,
/obj/item/clothing/suit/armor/vest/alt,
/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/clockwork/reebe,
/area/security/brig)
"wxA" = (
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2 changes: 1 addition & 1 deletion _maps/map_files/SpookyStation/SpookyStation.dmm
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Expand Up @@ -5184,7 +5184,7 @@
/obj/structure/closet/cabinet,
/obj/item/clothing/head/helmet/space/hardsuit/deathsquad,
/obj/item/clothing/suit/space/hardsuit/deathsquad,
/obj/item/circlegame,
/obj/item/hand_item/circlegame,
/obj/item/nullrod/scythe,
/obj/item/card/id/silver/reaper,
/turf/open/floor/wood,
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4 changes: 2 additions & 2 deletions _maps/map_files/SyndicateStation/SyndicateBoxStation.dmm
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Expand Up @@ -53137,7 +53137,7 @@
c_tag = "Brig Infirmary";
dir = 4
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/mineral/plastitanium/red,
/area/security/brig)
"fFR" = (
Expand Down Expand Up @@ -56600,7 +56600,7 @@
/obj/machinery/light{
dir = 8
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/mineral/plastitanium/red,
/area/security/brig)
"kmw" = (
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6 changes: 3 additions & 3 deletions _maps/map_files/TauStation/TauStation.dmm
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Expand Up @@ -3399,7 +3399,7 @@
dir = 8
},
/obj/effect/turf_decal/tile/red,
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/showroomfloor,
/area/security/brig)
"bhU" = (
Expand Down Expand Up @@ -41332,7 +41332,7 @@
/turf/open/floor/plasteel,
/area/cargo/storage)
"omF" = (
/obj/item/circlegame,
/obj/item/hand_item/circlegame,
/turf/open/floor/wood{
icon_state = "wood-broken2"
},
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/obj/machinery/newscaster/security_unit{
pixel_y = -30
},
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/showroomfloor,
/area/security/brig)
"ryJ" = (
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2 changes: 1 addition & 1 deletion _maps/map_files/layenia/layeniastation.dmm
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Expand Up @@ -129708,7 +129708,7 @@
/obj/item/clothing/glasses/hud/security/sunglasses,
/obj/item/clothing/suit/armor/vest/alt,
/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/turf/open/floor/plasteel/dark,
/area/security/brig)
"sRj" = (
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2 changes: 1 addition & 1 deletion _maps/splurt_maps/map_files/Smexistation/Snaxi_Splurt.dmm
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Expand Up @@ -54543,7 +54543,7 @@
pixel_y = 10
},
/obj/effect/decal/cleanable/dirt/dust,
/obj/item/clothing/suit/armor/brigdoc/armor,
/obj/item/clothing/suit/armor/brigdoc,
/obj/item/clothing/head/helmet/brigdoc,
/turf/open/floor/plasteel/dark,
/area/ai_monitored/security/armory)
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6 changes: 0 additions & 6 deletions code/__DEFINES/traits.dm
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Expand Up @@ -446,7 +446,6 @@
#define STATION_TRAIT_PDA_GLITCHED "station_trait_pda_glitched"

#define SIGNAL_ADDTRAIT(trait_ref) "addtrait [trait_ref]"
#define SIGNAL_REMOVETRAIT(trait_ref) "removetrait [trait_ref]"

/*
Remember to update _globalvars/traits.dm if you're adding/removing/renaming traits.
Expand Down Expand Up @@ -560,8 +559,6 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_ANTICONVULSANT "anticonvulsant"
/// The holder of this trait has antennae or whatever that hurt a ton when noogied
#define TRAIT_ANTENNAE "antennae"
/// Blowing kisses actually does damage to the victim
#define TRAIT_KISS_OF_DEATH "kiss_of_death"
/// Used to activate french kissing
#define TRAIT_GARLIC_BREATH "kiss_of_garlic_death"
/// Used on limbs in the process of turning a human into a plasmaman while in plasma lava
Expand Down Expand Up @@ -730,7 +727,6 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_BADTOUCH "bad_touch"
#define TRAIT_EXTROVERT "extrovert"
#define TRAIT_INTROVERT "introvert"
#define TRAIT_ANXIOUS "anxious"
#define TRAIT_INSANITY "insanity"

