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This at least moves us toward compatibility with pyglet-master by using modern OpenGL to do our post-flip draw. It actually doesn't yet generate proper visuals on pyglet
master
, TBD why. Probably some OpenGL state thing...To merge this I think we need someone to have a system with reliable scope timing on
main
who can then test that things are still good on this branch. I can set this up someday on my proper Windows boot, but for now I'll just open this so we can have something to work from eventually.