///Trait for dryable items
Expand Down Expand Up @@ -872,8 +868,6 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define HIPPOCRATIC_OATH_TRAIT "hippocratic_oath"
/// Trait granted by [/datum/status_effect/blooddrunk]
#define BLOODDRUNK_TRAIT "blooddrunk"
/// Trait granted by lipstick
#define LIPSTICK_TRAIT "lipstick_trait"
/// Self-explainatory.
#define BEAUTY_ELEMENT_TRAIT "beauty_element"
#define MOOD_COMPONENT_TRAIT "mood_component"
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1 change: 0 additions & 1 deletion code/_globalvars/traits.dm
Original file line number Diff line number Diff line change
Expand Up @@ -126,7 +126,6 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_MUSICIAN" = TRAIT_MUSICIAN,
"TRAIT_MASO" = TRAIT_MASO,
"TRAIT_HIGH_BLOOD" = TRAIT_HIGH_BLOOD,
"TRAIT_KISS_OF_DEATH" = TRAIT_KISS_OF_DEATH,
"TRAIT_EMPATH" = TRAIT_EMPATH,
"TRAIT_KARTAVII" = TRAIT_KARTAVII,
"TRAIT_ASIAT" = TRAIT_ASIAT,
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1 change: 0 additions & 1 deletion code/game/objects/items/hand_items.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
/obj/item/hand_item
item_flags = DROPDEL | ABSTRACT | HAND_ITEM


/obj/item/hand_item/circlegame
name = "circled hand"
desc = "If somebody looks at this while it's below your waist, you get to bop them."
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3 changes: 3 additions & 0 deletions modular_bluemoon/sanecman/code/rabbit/outfit.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
/obj/item/clothing/under/suit/lobotomy/rabbit
name = "\improper r-corp uniform"
desc = "A black uniform with a orange line worn by R-corps mercenaries."
armor = list(MELEE = 40, BULLET = 30, LASER = 20,ENERGY = 30, BOMB = 30, BIO = 30, RAD = 30, FIRE = 100, ACID = 100)
icon = 'modular_bluemoon/sanecman/icons/lcorp/obj/lcuniform.dmi'
mob_overlay_icon = 'modular_bluemoon/sanecman/icons/lcorp/mob/under.dmi'
mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK|STYLE_NO_ANTHRO_ICON
Expand All @@ -18,6 +19,7 @@
/obj/item/clothing/head/rabbit_helmet //No armor since the ego-gears do it's job.
name = "\improper rabbit team command helmet"
desc = "An Combat helmet worn by R-Corporation mercenaries in the field, this one look rather unique"
armor = list(MELEE = 40, BULLET = 30, LASER = 20,ENERGY = 30, BOMB = 30, BIO = 30, RAD = 30, FIRE = 100, ACID = 100)
icon_state = "rabbit"
icon = 'modular_bluemoon/sanecman/icons/lcorp/obj/head.dmi'
mob_overlay_icon = 'modular_bluemoon/sanecman/icons/lcorp/mob/head.dmi'
Expand All @@ -28,6 +30,7 @@
/obj/item/clothing/head/rabbit_helmet/grunt
name = "\improper rabbit team helmet"
desc = "An Combat helmet worn by R-Corporation mercenaries in the field."
armor = list(MELEE = 40, BULLET = 30, LASER = 20,ENERGY = 30, BOMB = 30, BIO = 30, RAD = 30, FIRE = 100, ACID = 100)
icon_state = "rabbit"

/obj/item/clothing/head/rabbit_helmet/grunt/Initialize(mapload)
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Binary file modified modular_splurt/icons/mobs/suits.dmi
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Binary file modified modular_splurt/icons/obj/clothing/suits.dmi
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